When you write (@21) "if dot, it replace 1 friendly hot" and "enemy dot /debuff can never replace friendly buff/hot". Please explain this?
In overflow situation as you said, when you have a alredy 20 things on you when an enemy try to dot you, 1 random of your hot get replaced by his dot(my bad i write wrong) and if not it replace 1 dot , and vice versa a frendly hot in overflow situation replace 1 enemy dot or if non 1 friendly hot
Dot > hot, i none > dot
hot> dot, if none> hot
About debuff as alredy told you im not 100% sure, there so few in game that i could not be able to properly test it and what i wrote here it was all tested in real oRvr fight,only in that way i could figurite out(otherwise is impossible to check 20+ buff behaviour)
As i said debuff should not be able to replace buff of any kind and your friendly buff cannot replace your charcater buff.
So if we look at debuff behaviour (my bad for what i write of course you don't understand) they "should"(?), first if there are replace----> hot, then if all are buff or dot/debuff i think they should replace firstly dot and then debuff ( but almost impossible to be all debuff, there are so few in game )
buff > debuff > hot/dot ( it should work in this way, where buff are above all and debuff are in the middle, both buff and debuff always try to replace hot and dot in first place)
So enemy debuff in overflow situation it should be able to replace your hot and as well rthe enemy hot
About 2 ID is the same for buff and debuff as well max 2 of each but buff debuff are all stat increase or lower and they do not stack so even if there are 2 only 1 apply at times
This not stacking applyes to all kind of "buff" in game if 2 different source buff/debuff toughness for exemple regardless what kind of dot are and regardless the source it apply only the highest of those 1 for buff and 1 for debuff, so for exemple if mroe chosen toughness aura are near, all friendly around will get their tough increase by max value only and enemy will get their value decrease by max value only
Oh just came in my mind now, differently from friendly buff, friendly hot can replace your own charcater hot.
Both on yourself and on other; there is no such limitation as for buff.
Not totaly sure if even minor buff ( for exemple 30/ 60 min minor buff like enchantemnt and blessing) should be able to be reaplace too).
For exemple shammy resistence enchantment could be replaced in overflow situation? I remember that i look at it and i remember like answer a yes but not even 50% sure and they could have been removed by a shatter enchantment so...
I'd like to have someone that had played 90% time on classes with dot and hot and minor buff, he should know more about it
If we wanna dig more another form of debuff are CC , but there are cc and cc, for exemple stag can never be replaced even if is a damging and not a debuff, instead root is marked as debuff.
I think that cc where mosltly fixed handly 1 by 1.
This hypotesis is supported by black guard and kobs knock back, becouse they work differently by any other knock back in game (just a fast example: both KB auto de-active itself if target have immunity buff to KB, this is not write on skill nor it's present in game in any other type off cc and skill )
i have to conlcude to this that CC skills and anti-cc skills work for their own way, have their own rule for being removed or ingored, and cannot be replaced, while the only exeption to this are for sure many form of snare, that are treat exatly as told above for dot and about this, i am 100% sure snare are always cleanseable or removeable/ingoreable in some way.
dont know silence, disarm, etc but generaly what is marked as curse, hex and haliment is always cleanse-able so should be no problem here ...but..... some form of knock down are aliment, but knock dowm cannot be cleanse.............................................
..........headache......
-exept for snare and silence/ disarm (other ?) that are cleanseable (think)
-stag, root knockdown aren't cleanseable
For last all cc can be ingored as well if you have an appropriate cc-immunity skill (Black ork, sovereign or renow one for exemple)
Immunity do not remove cc mark on buff slot but instead ingore their effects, so cc that occupy a slot can both not be removed nor reaplce until their duration fall. Furthermore even if under immunity effect cc can be used on target but character will not get affect by cc if immunity is active in all case exept snare.
If i have a 5 second duraction of immunity to all cc used on me i will get no effect but if i get snared for 10 second when those 5 sec of immunity gone i will be snared by 5 seconds.
Snare is the only cc that try to re-apply is own eff every second while other do it only in the moment when skill properly hit.