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Re: Farming Ruin Gear

Posted: Sun May 29, 2016 3:10 pm
by bloodi
magicthighs wrote:PQ bags never had gear tokens. Instances (apart from TotVL with the "broken" items) never had gear tokens either.
PQ gear was irrelevant in live, they never changed it because no one cared.

Instanced content was 6 man only, you had to compete against just the RNG of it dropping what you wanted, nt compete against x people, then hope for gold bag, then hope the gold bag had something you wanted in it.

Hell, the fact that TotVL had tokens tells you that even Mythic realizes that there should be tokens for every instance, they learned their lesson, why cant we here?

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 3:13 pm
by sablasni
as i play snb kotbs i dont like the fact that i have to get my gear outside RVR and i wont be doing it...so devastator it is till some new defensive set comes along

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 3:18 pm
by thullonse
bloodi wrote:
magicthighs wrote:PQ bags never had gear tokens. Instances (apart from TotVL with the "broken" items) never had gear tokens either.
PQ gear was irrelevant in live, they never changed it because no one cared.

Instanced content was 6 man only, you had to compete against just the RNG of it dropping what you wanted, nt compete against x people, then hope for gold bag, then hope the gold bag had something you wanted in it.

Hell, the fact that TotVL had tokens tells you that even Mythic realizes that there should be tokens for every instance, they learned their lesson, why cant we here?
because of the "no freebies" philosophy

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 3:36 pm
by magicthighs
bloodi wrote:Hell, the fact that TotVL had tokens tells you that even Mythic realizes that there should be tokens for every instance, they learned their lesson, why cant we here?
It doesn't tell me that at all, it tells me that they used a token system for two instances.

Once more PQs are added you won't have 24+ people competing in the same spot anymore, and the problem will be solved.

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 3:45 pm
by bloodi
magicthighs wrote:It doesn't tell me that at all, it tells me that they used a token system for two instances.

Once more PQs are added you won't have 24+ people competing in the same spot anymore, and the problem will be solved.
So the fact that the newest version of instanced content used tokens doesnt tell you that using tokens is an improvement over the old system?

Because, hell, look at wow, once they introduced Emblems of Valor in TBC with sunwell, they used tokens on every dungeon from now on, does that also tell you that they used token for 200 instances or that they learned it was better?

And the problems are not solved when people stops farming the gear, the same will happen in this like bastion stairs or Gunbad, why not solve the problems now so they wont happen again?

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 3:59 pm
by Tesq
hardly image bastion stairs working before have alredy a better equip but, let's say that

1-if you gona make 1 chap with all quest done = 1 lv up rank then
2-kill collector could be changed into pq counter to give after x kill or after x not gold roll, or anyother token system or bags exchange system 1 g-bags.

the reason is pretty clear while rvr sets in future will be relased the time to achive the base t4 rvr sets should be incredbily reduced; ppl will go directly for rr50 set as exit from the lowest rank in the tiers will be mandatory to not melt. So encourage a system which offer groups/guild fast way to get the base t4 set that for tank it's from pve should be considered.
Alredy have 1g-100% chance in hard is nice, another way to get additional golds or exchange those bags for a g-bags would be not bad either. Of course it can be scale differently depending by the tier set and of course there wont be any after conqueror coevalent as lost vale and tovl are party restricted and pieces drop directly from mobs and not from bags.
Let's say it's a better way to keep ppl all around a certain power degree until some point to make the experience nice for everyone.

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 4:11 pm
by magicthighs
bloodi wrote:So the fact that the newest version of instanced content used tokens doesnt tell you that using tokens is an improvement over the old system?
What you said is that there being tokens for the last two instances added to the game shows that there should be tokens for every instance. I don't agree with that.
Because, hell, look at wow, once they introduced Emblems of Valor in TBC with sunwell, they used tokens on every dungeon from now on, does that also tell you that they used token for 200 instances or that they learned it was better?
Even in that game you get tokens for a chest piece, head piece, etc. Not sure how that would fix anything here.
And the problems are not solved when people stops farming the gear, the same will happen in this like bastion stairs or Gunbad, why not solve the problems now so they wont happen again?
Because I don't see it as a problem maybe?

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 4:20 pm
by Joan
There is only one solution, i'm afraid.
Pray to RNGork. His brutally grueling odds may help you. Or not :D

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 4:25 pm
by bloodi
magicthighs wrote: What you said is that there being tokens for the last two instances added to the game shows that there should be tokens for every instance. I don't agree with that.
No, what i said is that the fact there was tokens there, shows they learned their lesson, the fact that games like Wow and every other mmo introduced tokens to solve the problems derivated from having pure rng system dropping gear, shows that.

Its pain and simple, a better system, it gives all the benefits of the old one while assuring that after x time, everyone will get the drop they wanted.

Its not a matter of agreement, its just a better system, if you are going to go with the "i dont agree wit that" elaborate why its not because as it is, adding tokens has no downsides.


magicthighs wrote:Even in that game you get tokens for a chest piece, head piece, etc. Not sure how that would fix anything here.
You are either ignorant about the matter or at least feigning ignorance, the tokens for a chest piece and so on, its about "tier sets" they gave you a token that you could exchange for a piece of the set gear you wanted because you know, getting a dps set as a healer is not fun or rewarding, they gave you a token so you could exchange it for the specific piece you wanted to avoid, well, the RNG we are complaining about here.

The emblems of valor are a different concept, one introduced to alleviate the fact that sometimes, gear just doesnt drop for you due to RNG, after x attempts, you are guaranteed a drop via the emblem system, thats the equivalent of the medallions.

And well, those are the things if fixes.
magicthighs wrote:Because I don't see it as a problem maybe?
Yeah i heard seeing everyone drop their desired things while you get rammed in the ass by the rng gods is one of the most fun things that can happen in a mmo, no problems whatsoever here, its not something no one has ever mentioned and no game in the last 10 years has made attempts to alleviate it.

The above is sarcasm, no, really, its a real thing and something multiple developers tried to solve with multiple systems, tokens and so on are since long ago a staple in this kind of systems, check most mmos out there.

Re: Farming Ruin Gear

Posted: Sun May 29, 2016 4:34 pm
by Mael
The main problem I have on my tank, and for tanks in general, as I see it, is that It's all turned into a bit of PvE gear grind which is taking away from time I'd rather be spending in oRvR.

Chances in the DW PQ, for example, of getting gold bags on my defensively built Borc are very slim, but unfortunately the SC T4 gear isn't statted for my tanky Borc, and the RvR T4 Anni gear isn't statted all that well either.

The best fit of gear is unfortunately the Ruin, but due to my tali's/build the chances of getting a roll high enough are very low. Therefore this results in a painful grind situation, in order to outfit myself well enough to do the thing I actually enjoy, which is oRvR.

For me, at least, I'd rather be happily battling Order than spending time on a gear chase but one ties in with another. I'd rather spend less time on something as silly as gear and more time annoying Order :)