Scrilian wrote:And what's a good argument why they should be balanced? It's simply not possible with amount of skill/class/debuff/composition discrepancy and other multiple factors.
Pandering to the balance entitled soloQ elite players and their constant whining about not getting heals or guard is the first step to screwing the game, next would be mirroring classes I'm sure of it.
Not every one is all for 6man 2-2-2 meta and most dont even care about that. Where, for example, my kotbs tank, 2 dot bw, manet heal engie, napalm engie and heal am, that I ran for the last two weeks fit?
If its fairness you want, I repeat myself, it is fair for me, doesn't matter solo or grouped, to meet any kind of setup the enemy realm has to put up in a sc and try our hardest to win against it. No real reason to make a safe space for ppl that feel entitled to have a game that balances things for them and quite frankly they would still find a way to blame something for their loss.
*added my prev post to the signature, might make a bit clearer to understand my point of view
The intention of the change is not to balance classes on the individual level, but to balance scenarios on the archetype level. There is nothing wrong with any of the classes you posted, they all fit within DPS/Healer/Tank, Keg engineer is still a DPS. While people will
possibly make passive aggressive comments about you queing up with one that problem lies within game balance and has nothing to do with the scenario manager. The devs have made it pretty clear that they intend to balance the game... So expect your engineer to eventually become a viable DPS at some point.
People should be entitled to balanced matches even if they are solo queing. I have over 5k hours in dota from WC3 to HoN to Dota 2, and similar play time in CS from 1.6. The current MM systems in place are leagues ahead of what we had to deal with... which were essentially random ass lobbies filled with players of all skill levels where players that had over 1k hours where playing (shitstomping) against people with less than 20 hours often times.
While MM is far from perfect....
>smurfs
>bought accounts
>griefing
>Varying degrees of player/official forced meta games
>competitive atmosphere leading to "toxic" community
>imperfect ranking systems for anything that is not a fixed roster full team
etc...
But it is still a farcry from the retardation we had to deal with in the old days. And most of arguments against it come from people who just wanted to stomp on shitters, but now playing in a "casual/non MM mode" has a stigma attached to it if you are a half decent player... so now these people are forced to play against people of similar skill level and get a reality check in terms of how good they really are.
The one argument in your post that has some validity, is the comment about forced metagames. You are right not everyone wants to play 2-2-2, but the problem with stepping outside of that meta is it requires a very purpose built 6 man... my guild will often run 3dps 2 healer 1 tank setups. This means you can only have 1 MDPS (1 guard), the tank pretty much has to be a knight or possibly SM (iron breaker group buffs lmao). It also means there needs to be a higher level of communication going in terms of the ability for the tank to peel for our back lines etc... And finally the specific class for each role (like the tank role mentioned earlier) has to be specific... not every class can fit into a 3-2-1 group while virtually every class can fit into 2-2-2 with a few exceptions which are all tied to balance issues that have been addressed many times on these forums.
You can see where setting up a manager to try an include anything other than 2 tanks 2 healers 2 DPS can very quickly become a nightmare/impossible.
Azarael wrote:If you want to bypass that, form a premade.