Re: Patch to add fall damage.
Posted: Fri Dec 26, 2014 2:14 pm
Then I think what I'v added is actaully better.
Omg yes, too many times i got stuck on a spike (viper pit UGGGGH), floating like 1 feet over the ground just to die 5-6 secs later to "fall damage" hahaha.RyanMakara wrote:Fall damage used to be based on the duration of your fall. This way, you'd take a massive hit of damage if you were stuck and 'falling' on an object.MaxHayman wrote:Good work!
I had a look at this. When teleporting, it would cause you to instantly die. Also doing the damage relative to level isn't a good idea. I did it as a percentage of your maximum health.
Let me know your changes.
I know that tree. Many destro players know it too... it was so legendary it had its own statue in IC.Sulorie wrote:There was a bloody tree outside Caledor Order WC, who killed more order players than destro ever could.
this is better explicate, but still "ground to ground" fall need to be checkRyanMakara wrote:Fall damage used to be based on the duration of your fall. This way, you'd take a massive hit of damage if you were stuck and 'falling' on an object.MaxHayman wrote:Good work!
I had a look at this. When teleporting, it would cause you to instantly die. Also doing the damage relative to level isn't a good idea. I did it as a percentage of your maximum health.
Let me know your changes.
Why on morals?Moral Abilities are working.chaoscode wrote:Been kinda waiting on a dev to say something to me about my patch as its my app to join the dev team and get access to the latest code. I wanted to start working on morals but I need to know if I'm in.
Max was working on it. I think he was nearly ready. But there is much stuff to doAzarael wrote:I believe he means the actual handling of Morale, with respect to updating the bar and slotting Morale into it.