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pug sc

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Dalgrimar
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Re: pug sc

Post#31 » Mon Sep 05, 2016 5:18 am

7rere7 wrote:Yea premades enjoy beating up on pugs in sc's ,why else would premades Que ,for practice lol .
If there was no premades ,50% of the time everyone would win and everyone would get their emblems/renown more fun and easier !
Premades have no biz in Sc's they belong in RVR against bigger opposition !
This is part of the game right now that bites!!
Premades quee to face other premades.
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7rere7
Posts: 166

Re: pug sc

Post#32 » Mon Sep 05, 2016 5:38 am

Jaycub wrote:
7rere7 wrote:
I notice that premades in RVR will go in circles just farming pugs rather then capping BO's and turning the zone around instead ,(sad) ,and that's why they que for Scenerios!
BO's yield no rewards, and often just draw the entire zerg to your position when you take it. The hardcore players that make up premades are always going to do what generates the most RR/loot whatever and taking BO's is one of the worst things you can do for that atm.

It's a design failure plain and simple, farming pugs is 10x more lucrative that actually doing any of the objectives in RvR. Honestly the amount of RR gained by 6 mans contributing virtually nothing to the zone take compared to people who are in the pug warbands defending BO's and seiging the keep is pretty disgusting. We have had people go from like RR20-40 in a day if we had a few hours of AAO.
Usually by the time a keep will be taken the zone has four BO's in order or destruction favor. 6 man can effectively cause havoc to an opposing WB by capping BO's at the right time . Usually WB's cannot defend four coordinated BO's against a 6 man. This would yield decent renown by defending BO's because the opposition will definitely want to cap a zone when both keeps our theirs!!!
The design is great for premades but their to lazy to go to every BO and cover the entire zone map,(Yet they will follow a single pug player half way across the zone just for one kill) .......so once again they just que for SC's!

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Nekkma
Posts: 770

Re: pug sc

Post#33 » Mon Sep 05, 2016 5:49 am

7rere7 wrote:
Usually by the time a keep will be taken the zone has four BO's in order or destruction favor. 6 man can effectively cause havoc to an opposing WB by capping BO's at the right time . Usually WB's cannot defend four coordinated BO's against a 6 man. This would yield decent renown by defending BO's because the opposition will definitely want to cap a zone that both keeps are theirs!!!
The design is great for premades but their to lazy to go to every BO and cover the entire zone map,(Yet they will follow a single pug player half way across the zone just for one kill) .......so once again they just que for SC's!
Why would you do something that is boring without a guarante of reward for a chance of "decent renown" when you can get consistently good renown and have fun while picking of players at the keep? Realmpride died 5 years ago and it is not coming back. If it is desired that players fight over BOs then taking a BO should yield a reward.
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7rere7
Posts: 166

Re: pug sc

Post#34 » Mon Sep 05, 2016 6:30 am

Nekkma wrote:
7rere7 wrote:
Usually by the time a keep will be taken the zone has four BO's in order or destruction favor. 6 man can effectively cause havoc to an opposing WB by capping BO's at the right time . Usually WB's cannot defend four coordinated BO's against a 6 man. This would yield decent renown by defending BO's because the opposition will definitely want to cap a zone that both keeps are theirs!!!
The design is great for premades but their to lazy to go to every BO and cover the entire zone map,(Yet they will follow a single pug player half way across the zone just for one kill) .......so once again they just que for SC's!
Why would you do something that is boring without a guarante of reward for a chance of "decent renown" when you can get consistently good renown and have fun while picking of players at the keep? Realmpride died 5 years ago and it is not coming back. If it is desired that players fight over BOs then taking a BO should yield a reward.
Keep takes are not a guarantee either and can be quite boring !
Premades can still defend keeps for good renown but they should cap one BO to keep the zone alive and can pick up extra renown if their clever with BO's because WB's will want their zone lock ! But their lazy and jump into SC's or go to next zone for more silly ganking!

