Re: Bug Report 21/05/2015 (Abilities)
Posted: Wed Jun 10, 2015 6:47 pm
Melee classes can hit behind (or all around if you like),runing away from a enemy, I was able to hit him .If was reported ,apologies !
Warhammer Online
https://returnofreckoning.com/forum/
Hm tht's unfortunate. And rightio will do.Azarael wrote:Nothing you can really do except post it on the bugtracker. Since I have privileges on there now, I prefer bug reports to be made there.
Intentional-Transfer force ticking every 6 seconds instead of 3 (same problem with the shamy version)
It ain't, all detaunts have broken handling - fixed in next-Detaunt breaks on dots (interestingly the shamy version is fine)
It actually is 180° in code - I take no responsibility for bugs caused by handling of position or lack of lag compensation elsewhere in the emu-Firing arc is not as wide as it was on live, resulting in 'not facing the target' spam even when it shouldn't
(It used to be somewhere around 180 degrees, so you could attack anything in front of and beside you)
Azarael wrote:Intentional-Transfer force ticking every 6 seconds instead of 3 (same problem with the shamy version)
That's confusing, I thought the goal was to emulate live
It ain't, all detaunts have broken handling - fixed in next-Detaunt breaks on dots (interestingly the shamy version is fine)
What do you mean it ain't? Tested several times and it does....anyway it doesn't matter if its getting fixed.
It actually is 180° in code - I take no responsibility for bugs caused by handling of position or lack of lag compensation elsewhere in the emu-Firing arc is not as wide as it was on live, resulting in 'not facing the target' spam even when it shouldn't
(It used to be somewhere around 180 degrees, so you could attack anything in front of and beside you)
Azarael wrote:Evidently someone cares about the tick interval of TF and BFM so it's easier to change it than to discuss it.
But for the record, I personally don't subscribe to the "100% emulation of live" vision.
Slippery slope fallacy.I understand that, but once you start changing things (class abilities), chances are it'll never end.
How in any way could setting TF and BFM's tick interval to 6 seconds be construed as a balance change? It wasn't done for that reason, though I'll admit it wasn't done for a sound reason either - I just figured 24s DoTs didn't need to tick every 3s.The game at it final stage was pretty balanced class-wise, wouldn't you agree?
You have to add here, that they themselves came to the conclusion that they were wrongAzarael wrote:
They were wrong.