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Patch Notes 1/9/2017

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Reesh
Posts: 645

Re: Patch Notes 1/9/2017

Post#291 » Thu Sep 07, 2017 12:26 pm

@Collateral Till 23rd of September I'll be really short of time, but after date I shall be trying to make something happen regarding order's coordinated warbands.
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Hargrim
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Re: Patch Notes 1/9/2017

Post#292 » Thu Sep 07, 2017 12:28 pm

dansari wrote:Or.. maybe.. the keep VP change just happened because that's what has been suggested in the past, and has nothing to do with your "epic dedication" last night. Stop grasping at straws. Order has done the exact same thing to destro.. taking the keep back. That doesn't mean I want a 4 hour stalemate.
+1

As a side note, we are during period of various changes to RvR. Hopefully noone will come up next week with an idea of recent RvR events forcing team to open more than 1 zone at a time...
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charlysixb
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Re: Patch Notes 1/9/2017

Post#293 » Thu Sep 07, 2017 12:36 pm

low population before? too much zerg after? What you want in a Realm versus Realm centered MMORPG ? 2-6man arenas tournament in the middle of chaos wastes? xD
Congratulations to the RoR staff for this event and the incomming changes ( Patcher )
This is not WoW emu where thousands of people are working to improve the servers.
I just hope to be able to take part before Doomsday finishes due to real life complications.
Greetings.
Peckman And Chifli's


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Kragg
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Re: Patch Notes 1/9/2017

Post#294 » Thu Sep 07, 2017 12:41 pm

Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...

The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.


That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.

Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.
Easyer said then done. Sounds all nice and great but we do not even have a guild that can field a full guild warband, less alone set it up in such a way. Our 'competative players' are more intrested in 6-mans, it seems. Guilds like CNTK have to get players from other guilds or randoms to fill up the warbands so a preset in which all have a role and certain setup isn't happening. Same for BT... we take what we can get and head out to do battle. You have two guilds who are able to organise in such a way and we have the problem of not being able to field one at all.
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Dajciekrwi
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Re: Patch Notes 1/9/2017

Post#295 » Thu Sep 07, 2017 1:17 pm

Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...

The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.

Hmm, must agree with Collateral i spend tons of gold, and talis for build and re-build my Marauder just to survive in open rvr. Battle conditions in RoR changing IMAO so often, that y simply cant use one instant style of playing. And now i must read- "nerf marauder Cutting Claws" or "stop destro meele train"etc.

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Wam
Posts: 807

Re: Patch Notes 1/9/2017

Post#296 » Thu Sep 07, 2017 1:30 pm

I was going to wait until event finished to give my feedback so far

But nice to see a Anti TUP or underdog change come into place and encourage more casual zerging
Spoiler:
It leaves a bad taste in the mouth and sees encouragement of pvdoorhammer

It's like people forget the game is about fighting... and when we come to fight there is alot of complaints

Destro Tank Morale nerfed, Rift "fixed"... I always joke about whats next and now this after monday and yesterday in particular

You have no idea how difficult it is to keep a warband dedicated and focussed for that period of time... many don't even try there is alot of QQ always... we took a 2-5 min break in many hours of intense fighting always on the move.

we had little support from the pugs yesterday in high pass... you don't see me raging and QQing at the pugs with this frustration...
They was fighting like headless chicken off objectives and took only a couple of bo's in a few hours of fighting

I see recently people in sc's get into trouble for playing off objectives but in orvr its fine aslong as its destro...
you know a couple months ago tup and phalanx and ocara was in black craag and we had trouble locking that zone... but we just had to up our game and co-ordination and eventually we did it by playing better not by changing the system.

Looks like order wants its cake and to eat it too via zerging

If TUP didn't show up last night it would of been a dead empty zone... I thought we made it exciting but i guess you guys find it frustrating when the underdog bites back with all the cards stacked against us... we was dealing with cannons and the complaints about morale you realise we had 100 AAO so that is alot more morales to be used against us so that is invalid complaint... (also 4 magi so even less morale and dps looool)

we had four magus's in our warband so our dps wasn't super stacked... we was just committed to fight hard for Khorne :)

if you want fast locking zones your going to kill ORVR... pre event when zone locked a high percentage of population always logged off in PRIMETIME thus leading to next zone being dead... now you can see why if possible we as a guild go to great lengths to stall / delay locks to increase the amount of fights in game.

This change feels like order bias written all over it... instead of improve teamplay just change the game because you can.
We will see how this works out and the rest of the event...

but if you don't want my guild to play the game just tell me... because it seems like we are getting alot of "hatred" or "frustration" for playing the game as intended and killing the opposite realm...

If we kill people fast with four magus that have been nerfed... maybe you should look at what you can do better instead of lets nerf underdog faction and mess with population even more and make it more unstable. All the messages about xrealming and this is one of the fixes to punish underdog because they do a good job and zerging faction doesn't want to fight hard... that is catering so much to casual zerging

some feedback renown tick for zone lock in t3 was pretty bad considering the amount of kills was only like 7-8 k and yes I know destro was losing the side in AAO... but i know we had over 3,000 assisted kills (hard to keep track of db's with zone borders)
by the way people being frustrated and talking like idiots in game/pvp is nothing new... order have been blaming CNTK for anything and everything for a long long time... CNTK's rivals TUP have been more pleasent to them then their realm ffs... because we actually respect them unlike order who seem pretty toxic and always want their own way... ahhh nerf this, nerf that... instead of use this, use that... which they have access to many nice tools which always gets overlooked because nobody wants to put in that work...

I find it personally hilarious that underdog is getting punished for fighting hard and pushing limits... and casual zergers are getting rewarded for swarming, I find it bad long term for server health but hilarious that we make the journey a little bumpy that people lash out for change on a system that was fair... side with most numbers already had advantage see high pass for perfect example.

and for the record we are not a super hardcore guild btw (see 4 magus lol... or 2 tanks in a warband ulti compo) just committed to fight hard for Khorne :)

so i am a bit confused the direction of the game/server at the moment with recent changes and event only time will tell :)

Also Praag, and high pass was alot of fun but i was super drained after leading that... looking forward to see what next is thrown our direction :)
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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peterthepan3
Posts: 6509

Re: Patch Notes 1/9/2017

Post#297 » Thu Sep 07, 2017 1:35 pm

Collateral wrote:I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...

The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.


That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.

Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.
Well said.
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Glorian
Posts: 5004

Re: Patch Notes 1/9/2017

Post#298 » Thu Sep 07, 2017 1:45 pm

I think I have missed the part that there is an anti TUP patch, anti destro patch or an marauder nerf incoming.

Apart from that no one was crying for Destro nerf so that 280 Order can fight better against 180 destros.
Last edited by Glorian on Thu Sep 07, 2017 1:51 pm, edited 1 time in total.

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Collateral
Posts: 1494

Re: Patch Notes 1/9/2017

Post#299 » Thu Sep 07, 2017 1:48 pm

Well Wam, I can tell you we felt the same when they dropped the hammer on morale pump tactics for destro tanks, out of pure spite it seemed (we trolled cuz order was crying all the time, again not realising the potential they have). We felt like no one gives a **** about what we say and if we are even here. But we decided to stay and show that it made no real difference, because order just seems to refuse to play properly. As you say, even with stupid builds it doesn't matter. We just want to fight and have fun, never give up. Bitterstones are the only ones I can approve of because they have a goal, but others have no right to complain if they don't know anything about their own classes, and destro classes even less.

Shooshpanzerer
Posts: 91

Re: Patch Notes 1/9/2017

Post#300 » Thu Sep 07, 2017 1:51 pm

Actually all this discussion made me think that it would be nice to add to this mechanic some sort of "sudden death" reset condition for the underdog. Like "take all BO's" or "hold 3BOs for some time" and keep resets

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