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Sigmar's crypts, lost vale,etc

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Mithdraz
Posts: 136

Re: Sigmar's crypts, lost vale,etc

Post#31 » Wed Jun 15, 2016 7:54 pm

Omg Londo!!! people like you are the ones that make world peace!!!!!

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Vayra
Posts: 577

Re: Sigmar's crypts, lost vale,etc

Post#32 » Thu Jun 16, 2016 1:19 pm

That's really nice, Londo. Can't wait to see it in person :D
Vayra - Sorc
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Mithdraz
Posts: 136

Re: Sigmar's crypts, lost vale,etc

Post#33 » Thu Jun 16, 2016 1:26 pm

Londo wrote:Since this topic keeps being brought up, I will share current state of instance development. I wanted to recreate original instance experience from live servers, to accomplish this, instances must have complexity to them that Ror servers currently does not support (things such as complex PQs, complex monster behavior, aggro, pathing, animations, and scripted effects/sounds).

I am creating a new development tool that would allow our team to recreate original instances and add new ones with relatively little coding experience.

Here is a very early build of the Instance Builder


Click here to watch on YouTube
Will you open the lower dungeons first to be able to get wards to go on the next ones? Im just asking this because if we get TOTVL first, its practically endgear again. That was the problem with old war they gave sover end gear in city. Im just curious since that was always something i really enjoyed spend the time, and scheduled party meet ups to do sigmar's crypts to get sent. gear, then lost vale, etc. :)

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Osred
Posts: 412

Re: Sigmar's crypts, lost vale,etc

Post#34 » Sun Jun 19, 2016 8:01 pm

Wow. This gives me hope.
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Alsayr
Posts: 237
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Re: Sigmar's crypts, lost vale,etc

Post#35 » Fri Dec 09, 2016 9:18 am

So what is current PVE instances content status ? Sigmar Crypts, Lost Valey, LOTD / TOVL / Colossus will be available ? And what about ward system ? I think its disabled now (wards). Thank You for answer!
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saupreusse
Former Staff
Posts: 2512

Re: Sigmar's crypts, lost vale,etc

Post#36 » Fri Dec 09, 2016 11:22 am

All dungeons/zones will be available some day. But the tools to create/fix them are not yet forged.
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Son - RR 8x AM

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Kravenous
Posts: 16

Re: Sigmar's crypts, lost vale,etc

Post#37 » Fri Dec 09, 2016 7:32 pm

Londo and all the developers, you guys rock!
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eks
Posts: 69

Re: Sigmar's crypts, lost vale,etc

Post#38 » Fri Dec 09, 2016 7:43 pm

Anybody who completed the T4 quest chain for the Halloween Undead Live Event knows the dev team is making progress on this front. Best boss fights I've had on RoR so far.

Just let me fight the really really big squig from Gunbad and I'll be happy. Keep up the good work.
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Alsayr
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Re: Sigmar's crypts, lost vale,etc

Post#39 » Mon Aug 26, 2019 11:52 am

Refreshing: close to Lost Valey ?
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Natherul
Developer
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Re: Sigmar's crypts, lost vale,etc

Post#40 » Mon Aug 26, 2019 1:03 pm

no ETAs.

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