Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 12:26 pm
@Collateral Till 23rd of September I'll be really short of time, but after date I shall be trying to make something happen regarding order's coordinated warbands.
+1dansari wrote:Or.. maybe.. the keep VP change just happened because that's what has been suggested in the past, and has nothing to do with your "epic dedication" last night. Stop grasping at straws. Order has done the exact same thing to destro.. taking the keep back. That doesn't mean I want a 4 hour stalemate.
Easyer said then done. Sounds all nice and great but we do not even have a guild that can field a full guild warband, less alone set it up in such a way. Our 'competative players' are more intrested in 6-mans, it seems. Guilds like CNTK have to get players from other guilds or randoms to fill up the warbands so a preset in which all have a role and certain setup isn't happening. Same for BT... we take what we can get and head out to do battle. You have two guilds who are able to organise in such a way and we have the problem of not being able to field one at all.Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.
Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
Well said.Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.