Patch Notes 1/9/2017
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Re: Patch Notes 1/9/2017
@Collateral Till 23rd of September I'll be really short of time, but after date I shall be trying to make something happen regarding order's coordinated warbands.

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Re: Patch Notes 1/9/2017
+1dansari wrote:Or.. maybe.. the keep VP change just happened because that's what has been suggested in the past, and has nothing to do with your "epic dedication" last night. Stop grasping at straws. Order has done the exact same thing to destro.. taking the keep back. That doesn't mean I want a 4 hour stalemate.
As a side note, we are during period of various changes to RvR. Hopefully noone will come up next week with an idea of recent RvR events forcing team to open more than 1 zone at a time...

- charlysixb
- Posts: 357
Re: Patch Notes 1/9/2017
low population before? too much zerg after? What you want in a Realm versus Realm centered MMORPG ? 2-6man arenas tournament in the middle of chaos wastes? xD
Congratulations to the RoR staff for this event and the incomming changes ( Patcher )
This is not WoW emu where thousands of people are working to improve the servers.
I just hope to be able to take part before Doomsday finishes due to real life complications.
Greetings.
Congratulations to the RoR staff for this event and the incomming changes ( Patcher )
This is not WoW emu where thousands of people are working to improve the servers.
I just hope to be able to take part before Doomsday finishes due to real life complications.
Greetings.
Re: Patch Notes 1/9/2017
Easyer said then done. Sounds all nice and great but we do not even have a guild that can field a full guild warband, less alone set it up in such a way. Our 'competative players' are more intrested in 6-mans, it seems. Guilds like CNTK have to get players from other guilds or randoms to fill up the warbands so a preset in which all have a role and certain setup isn't happening. Same for BT... we take what we can get and head out to do battle. You have two guilds who are able to organise in such a way and we have the problem of not being able to field one at all.Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.

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Re: Patch Notes 1/9/2017
Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
Hmm, must agree with Collateral i spend tons of gold, and talis for build and re-build my Marauder just to survive in open rvr. Battle conditions in RoR changing IMAO so often, that y simply cant use one instant style of playing. And now i must read- "nerf marauder Cutting Claws" or "stop destro meele train"etc.
Re: Patch Notes 1/9/2017
I was going to wait until event finished to give my feedback so far
But nice to see a Anti TUP or underdog change come into place and encourage more casual zerging
But nice to see a Anti TUP or underdog change come into place and encourage more casual zerging
Spoiler:
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]
Wamizzle Guild Leader [The Unlikely Plan]
Spoiler:
- peterthepan3
- Posts: 6509
Re: Patch Notes 1/9/2017
Well said.Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.

Re: Patch Notes 1/9/2017
I think I have missed the part that there is an anti TUP patch, anti destro patch or an marauder nerf incoming.
Apart from that no one was crying for Destro nerf so that 280 Order can fight better against 180 destros.
Apart from that no one was crying for Destro nerf so that 280 Order can fight better against 180 destros.
Last edited by Glorian on Thu Sep 07, 2017 1:51 pm, edited 1 time in total.

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- Collateral
- Posts: 1494
Re: Patch Notes 1/9/2017
Well Wam, I can tell you we felt the same when they dropped the hammer on morale pump tactics for destro tanks, out of pure spite it seemed (we trolled cuz order was crying all the time, again not realising the potential they have). We felt like no one gives a **** about what we say and if we are even here. But we decided to stay and show that it made no real difference, because order just seems to refuse to play properly. As you say, even with stupid builds it doesn't matter. We just want to fight and have fun, never give up. Bitterstones are the only ones I can approve of because they have a goal, but others have no right to complain if they don't know anything about their own classes, and destro classes even less.
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- Posts: 91
Re: Patch Notes 1/9/2017
Actually all this discussion made me think that it would be nice to add to this mechanic some sort of "sudden death" reset condition for the underdog. Like "take all BO's" or "hold 3BOs for some time" and keep resets
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