Page 4 of 4

Re: []Shrine of Grimnir[]

Posted: Wed Jan 20, 2016 10:15 pm
by lilsabin
Nomi wrote:Heal debuff is awesome but I think I would prefer more damage then a heal debuff when using the slayer. Just make your shadow warrior apply and buy the heal debuff.

lol , cause you have a personnal shadow warrior , that does everything you want ? see , thats the problem with this game , you never know what other people are really bringing to the table , so u gotta be ready for anything

Re: [Slayer]Shrine of Grimnir

Posted: Fri Feb 19, 2016 10:00 am
by Rebuke
Hello,

Regarding the path of the Giantslayer. Why exactly is Power Through considered mandatory for this tree? Isnt the entire idea of Giantslayer based on you having to try and activate those abilities when you are in furious stance (yellow)?

Would Violent Impacts not result in a relatively larger uptime of furious stance (yellow) and thus Giantslayer abilities being used to a better extend than simply taking Power Through and staying berserk stance (red)?

Would appreciate some feedback.

Edit: Typo.

Re: [Slayer]Shrine of Grimnir

Posted: Fri Feb 19, 2016 11:59 am
by amputationsaw
You want to accomplish to stay furious as long as possible because berserk is just to risky because of the Stats losses? thats truly reasonable, especially it can be very dangerous to stay in berserk all the time without having the possibility to reduce the rage.
but nonetheless most would go power through because of the higher dps output of berserk

Re: [Slayer]Shrine of Grimnir

Posted: Fri Feb 19, 2016 12:03 pm
by Rebuke
But thats the thing, if you focus on giantslayer abilities you will do 25% less bonus damage and still lose 50% armor + resists. If you stay berserk that is.

Re: [Slayer]Shrine of Grimnir

Posted: Fri Feb 19, 2016 12:58 pm
by Scrilian
Well, the thing is that Violent Impact is random and Power Through provides control over your exhaust/finishers.
Slayer in general is quite squishy (low toughness, worst detaunt in the game etc) and more often then not - offence is your best option.

Basic 2H SB in t4
The idea behind slotting Power Though, in t4 at least, that you get into combat, buff Rampage, run in, Devastate, Deep Wound, Enervating blow, Deathblow while still in yellow, then Incapacitate and finish the target with couple of Spellbreakers hits in the red zone. That's a very strong combo, even if started in red.
The upside of it is that you have your wound debuff, -100% crit debuff and stun when you want them, while your group covers the downside of permanent red zone with guard.
Not to mention Spellbreaker(high base damage) spam costs only 20 ap and you get +50% auto-attack haste from Power Though, that pretty much covers the 25% damage loss on finishers.

If you slot Violent Impacts you loose that control and your combo of exhausting blows/debuffs is weaker by having 50% chance to drop into the green for 5sec, that would provide the enemy a chance to recover while you build the rage back and deal laughable damage.
VI always irritated me with having to watch my rage-meter and having to guess if I'll have the rage for the ability or not. And in most times you will die regardless of berserk. ;)

In t3 you dont even have the Enervating Blow nor Push for More, so power of Giantslayer is very mediocre, esp. with less mastery points to take heal debuff and other good stuff.

Re: [Slayer]Shrine of Grimnir

Posted: Fri Feb 19, 2016 1:23 pm
by Rebuke
Very good points, thank you.

What would you slot as 4th tactic?

Re: [Slayer]Shrine of Grimnir

Posted: Fri Feb 19, 2016 1:41 pm
by Scrilian
Rebuke wrote:Very good points, thank you.

What would you slot as 4th tactic?
Well that's a great question.
There were two quite distinct options, when last I played 40/80 maxed Slayer prior to the Skaven-patch without the 90+ broken levels and gear.

1. You cap 1050 STR with Brute Force as 4th + party STR buffs from IB/KotBS, then get as much Weaponskill as possible with renown and 23-24 tallys up to 50%+ armor pen.
2. You drop Bruteforce, slot some STR tallys instead of WS and get Flanking or Fierce Might as 4th.

Both have their upsides and downsides, 1. more stable regardless of the targets you chose due to armorpen and 2. provides a bit more burst on squishes.