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Racial group fixing.

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merfp27
Posts: 22

Re: Racial group fixing.

Post#31 » Tue Sep 06, 2016 8:40 pm

Here's an early interview with the lead game designer that hints towards racial groups and pairing

http://www.gamespot.com/articles/warham ... 0-6160877/

A lot of the games concepts and designs were cut, scrapped, and/or abandoned when EA rushed it out the door.
Each race was suppose to have its own capital city to go with the whole race vs race idea.
The idea was that it would be:
Dwarfs vs Greenskins
High Elf vs Dark Elf
Empire vs Chaos
Each race would battle it out, with the ultimate goal being the taking of the opposing capital.
Players would have had the option of traveling to different zones to help, but their intended focus was suppose to be their own racial pairing.
This idea was scrapped for a number of reasons. One being that four classes were missing at launch (Kotbs, BG, Choppa, and Slayer). Another being that the devs thought this would spread the population too thin and/or create population imbalances among the "less attractive" races.

A few more things that never made it and that I can remember...

Chosen were suppose to be mounted. I remember a video where Paul Barnett stated that they "will ride into combat", but he never said what they would exactly be riding on.

Members of the Chaos faction were also suppose to get random mutations as they progressed in levels

Black Orcs were suppose to grow larger as they progressed in levels.

There were quite a few others, but unfortunately none ever reached fruition.

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Gobtar
Posts: 799

Re: Racial group fixing.

Post#32 » Tue Sep 06, 2016 8:48 pm

merfp27 wrote:

Chosen were suppose to be mounted. I remember a video where Paul Barnett stated that they "will ride into combat", but he never said what they would exactly be riding on.
In the lore Chaos Knights are one of the most fearsome types of Chaos Warriors, in 6th ed (the edition that this game draws much of inspiration) the best Chaos Knights were Chosen. Mounted combat would have been sick.
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wheezill
Posts: 34

Re: Racial group fixing.

Post#33 » Tue Sep 06, 2016 9:01 pm

I disagree about many of your suggestions, especially Eeeek! for Shaman. Your suggestion is almost a nerf IMHO. If anything, should be reverted to its original form, before they changed it. Yes, you never knew where you would land, but it was fun as hell. True to the green spirit.
===============================
Choppa - Gurglenutz RR8x
Shaman - Stainz RR8x
BO - Tufskul RR8x
Squiggy - Blamf RR8x
Sorc - Voxium RR8x
Marauder - Xanax RR8x
WE - Selrith RR7x
Magus - Aerobie RR4x
DoK - Sarlacc RR4x

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footpatrol2
Posts: 1093

Re: Racial group fixing.

Post#34 » Tue Sep 06, 2016 9:14 pm

I agree with you wheezil.

I would prefer it to be brought back to its original form.

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Jaycub
Posts: 3130

Re: Racial group fixing.

Post#35 » Mon Sep 12, 2016 4:42 pm

footpatrol2 wrote:The above post is in response to TenTonhammer's post in another thread. Instead of Derailing that thread I decided to post here as I felt it was more relavent here then there. I should have listed his quote sorry.

Instead of screwing with the punting tactic, you go to the root cause of why chosen's and knights are top tier for mixed groups, all while not screwing over the racial groups.

That punting tactic is put there for a reason.

What I'm trying to prevent, is RoR picking up the torch where mythic left off in its slow distancing from racial groups.

How exactly is screwing with the punt tactic going to mess with racial groups? And what exactly is the root cause of why chosens/knights are top tier?
<Lords of the Locker Room> <Old School>

Penril
Posts: 4441

Re: Racial group fixing.

Post#36 » Mon Sep 12, 2016 4:52 pm

Jaycub wrote: And what exactly is the root cause of why chosens/knights are top tier?
I'm very curious of this.

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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#37 » Mon Sep 12, 2016 5:05 pm

Penril wrote:
Jaycub wrote: And what exactly is the root cause of why chosens/knights are top tier?
I'm very curious of this.
3 Static buff/debuffs that can't be cleansed/shattered wich in many cases can be upgraded to be even better. Very good CC
and can be costomized to fit any group in this game.

They are actually even better here on RoR then on War since if you CC'ed a ch/kotbs they missed out on a twist or two, here they are just static all the time.

Dunno what it got to do with racial groups tho.
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Penril
Posts: 4441

Re: Racial group fixing.

Post#38 » Mon Sep 12, 2016 5:10 pm

You posted this, and I was curious.
footpatrol2 wrote:
Instead of screwing with the punting tactic, you go to the root cause of why chosen's and knights are top tier for mixed groups, all while not screwing over the racial groups.

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Jaycub
Posts: 3130

Re: Racial group fixing.

Post#39 » Mon Sep 12, 2016 5:31 pm

roadkillrobin wrote:
3 Static buff/debuffs that can't be cleansed/shattered wich in many cases can be upgraded to be even better. Very good CC
and can be costomized to fit any group in this game.

They are actually even better here on RoR then on War since if you CC'ed a ch/kotbs they missed out on a twist or two, here they are just static all the time.

Dunno what it got to do with racial groups tho.
I think a lot of people are going to say auras if we are talking about a root cause, but really I think it's tactic selection that is propelling these classes to the top.


You look at knight, which has...
>10% party crit (including healing)
>10% crit on all targets within 30ft
>15% increased healing for the entire group (
>triple enchant shatter
>super punt
>Runefang (the strongest steroid in the entire game)
>AoE snare

Chosen
>Crippling strikes (anti slayer tactic)
>Super punt
>Morale pump

While chosen doesn't have as many top tier tactics as knight, those 3 easily carry it. But you look at say BG who has literally 1 tactic on the same level as these (outgoing HD) and suprise suprise it's also the worst tank in the game.
<Lords of the Locker Room> <Old School>

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Gobtar
Posts: 799

Re: Racial group fixing.

Post#40 » Mon Sep 12, 2016 5:46 pm

Jaycub wrote: ...(Root Cause Analysis)

While chosen doesn't have as many top tier tactics as knight, those 3 easily carry it. But you look at say BG who has literally 1 tactic on the same level as these (outgoing HD) and suprise suprise it's also the worst tank in the game.
Nice RCA, Auras do play a huge role in their pick, on demand CC is a huge factor as well, but with auras the only real counterplay is to bring your own, it's dumb. Everything the knight has is just a big gloop of gravy on top.

You look at destro team with a BG and BO you can have both a Super punt and a morale pump, but you will still would rather take a chosen as a first pick because of auras and on demand CC, pure and simple. Order tanks have a harder time competing with Knights for all the reasons you said...Knights get so much just for showing up.

I think the only Racial Group that works as is right now is Empire

As I said earlier, adding racial party bonuses may be a neat alternative and gives them a unique playstyle that they wouldn't get in a meta competitive composition. I still think the game will need to be balanced before we can add such incentives.
Last edited by Gobtar on Mon Sep 12, 2016 7:15 pm, edited 1 time in total.
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