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Re: Current State of Classes and Abilities

Posted: Tue Nov 04, 2014 12:44 am
by Olitiv
This is one of the best posts on the forum just because you can get an overview on what's working and shouldn't be working etc

Re: Current State of Classes and Abilities

Posted: Tue Nov 04, 2014 10:19 pm
by Azarael
Updated for most of the Blackguard as well as an important note for BWs and Sorcs - each and every hit of a DD spell that you make on an enemy provokes an Explosion or Backlash check, instead of each cast that you make. If you use Fiery Blast, for example, and hit 6 players, you will make 7 explosion checks - 6 for each player plus another for the player who is hit twice. This can kill you rapidly with high career point levels.

Re: Current State of Classes and Abilities

Posted: Wed Nov 05, 2014 1:50 am
by Olitiv
Nice work Azarael!

Re: Current State of Classes and Abilities

Posted: Thu Nov 06, 2014 9:13 am
by ribald
I'm guessing the aim is for eventually all classes to be in the 'viable' group? Also, are we likely to see working pets in the near future?

Re: Current State of Classes and Abilities (PvP)

Posted: Sat Nov 08, 2014 8:32 pm
by Korathis
The Dok ability "Blood offering" continues to give you Soul Essence even if you run out of AP´s. iam guessing the same is true for WPs, but i cant confirm it.

Re: Current State of Classes and Abilities (PvP)

Posted: Sat Nov 08, 2014 8:44 pm
by Azarael
You're correct on both counts. Channeled abilities of all types will continue to cast even if you run out of AP. Adding this to the leader right now.

Re: Current State of Classes and Abilities (PvP)

Posted: Sun Nov 09, 2014 1:32 am
by Burial
IB:
Ability which restores AP for grudge works
Guarded attack hits only once
Heavy blow has DoT component
AM:
Detaunt reduces damage more than 50%

Re: Current State of Classes and Abilities (PvP)

Posted: Sun Nov 09, 2014 1:39 am
by Azarael
Thanks, I'm in the process of updating and haven't tested all classes yet.

Detaunts reduce damage pre-mitigation, so the actual reduction in visible damage will be greater than 50% unless your Toughness and Armor/Resists are both 0.

Re: Current State of Classes and Abilities (PvP)

Posted: Sun Nov 09, 2014 1:45 am
by Burial
Thought it reduced damage for 50% when i playerd WAR befor, so that i saw damage less for 50%.
Prismatic Shield(AM) doesnot work for 1hour.

Re: Current State of Classes and Abilities (PvP)

Posted: Sun Nov 09, 2014 9:55 am
by nalgol
if detaunt should reduce damage after thoughness and armor just tell me i ust need to move the code for it a bit lower in the calculation