Re: Quality of life change for engi / magus
Posted: Wed Jul 13, 2016 1:56 pm
sure, dont agree in the slightest,but who the **** cares about what i say, have fun boyz, carry on
Warhammer Online
https://returnofreckoning.com/forum/
The problem comes when a class whose primary purpose is X is either:zumos2 wrote:That makes absolutely no sense. That would be the same as saying that ZL/RP do the least healing themselves, thus are the weakest healers. That is saying that tanks shouldn't deal damage, because they are tanks and no damage dealers. The fact that Engineers/Maguses have some good CC should obviously count in towards the balance. That being said, if you look at small scale, tanks and healers generally have enough CC to CC the important enemies at the right times (with staggers, silences, knock downs and knock backs), that you don't really need your dps to do that.Penril wrote:And before someone comes and says "yeah but... CC!!!" please link me a screenshot where it has "Crowd Controller" as an archetype on top of Magus/Engies in the character creation screen.
Thanks!
For large scale Engineers/Maguses get their strength out of the CC (pull + Aoe Stun and AoE stagger), besides pretty decent AoE damage.
Your analogy is bad. The best healers are not the ones who have more numbers in a SC, but the ones who can keep their groups alive while taking care of themselves and not requiring much babysitting. Which is the reason why WP/Doks are numero uno (fast group heals, good survivavility) and AM/Shaman are considered the worst (can't really heal their group if they are forced to kite). There are several other factors of course but this is not a healer thread.zumos2 wrote:That makes absolutely no sense. That would be the same as saying that ZL/RP do the least healing themselves, thus are the weakest healers. That is saying that tanks shouldn't deal damage, because they are tanks and no damage dealers. The fact that Engineers/Maguses have some good CC should obviously count in towards the balance. That being said, if you look at small scale, tanks and healers generally have enough CC to CC the important enemies at the right times (with staggers, silences, knock downs and knock backs), that you don't really need your dps to do that.Penril wrote:And before someone comes and says "yeah but... CC!!!" please link me a screenshot where it has "Crowd Controller" as an archetype on top of Magus/Engies in the character creation screen.
Thanks!
For large scale Engineers/Maguses get their strength out of the CC (pull + Aoe Stun and AoE stagger), besides pretty decent AoE damage.
Well I didn't say there wasn't a problemAzarael wrote:
The problem comes when a class whose primary purpose is X is either:
- Chiefly about unrelated aspect Y
- Suffering in terms of its primary aspect X because it is too much of Y
Which is exactly my point. The best dps doesn't have to be the dps with the highest numbers if they bring other stuff to the table that can help kill. I won't go in further on what you wrote here, because it's definitely not completely true and so simple as you describe it.Penril wrote: Your analogy is bad. The best healers are not the ones who have more numbers in a SC, but the ones who can keep their groups alive while taking care of themselves and not requiring much babysitting. Which is the reason why WP/Doks are numero uno (fast group heals, good survivavility) and AM/Shaman are considered the worst (can't really heal their group if they are forced to kite). There are several other factors of course but this is not a healer thread.
I never said they weren't ...Penril wrote: So going back to Magus/Engie: They lack strong DPS debuffs (like heal debuffs) and can't really DPS while kiting (unlike SH/SW on Skirmish stance/Spiked squig, or BW/Sorc DoTs and a few hard hitting instant spells). These things makes them the worst rDPS classes atm.
They should be able to fill a spot as a dps. But they can be made viable with other stuff than just raw damage. Where as you arguement about CC makes it sound like that a dps is only about damage damage and more damage. CC could help them to be viable and could give them a certain edge over other dps classes. BUT because healers and tanks already have quite a lot of CC, the extra CC engineers and maguses give doesn't do too much.Penril wrote: I don't care how much CC Magus/Engies have; they are rDPS classes who should be able to fill a spot as DPS in any setup (6-man or WB) and not just be relegated to CC bots.
grumcajs wrote: spammable melee snare