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Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:11 pm
by rmpl
Shanell wrote:Dana wrote:
- Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
I really hope that's a test changes, otherwise AM will be way too OP. And, of course, that's breaks classical game mechanics.
Yeah after this op change 2 shamans will replace 2 doks in all destro premades. Devs what are you doing????

Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:16 pm
by Bozzax
Ty patch
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:25 pm
by Genisaurus
TenTonHammer wrote:Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
At the moment, it's only cannons in Warcamps and Scenarios. As I understand it, the siege weaponry for keeps is a completely different beast and will be fixed later.
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:29 pm
by Landaren
..
No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form.

Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:30 pm
by Crenshaw
"- Ulan Claymore (WP hammer, was usable by KotBS/WH)"
Click here to watch on YouTube
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:30 pm
by Tiggo
bugs > balance. always been and should be.
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:33 pm
by Penril
Genisaurus wrote:TenTonHammer wrote:Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
At the moment, it's only cannons in Warcamps and Scenarios. As I understand it, the siege weaponry for keeps is a completely different beast and will be fixed later.
I think the damage might be too low, on live these weapons practically one shot you (to avoid people spawn camping). The only problem with these weapons was the range on the AoE cannon, letting you shoot all the way to, for example, Festenplatz.
Maybe increase the damage of the ST cannons by a LOT and the AoE cannon just a tiny bit more?
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:35 pm
by RyanMakara
TenTonHammer wrote:RyanMakara wrote:
Though these items fixed RyanMakara

I loved being married for all the wrong reasons. <3
>Takes away 1h wl axes
>Takes away sov we helm for DoKs
>Takes away KOTBS 2h warhmmer
>Gives WPs a shield cosmetic that makes it hard to tell them apart KOTBS :^)
Devs givith devs taketh away
Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
Warcamp cannons.
Also for the bugged appearance stuff; we're simply fixing all of them and MAYBE re-introduce them for unique appearances on correct items, just for the looks. MAYBE.
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:36 pm
by Azarael
Landaren wrote:..
No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form.

Salvation and Dark Rites don't need any help of any form.
Re: Changelog 27.01.2016
Posted: Wed Jan 27, 2016 3:37 pm
by Boebinator
very nice work and how fast!