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Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 12:26 am
by Genisaurus
Ktana wrote:I have a question. Why you decided to leave in place corporeal resist set bonus for order classes (like Rune Priest, Warrior Priest) and not change it to spirit resist (like we have on devastator/duelist)?
DoK have elemental and Zealot have corporeal resist bonus on their t4 set which is usefull against BW. While corp resist almost useless on order side.
I am a large proponent of the idea that itemization should not be used to fix balance issues. It was pointed out to me that I was being hypocritical by standardizing resists for order and destro, because the resists they were given were those that best protected them against BW/SOs. I take this seriously, and so this time around I elected to keep the resists that were present in the original sets - it's not a buff or a nerf, it's literally what you would have got had I not touched it at all.
Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 12:28 am
by deathkylem
I put the 2h build for KOTBS not a SnB build...i know SnB KOTBS is more viable...only i want say that 2h dps KOTBS use middle and right tree...not left...
Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 12:40 am
by Toldavf
Genisaurus wrote:Ktana wrote:I have a question. Why you decided to leave in place corporeal resist set bonus for order classes (like Rune Priest, Warrior Priest) and not change it to spirit resist (like we have on devastator/duelist)?
DoK have elemental and Zealot have corporeal resist bonus on their t4 set which is usefull against BW. While corp resist almost useless on order side.
I am a large proponent of the idea that itemization should not be used to fix balance issues. It was pointed out to me that I was being hypocritical by standardizing resists for order and destro, because the resists they were given were those that best protected them against BW/SOs. I take this seriously, and so this time around I elected to keep the resists that were present in the original sets - it's not a buff or a nerf, it's literally what you would have got had I not touched it at all.
This is probably the best way to accurately judge what level of dps a bw or sorc should have. Good move.
Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 12:42 am
by magicthighs
deathkylem wrote:I put the 2h build for KOTBS not a SnB build...i know SnB KOTBS is more viable...only i want say that 2h dps KOTBS use middle and right tree...not left...
deathkylem wrote:Sorry but i see the the stats and i can understand the bonus point in the tier of KOTBS, because left tree is uselees anyway i all builds, for SnB and 2h builds,tank and dps, KOTBS use middle and right...left tree is useless

Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 12:53 am
by th3gatekeeper
magicthighs wrote:deathkylem wrote:I put the 2h build for KOTBS not a SnB build...i know SnB KOTBS is more viable...only i want say that 2h dps KOTBS use middle and right tree...not left...
deathkylem wrote:Sorry but i see the the stats and i can understand the bonus point in the tier of KOTBS, because left tree is uselees anyway i all builds, for SnB and 2h builds,tank and dps, KOTBS use middle and right...left tree is useless

Which I guess supports my statements made previously... That this is a build issue, not a gear issue. That the build for Knights need to be adjusted so that left tree isnt useless if you want to spec 2h.... Maybe Vigilance should require a Shield to use

Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 1:20 am
by magicthighs
th3gatekeeper wrote:
Which I guess supports my statements made previously... That this is a build issue, not a gear issue. That the build for Knights need to be adjusted so that left tree isnt useless if you want to spec 2h.... Maybe Vigilance should require a Shield to use

I really don't think KotBS needs buffs in any way, not for 2H specs, and not for S&B. Compared to all the other tanks in the game they're pretty much king of the hill (right now anyway), whatever spec they use.
Edit: sorry, I think I totally misread you. Disregard, I need to get some sleep

Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 1:41 am
by Ktana
Genisaurus wrote:
I am a large proponent of the idea that itemization should not be used to fix balance issues. It was pointed out to me that I was being hypocritical by standardizing resists for order and destro, because the resists they were given were those that best protected them against BW/SOs. I take this seriously, and so this time around I elected to keep the resists that were present in the original sets - it's not a buff or a nerf, it's literally what you would have got had I not touched it at all.
Thank you for explanation!
Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 1:53 am
by Sizer
Awesome work, and thanks for putting in the extra time to put it in a spreadsheet so we have something to look at before t4. That extra mastery point is pretty interesting, though a little disappointing for people with alts, I guess you need some incentive to use full sets but I didnt think itd be so powerful.
Still, im curious if that is going to continue for the rest of the sets. rr70 gear with an extra mastery point would be a huge, for certain builds one extra ability could be a massive difference. Not an immediate issue or anything, but just a thought.
Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 2:47 am
by Krima
Witch elf = New Annihilator +1 middle Tree ? really ? I was hoping for either left or right...
Re: [DEVELOPER PREVIEW] The Tier 4 Sets
Posted: Wed May 04, 2016 2:56 am
by Karast
I didn't see it in any of the forum posts, but I might have missed it.
Is there a reason ruin has less stats than anni / merc?
I seem to recall it being on the same level as both anni / bloodlord on live.
Are you going to make it a quest set like stalker, or something?