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Changelog 27.01.2016

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rmpl
Posts: 766

Re: Changelog 27.01.2016

Post#31 » Wed Jan 27, 2016 3:11 pm

Shanell wrote:
Dana wrote: - Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
I really hope that's a test changes, otherwise AM will be way too OP. And, of course, that's breaks classical game mechanics.
Yeah after this op change 2 shamans will replace 2 doks in all destro premades. Devs what are you doing????


:roll:

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Bozzax
Posts: 2650

Re: Changelog 27.01.2016

Post#32 » Wed Jan 27, 2016 3:16 pm

Ty patch
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Genisaurus
Former Staff
Posts: 1054

Re: Changelog 27.01.2016

Post#33 » Wed Jan 27, 2016 3:25 pm

TenTonHammer wrote:Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
At the moment, it's only cannons in Warcamps and Scenarios. As I understand it, the siege weaponry for keeps is a completely different beast and will be fixed later.

Landaren
Posts: 226

Re: Changelog 27.01.2016

Post#34 » Wed Jan 27, 2016 3:29 pm

..

No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form. :?

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Crenshaw
Posts: 123

Re: Changelog 27.01.2016

Post#35 » Wed Jan 27, 2016 3:30 pm

"- Ulan Claymore (WP hammer, was usable by KotBS/WH)"


Click here to watch on YouTube

Tiggo
Former Staff
Posts: 1948

Re: Changelog 27.01.2016

Post#36 » Wed Jan 27, 2016 3:30 pm

bugs > balance. always been and should be.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Penril
Posts: 4441

Re: Changelog 27.01.2016

Post#37 » Wed Jan 27, 2016 3:33 pm

Genisaurus wrote:
TenTonHammer wrote:Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
At the moment, it's only cannons in Warcamps and Scenarios. As I understand it, the siege weaponry for keeps is a completely different beast and will be fixed later.
I think the damage might be too low, on live these weapons practically one shot you (to avoid people spawn camping). The only problem with these weapons was the range on the AoE cannon, letting you shoot all the way to, for example, Festenplatz.

Maybe increase the damage of the ST cannons by a LOT and the AoE cannon just a tiny bit more?

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RyanMakara
Posts: 1563

Re: Changelog 27.01.2016

Post#38 » Wed Jan 27, 2016 3:35 pm

TenTonHammer wrote:
RyanMakara wrote:
Though these items fixed RyanMakara 8-)
I loved being married for all the wrong reasons. <3
>Takes away 1h wl axes
>Takes away sov we helm for DoKs
>Takes away KOTBS 2h warhmmer
>Gives WPs a shield cosmetic that makes it hard to tell them apart KOTBS :^)

Devs givith devs taketh away


Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
Warcamp cannons.

Also for the bugged appearance stuff; we're simply fixing all of them and MAYBE re-introduce them for unique appearances on correct items, just for the looks. MAYBE.
Image

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Azarael
Posts: 5332

Re: Changelog 27.01.2016

Post#39 » Wed Jan 27, 2016 3:36 pm

Landaren wrote:..

No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form. :?
Salvation and Dark Rites don't need any help of any form.

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Boebinator
Posts: 27

Re: Changelog 27.01.2016

Post#40 » Wed Jan 27, 2016 3:37 pm

very nice work and how fast!
Frickaul Chosen from Khorne

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