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Re: (Poll) Reikland Factory is perfect, but only for 2/3 ?

Posted: Mon May 02, 2016 11:40 pm
by Arena
Again visuality is more helpful
Image
You see, there will be still wide open place on every spawn point to move around and not get camped, and it will reopen that passage, even 2 column will be indicate where is borders are. Isn't this will be better?
Dear developers. I understand you want to make Warhammer better than it was, and you succeeded. Only one thing left to polish it to a shine, to make it perfect.

Re: (Poll) Reikland Factory is perfect, but only for 2/3 ?

Posted: Wed May 11, 2016 9:33 pm
by Arena
Here i manage to make appropriate screenshot to show how small we actually want
Image
is that too much to ask? It will not interupt any warcanp room at all. So your politic about "we don't want let people to camping at the enemy's warcamp" will be totally unharmed. This little passage will let both sides to make maneuvers and will in total affects in the best possible way.

Re: (Poll) Reikland Factory is perfect, but only for 2/3 ?

Posted: Wed May 11, 2016 9:37 pm
by Scrilian
The only sc which is much easier to win by just avoiding the fights and go for the BO's :C

Re: (Poll) Reikland Factory is perfect, but only for 2/3 ?

Posted: Wed May 11, 2016 9:45 pm
by Telen
Scrilian wrote:The only sc which is much easier to win by just avoiding the fights and go for the BO's :C
Easier if the enemy zergs about and parties dont defend flags.

Re: (Poll) Reikland Factory is perfect, but only for 2/3 ?

Posted: Mon May 16, 2016 3:17 pm
by Lindisfarne
Since were on the subject of SC paths/spawn locations, Any dev's care to comment on why order gets to start closer to the flag in lost temple SC? Its pretty annoying that order gets to run in and cap the flag everytime before destro ever gets there.

If im wrong then i apologize, its just somthing i notice a lot.