[SH] Bad Gas

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Tklees
Posts: 675

Re: [SH] Bad Gas

Post#31 » Wed Jan 27, 2016 6:02 pm

I think if you made it use Balistics and made it into a RoF style ability (target ring used from range) it would get alot more use and actually counter shatter limbs much better
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Morf
Posts: 1247

Re: [SH] Bad Gas

Post#32 » Wed Jan 27, 2016 6:22 pm

Penril wrote:
We know. But it uses Str, making it not much viable for ranged SHs (it would get parried/blocked a lot). Which is the reason why i made this thread (to address the viability of Bad Gas for ranged SHs, without breaking it for Melee SHs).
Ok, so i guess this is more of a question to Aza, is it possible to have bad gas based off ranged stats as a normal herder and based of melle stats when in squig armor ?
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Stinkyweed
Posts: 468

Re: [SH] Bad Gas

Post#33 » Wed Jan 27, 2016 7:25 pm

Penril wrote:ok ok, my bad, geez...

@Stinky, what are your thoughts on Bad Gas anyway?
Interim solution in lieu of full melee tree rewrite:
1. Return Bad Gas to fire off the squig pbaoe and undefendable (or based off SH BS attribute). This will give some use to horny and franky.
2. Reduce summon squig AP cost to 0.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

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Azarael
Posts: 5332

Re: [SH] Bad Gas

Post#34 » Wed Jan 27, 2016 7:30 pm

Morf wrote:
Penril wrote:
We know. But it uses Str, making it not much viable for ranged SHs (it would get parried/blocked a lot). Which is the reason why i made this thread (to address the viability of Bad Gas for ranged SHs, without breaking it for Melee SHs).
Ok, so i guess this is more of a question to Aza, is it possible to have bad gas based off ranged stats as a normal herder and based of melle stats when in squig armor ?
There's not really any point, because of BS being copied to Str when in the Squig Armor. This should form the basis of melee Herder in the future - it should not be a dedicated spec requiring the Herder to stack melee stats because SH isn't a MDPS and it will have a secondary tree to use.

Penril
Posts: 4441

Re: [SH] Bad Gas

Post#35 » Wed Jan 27, 2016 8:17 pm

Ok, so here we have some of the things that have been suggested so far:

- Make Gas Squig buff your Str just like Squig Armor currently does (my favorite suggestion because it would also make other skills more viable like Stabbity, etc.; the only problem being what to do with Squig Armor if this mechanic is removed from it since, as Thorondir mentioned, killing the pet would completely screw melee herders).

- Change BG to a ranged attack (it wont affect melee herders at all because they have high Bal anyway).

- Turn BG into a RoF style ability (target ring used from range). I like this a lot.

So far i dont think anyone is against a BG buff; even well known order players like Thorondir and TK seem to agree.

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Stinkyweed
Posts: 468

Re: [SH] Bad Gas

Post#36 » Wed Jan 27, 2016 8:57 pm

Disagree with Gas Squig being strength. The squig is weak and easily killed. If you are in melee it will die fast...and there goes your STR!

Keep strength on armor. Change the rank 3 tactic to allow ranged abilities while in squig armor.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
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magter3001
Posts: 1284

Re: [SH] Bad Gas

Post#37 » Wed Jan 27, 2016 9:37 pm

Azarael wrote:Talismans count as an item bonus and are transferred by skills which act on item bonuses.
That's not how it was on live though. I remember specifically testing out talis and convert abilities (like zealot's HoD) and seeing that those talis weren't effected by it (both crit tally and reg stat tally). Same with with armor talis and the SW/SH gas squig armor convert ability. Otherwise, this gave those classes the ability to have tank like armor without too much trouble.

Renown abilities also didn't get converted, nor tactics. The tooltips for those classes say specifically that
the stats come from the gear the player has on, not tallies, not renown, not potions, and not tactics. I can put this up on the bugtracker if you want :)
Agrot 35/40 Aggychopp 32/40
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Penril
Posts: 4441

Re: [SH] Bad Gas

Post#38 » Wed Jan 27, 2016 9:40 pm

@magter3001 that's how i remembered it from live too.

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magter3001
Posts: 1284

Re: [SH] Bad Gas

Post#39 » Wed Jan 27, 2016 9:59 pm

Forgot to add that set bonuses also didn't effect the transfer of stats. :)

Now I know that this is specifically a BG thread but I don't think there is anyway to make it better without reworking the whole melee tree of the SH.

Non of the suggestions seem to do anything to help with speccing Bad Gas, other than it being defendable by dodge vs parry. But given that it's a melee ability, shouldn't it be parry? All of squig herder's other abilities in the melee tree are parry-able. Even kaboom are parry-able (used to be undefendable but got changed on live).
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Thorondir
Posts: 71

Re: [SH] Bad Gas

Post#40 » Wed Jan 27, 2016 9:59 pm

Assault stance definitely converted ballistics talismans to strength on live. It may not have at launch (i recall they made some changes to add crit conversion). It also doubles armour talismans. This is a fact.

Potions, tactics and buffs renown stat points never converted over. Whether they should is really a different issue. It was one of the things that plagued the melee spec as the transition between melee and ranged was gimped since you still rely on ranged dots in melee spec.

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