Page 4 of 5

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 10:52 pm
by Vigfuss
Zanilos wrote:As for honor only running 1 wb. Good luck.
It would take guilds like Kings Own and PF to make a commitment and actually do something like that. Even 1 WB is way too big for the game, if it's organized.

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:01 pm
by Zanilos
Vigfuss wrote:
Zanilos wrote:As for honor only running 1 wb. Good luck.
It would take guilds like Kings Own and PF to make a commitment and actually do something like that. Even 1 WB is way too big for the game, if it's organized.
We never run more than 1. When I contacted butcher about it he told me he was recruiting for 2. For when 48 man IC comes out.

Even then. They use the excuse of Ally nights to run 2 guilds on top of each other round in circles. Lost count of how many times I've asked them how many they have and the answer is 6 groups.

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:03 pm
by bwdaWAR
lydie wrote:If the main objective is to reduce the zerg...
I have seen any similar suggestions (make BOs more important) countered with "but I want to PvP not PvE/sit around some flag doing nothing" many times. Even if BO guarding gave significant contribution to keep takes (and subsequent rewards), it may not work simply because it's kinda boring which not everyone's willing to put up with, to say the least.
On the same subject, when multiple BOs were threatened in the current/previous RvR system, did the zerg split up? As far as I know, usually it just moves to one of them instead (with the exception of a few solo players).
Everything considered, I don't think the playerbase's reaction would be as hoped to such changes.

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:07 pm
by imhappy
Fjew fast Questions and points!

1. Did you play live?
2. Do you recall that the zerg was real?
3. 6mans 12mans alliance are all ready running
4. If you do not see this change your guild
5. To complain aboult anything is stupid

Point 5 why?
Simple i used to complain ALOT order bias etcetcetc fun fact ITS FREE its a game that DIED
It will be changed MANY times before its ready its alpha?

Zerg is good gives us more of a challange KEEP zerging order destro loves you!

/// Centurio :twisted: :twisted: :twisted:

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:09 pm
by Vigfuss
Zanilos wrote:
Vigfuss wrote:
Zanilos wrote:As for honor only running 1 wb. Good luck.
It would take guilds like Kings Own and PF to make a commitment and actually do something like that. Even 1 WB is way too big for the game, if it's organized.
We never run more than 1. When I contacted butcher about it he told me he was recruiting for 2. For when 48 man IC comes out.

Even then. They use the excuse of Ally nights to run 2 guilds on top of each other round in circles. Lost count of how many times I've asked them how many they have and the answer is 6 groups.
The problem is when one side starts to do that, the other side just counters it with a bigger blob, because you generally can't tactically outplay it. As long as there are no big changes to the game mechanics, it will require players to self regulate this stuff.

I know some people really like large scale because it feels epic, but those situations can still happen when all the groups end up in one place, and that happens fairly often.

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:19 pm
by Zanilos
I agree with you Fusscle. It's up to the players. But as we both know, that's like herding cats. No matter what your preferred play style is.
As for the smaller group stuff, it is a lot of fun. Issues arise when you try to take keeps though, but that is a core mechanic issue not a RoR issue.

I'm really thinking of ways we can force players apart. Unfortunately we have seen in T3 that certain people will take WBs round in circles capping 1 BO at a time rather than split the zerg up.

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:41 pm
by odapain
i sugested this in another thread but adjusting the AAO to incorperate a buff would solve the issue those smaller groups would uterlize it to fight the Wbs with increased chances of winning something like the buff in wintergrasp or the ram buff from live. i honestly dont think there is any method that would stop players running around in big groups but at least giving the people that are on the oppersit side a chance will encourage fighting and at end of the day that is what we want right fights now banging heads on doors or waiting at Bo's.

Re: Improving T4 - My two cents

Posted: Fri May 13, 2016 11:53 pm
by magicthighs
bloodi wrote:why cant we never try an approach where the only way to get geared is fights
That's what we want. It's just a shame that we have to enforce it because people just want to flip empty zones :(

Re: Improving T4 - My two cents

Posted: Sat May 14, 2016 12:02 am
by Vigfuss
Zanilos wrote:I agree with you Fusscle. It's up to the players. But as we both know, that's like herding cats. No matter what your preferred play style is.
As for the smaller group stuff, it is a lot of fun. Issues arise when you try to take keeps though, but that is a core mechanic issue not a RoR issue.

I'm really thinking of ways we can force players apart. Unfortunately we have seen in T3 that certain people will take WBs round in circles capping 1 BO at a time rather than split the zerg up.
Random open WBs do fine taking keeps as long as there are a few groups around to hold off the resistance. But yeah getting people to actually scale down the guild zergs is probably a utopian dream, and will need some help from game mechanics. Cough DAoC style mezz lol

Re: Improving T4 - My two cents

Posted: Sat May 14, 2016 12:16 am
by Scrilian
Me and my Russian Order allies have experienced the lack of zerg-busting mechanics as well.
There is no way even two semi-decent coordinated warbands can take on the zerg of pugs and couple of premade warbands hiding in it, you can't force them to split. As it stands right now - keeps the only reliable choke points when pugs get tired of pointless rifts@1shots.
Anyway I'm in no position to give any serious feedback right now, the current state of T4 RvR is yet to be learned and mastered.