This is a tad off topic already. Making 3 auras passive is sort of how the game was so that is reasonable even though it is a small buff.RyanMakara wrote:It'd be easier to increase the power of all auras if you can only one one at the same time, than to scale all buffs accordingly. In fact, this would mean there is more significance in making the right tactical choice in a battle; you could switch out resists at the middle of a fight to increase survivability but to lower damage by swapping it out for strengthening buffs, or vice versa for DPS damage over survivability in order to win a fight. It all depends on who opposes you and what the group may need to win.Azarael wrote:Would you be increasing the strength of individual buffs at the same time as part of such a change, or do you view this as a solution to both the issues of the poor aura tank mechanic and the power of such tanks?
I'd much rather fight a group that can have a tactically visible strategy, than to fight against all three at once while the tank simply uses a macro to keep all his stats boosted as an unfair advantage.
Making stronger auras is something else. It brings other concerns into play since stacking will be affected. Also every aura is already quite potent so buffing them isn't trivial (see spoilers). Auras natively are AOE with excellent range and buff plus debuff in one pop! Sometimes even multiple items such as all three resists.
Spoiler: