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NA timezone population

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jbrutal
Posts: 122

Re: NA timezone population

Post#31 » Thu Sep 08, 2016 10:05 am

Nope people found a better solution level up an alt and xrealm to the winner.

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StormX2
Game Master
Posts: 1080

Re: NA timezone population

Post#32 » Thu Sep 08, 2016 1:43 pm

my solution is just to waste away in T1. I have found greater happiness in T1, even though I am just creating lvling and then throwing away the character just to do it again. I have no Gain from doing this, just the utter satisfaction that nothing but killing matters. I say, T1 SC's and RvR is like sex with no strings attached.

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BrockRiefenstahl
Posts: 409

Re: NA timezone population

Post#33 » Thu Sep 08, 2016 2:06 pm

Just curious, are there still no city sieges? If so, did they mentioned when they get aprox. launched? Sorry for that but I am only T1-3 and not xped in RoR "Endgame"

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Collateral
Posts: 1494

Re: NA timezone population

Post#34 » Thu Sep 08, 2016 2:19 pm

There are on city sieges yet.

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StormX2
Game Master
Posts: 1080

Re: NA timezone population

Post#35 » Thu Sep 08, 2016 3:24 pm

BrockRiefenstahl wrote:Just curious, are there still no city sieges? If so, did they mentioned when they get aprox. launched? Sorry for that but I am only T1-3 and not xped in RoR "Endgame"
I "think" next up is the Fortresses* to be opened, then I think we will see Gunbad* after that.

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wargrimnir
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Re: NA timezone population

Post#36 » Thu Sep 08, 2016 3:36 pm

More RvR changes before the Fortress battles. We're gonna keep hammering away at that dead horse until it starts moving on it's own volition.
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Wuu
Posts: 51

Re: NA timezone population

Post#37 » Thu Sep 08, 2016 3:51 pm

jbrutal wrote:Nope people found a better solution level up an alt and xrealm to the winner.
xrealm happens both ways. People will xrealm to the defending side for the juicy AAO points.

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StormX2
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Posts: 1080

Re: NA timezone population

Post#38 » Thu Sep 08, 2016 3:53 pm

wargrimnir wrote:More RvR changes before the Fortress battles. We're gonna keep hammering away at that dead horse until it starts moving on it's own volition.
well I was saying more like New addins rather than fine tuning of the existing stuff.

I have been looking for the motivation to do T4 again. but I have not enjoyed RvR since 35 was Cap of t3

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Gerv
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Posts: 811

Re: NA timezone population

Post#39 » Thu Sep 08, 2016 8:15 pm

Wuu wrote:
jbrutal wrote:Nope people found a better solution level up an alt and xrealm to the winner.
xrealm happens both ways. People will xrealm to the defending side for the juicy AAO points.
While it does go both ways, it is more detrimental when people switch to the winning side because of firstly, it reduces the number of loot bags and the flat chance for loot bags to drop. Secondly, the team have stated that rewards for seals will not be introduced until they can first minimize the abuse of the side switching. Thirdly it prevents any decent end pairing reward being given out because it can be obtained by just switching sides. While you may say it goes both ways, it is still an extremely negative option.

Further more to hte discussion regarding NA time, I really think it is a comunity issue revolving around guilds. There are 4 active RvR based guilds on the order side, Train Wreck, Fatal, Shadows of Divinity and Origin. It is always a massive help since 3 of the 4 guilds are in the same alliance along with Kings Order. In addition to that there are smaller guilds who roam like Old School, Tyranids, LoB (sometimes) and Dragons. There may be others but these are the most common. even then we still have players joining the server who can't find a home because of the guilds generally being full.

On the destro side, there is Time and Phlanax who RvR in our time who hardly raise a WB in recent weeks. In terms of roaming there is no-one really, maybe Black Libary, the Dammed (who play twice a week) and Teefz + crew. There is so little organisation on the dark side that it feels pointless to take un-defended keeps or charge around empty zones.

This I feel is a really big killer to the RvR in NA, one side heavily dominates the zones with little resistance and subsequently players get bored / loose interest.
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Jaycub
Posts: 3130

Re: NA timezone population

Post#40 » Thu Sep 08, 2016 9:42 pm

It's going to keep getting worse as more people leave it will become even more unplayable, the point I am at now is there is really no reason to be on unless the guild has a 6 man up to do scenarios and that is only gonna last till I get my alt(s) to 40 as crushing pugs w/ capped and BiS characters is less fun than PvE.

Lack of reikland factory makes solo queuing really horrible as well, please for the love of god replace nordenwatch with it so we can farm emblems without needing a group.
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