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roadkillrobin
Posts: 2773

Re: pug sc

Post#35 » Mon Sep 05, 2016 8:10 am

TenTonHammer wrote:roles wouldnt really make the difference

what sets pugs apart from premades is the level of communication and coordination
Sure It wont solve premades rolling pugs. But it would help em fight em for sure and it does helps the rng when pugs face pugs aswell as that is often a determinating factor of who wins. Creating seperate brackets bring on new problems to the game like. Why would pug vs pug be just as rewarding in terms of rp's and emblems when premades actually have to work 5 times harder to get em against other premades. Then theres the actually scenario pop thing. There would be slower pops for everyone. I know for sure that if i would solo que its moast deffintly for getting emblems and I would never que for anything other then solo que bracket as it would be the moast efficiant way for me to get emblems.
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Xunleashed
Posts: 11

Re: pug sc

Post#36 » Mon Sep 05, 2016 8:27 am

roadkillrobin wrote:
TenTonHammer wrote:roles wouldnt really make the difference

what sets pugs apart from premades is the level of communication and coordination
Sure It wont solve premades rolling pugs. But it would help em fight em for sure and it does helps the rng when pugs face pugs aswell as that is often a determinating factor of who wins. Creating seperate brackets bring on new problems to the game like. Why would pug vs pug be just as rewarding in terms of rp's and emblems when premades actually have to work 5 times harder to get em against other premades. Then theres the actually scenario pop thing. There would be slower pops for everyone. I know for sure that if i would solo que its moast deffintly for getting emblems and I would never que for anything other then solo que bracket as it would be the moast efficiant way for me to get emblems.

Another problem of separating the queues is: what about 4-5 men premades? 5 men premade vs pugs is much easier and rewarding then 6v6 (unless u want to bring some boring 2-2-2 meta 6v6 videos to the community). So u will have the same problem but with slower queues.

A solution could be making the matchmaking system with priorities based on group sizes, to increase the chances that premades fight each other without having to queue at the same time. This comes the cost of a slower queue depeding on the group size: when a premade queues up, the matchmaking looks up for other full premades, then looks for smaller premades, then pugs.
Pugs queue times will be pretty much the same and they will face less premades.

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Gachimuchi
Posts: 525

Re: pug sc

Post#37 » Mon Sep 05, 2016 8:29 am

Here's a crazy idea:

Make it possible to only que for SCs with a full group.
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normanis
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Re: pug sc

Post#38 » Mon Sep 05, 2016 8:33 am

premade vs pug in sc, means premade camp pug wc for kills , they got tonns of medalions and mercinary gear. what pug can do is stay in wc and just wait 15min. go make coffe or smoke. in the end premade have about 10+ kills as minimum. and loser side have zero of evrything. no wonder we have 1k players online 2 months ago now its double less.
low leveled players farm ruin gear and they got farmed by enemy gankers. again no fun to play.
for example i like gates of ekrund nodenwatch and factory as pug sc rest can be for premades. and gear imbalance is awfull. especialy pro vs newcommer. i met some bg with inteligence yewels......
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roadkillrobin
Posts: 2773

Re: pug sc

Post#39 » Mon Sep 05, 2016 8:38 am

Gachimuchi wrote:Here's a crazy idea:

Make it possible to only que for SCs with a full group.
Thats extremly limited and a good way to scare off new players and lowbies. It would probobly hurt the game drasticly.
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Gachimuchi
Posts: 525

Re: pug sc

Post#40 » Mon Sep 05, 2016 8:56 am

roadkillrobin wrote:
Gachimuchi wrote:Here's a crazy idea:

Make it possible to only que for SCs with a full group.
Thats extremly limited and a good way to scare off new players and lowbies. It would probobly hurt the game drasticly.
And you are suggesting that getting stomped by premades and then sitting in spawn with their other pug teammates crying about premades has a different effect?
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room

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