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Re: Respawn time

Posted: Sun Feb 28, 2016 12:48 pm
by nodsavage
ok, with good explanation I understand better the interest of the discussion.
for ror, I agree on the strategic point .but I think it can be a problem in sc .
it often happens that all the players do not enter the sc at the same time .a too long respawn may allow the opposing team to gain too much ground before equilibrium arrives.

Re: Respawn time

Posted: Sun Feb 28, 2016 12:49 pm
by noisestorm
Players not joining instantly also is a playerselfmade issue and not a problem with the System...

Re: Respawn time

Posted: Sun Feb 28, 2016 12:51 pm
by Razielhell
Noisestorm.
Could we see a tweak in next patch?

Re: Respawn time

Posted: Sun Feb 28, 2016 12:55 pm
by noisestorm
I can ask about it (allthough i am sure the responsible person read it already most likely). But i can't promise anything :o

Re: Respawn time

Posted: Mon Feb 29, 2016 9:38 am
by Razielhell
Poll runs till Fri Mar 04, 2016 3:48 pm
Need more votes.Come on guys.What do you think?

Re: Respawn time

Posted: Mon Feb 29, 2016 11:31 am
by Tiggo
nodsavage wrote:ok, with good explanation I understand better the interest of the discussion.
for ror, I agree on the strategic point .but I think it can be a problem in sc .
it often happens that all the players do not enter the sc at the same time .a too long respawn may allow the opposing team to gain too much ground before equilibrium arrives.

even when joining instantly scs already startet... countdown is just to low. should be 30-60seconds more.

Re: Respawn time

Posted: Mon Feb 29, 2016 11:44 am
by Scrilian
>Need more votes
YOU DEMAND... DEMOCRACY, FLEA?
Spoiler:
Image

Re: Respawn time

Posted: Mon Feb 29, 2016 12:39 pm
by Swolv7
Dreadspectre wrote:Honestly I think switching to a wave respawn timer would be beneficial to the game.

One of the worst things to do in an SC is people die, 5 seconds they come back and then they start to trickle in one at a time and keep dying, never get a foothold again and lose badly.

If everyone spawned at the same time this wouldn't be as big of an issue as people would then be able to group up better(obviously this doesn't apply to premades).
This is a Cool Idea. Specifically for Scenarios, Wave Respawns would help organize the Pugs that trickle in from the Graveyard, instead of spawning alone they would spawn in Groups.

As for ORvR, Increasing the time to 10 Seconds would help Healers get that Rez off before they Release.

Re: Respawn time

Posted: Mon Feb 29, 2016 1:50 pm
by Razielhell
Hehehe Scrilian
Thats right Swolv7,well said.

Re: Respawn time

Posted: Tue Mar 01, 2016 6:54 am
by Razielhell
:twisted: