Recent Topics

Ads

Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Share, discuss, and get help with addons for Return of Reckoning.
For most available addons, visit Idrinth's Addons site.
Forum rules
Before posting in this forum, please read the Terms of Use and visit Idrinth's Addons site for most available addons.
User avatar
PartizanRUS
Posts: 612

Re: Sildur's Enhanced graphics

Post#291 » Wed Mar 30, 2016 3:11 pm

Sildur wrote:Update released!

Sildur's Enhanced Warhammer v1.0.0:
- Replaced enbseries+sweetFx with ReShade 2.0, some more changes to color highlighting.
- Fixed Lightmaps, mod is now injected through binkw32.dll, so replace it with your old one.

Enhanced Nvidia profile v1.0.0:
- Removed FXAA, everythings way less blurry. Also no more fuzzy letters.
- FXAA has been replaced with MSAA, might be a bit more performance tanking.
- Fixed shimmering leaves.

Updated Screenshots!
Spoiler:
Image
Image
Image
Image
Image
Hi, can we have Post processing without this glowing Bloom thing and disable it with some tweaking ?
So far all works fine and I don't see any color mismatch.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
Image https://i.imgur.com/Un7WASp.jpg Image Image

Ads
User avatar
saupreusse
Former Staff
Posts: 2492

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#292 » Wed Mar 30, 2016 3:37 pm

is it possbile to lower the distance ambient occlusion is displayed?
I love ambient occlusion but it would be a lot nicer if the effect would fade after like 100ft.
Saup - RR 8x WP
Son (gohan) - RR 8x AM

User avatar
SardonicWrath
Posts: 43
Contact:

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#293 » Wed Mar 30, 2016 3:41 pm

Great work!

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#294 » Wed Mar 30, 2016 8:53 pm

kyoyeung wrote:I have the following warning message, is it normal?

C:\Users\KYOYSL\Downloads\Warhammer Online - Age of Reckoning\ReShade.fx (14, 2): preprocessor warning: Could not find application profile, falling back to default
Yupp, just ignore it.
PartizanRUS wrote: Hi, can we have Post processing without this glowing Bloom thing and disable it with some tweaking ?
So far all works fine and I don't see any color mismatch.
There's no bloom other then the one from the game itself..
saupreusse wrote:is it possbile to lower the distance ambient occlusion is displayed?
I love ambient occlusion but it would be a lot nicer if the effect would fade after like 100ft.
It's added through nvidia inspector using bits from demigod, can't change anything about it.
Image

User avatar
PartizanRUS
Posts: 612

Re: Sildur's Enhanced graphics

Post#295 » Wed Mar 30, 2016 11:09 pm

Sildur wrote: There's no bloom other then the one from the game itself..
Thats why I always play with Post processing turned off. Maybe there is a way to turn Bloom off and set Post processing on.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
Image https://i.imgur.com/Un7WASp.jpg Image Image

User avatar
Natherul
Developer
Posts: 3216
Contact:

Re: Sildur's Enhanced graphics

Post#296 » Thu Mar 31, 2016 8:11 am

PartizanRUS wrote:
Sildur wrote: There's no bloom other then the one from the game itself..
Thats why I always play with Post processing turned off. Maybe there is a way to turn Bloom off and set Post processing on.
Post processing was not in the game from start, it was added in a patch and PP (post processing) is basicly just bloom for the game, they added that with the graphics preset "ooh, shiny" at the same time (and "ooh, shiny" is high preset with PP/bloom on).

So while just talking about the game itself PP and bloom is the same thing, there is no more PP in the game unless im mistaken.

EDIT: AA is a form of PP as well but you can force that somewhat through nvidia inspector, and then it does not matter what you set in the ingame settings, so you can have PP without bloom by setting the game to not have it and use AA in nvidia inspector

User avatar
PartizanRUS
Posts: 612

Re: Sildur's Enhanced graphics

Post#297 » Thu Mar 31, 2016 4:49 pm

Natherul wrote:
PartizanRUS wrote:
Sildur wrote: There's no bloom other then the one from the game itself..
Thats why I always play with Post processing turned off. Maybe there is a way to turn Bloom off and set Post processing on.
Post processing was not in the game from start, it was added in a patch and PP (post processing) is basicly just bloom for the game, they added that with the graphics preset "ooh, shiny" at the same time (and "ooh, shiny" is high preset with PP/bloom on).

So while just talking about the game itself PP and bloom is the same thing, there is no more PP in the game unless im mistaken.

EDIT: AA is a form of PP as well but you can force that somewhat through nvidia inspector, and then it does not matter what you set in the ingame settings, so you can have PP without bloom by setting the game to not have it and use AA in nvidia inspector
Allright, now I'm confident to never turn it on :]
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
Image https://i.imgur.com/Un7WASp.jpg Image Image

User avatar
saupreusse
Former Staff
Posts: 2492

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#298 » Fri Apr 01, 2016 4:17 pm

can you tell me what is the file that lets me customize reshade?
I dont know where to find it. o.O
Saup - RR 8x WP
Son (gohan) - RR 8x AM

Ads
User avatar
StormX2
Game Master
Posts: 1080

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#299 » Fri Apr 01, 2016 4:28 pm

If i wanted to test this out and just give it a run through, would it be best to install on a second install of the game? In case I dont like it or performance hit too much etc.

User avatar
Natherul
Developer
Posts: 3216
Contact:

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#300 » Fri Apr 01, 2016 4:29 pm

StormX2 wrote:If i wanted to test this out and just give it a run through, would it be best to install on a second install of the game? In case I dont like it or performance hit too much etc.
Go for your normal install, if you dont like it just remove the files and restore a backup from nvidia inspector :P

Who is online

Users browsing this forum: Belful and 8 guests