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Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Jan 22, 2015 6:08 pm
by Azarael
Unfortunately, nobody seems to have any idea of how the pets actually worked on live with respect to their stats...
Other pet issues include Passive not working in conjunction with direct Attack commands (pet immediately disengages) and Defensive operating as Aggressive (pet attacks nearby targets without provocation), making pet control a little difficult. Also remembering to reapply Training buffs when the pet is resummoned.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Jan 22, 2015 9:36 pm
by Nishka
Kotbs (maybe chosen as well) can have 2 active auras at time instead of 1. Not as good as it sounds, looks like this can bug the twister
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 1:00 pm
by OldPlayer
Class: Ironbreaker
Skill: Grudge Unleashed
Description: it starts GCD, in original game it has just added AP and lost grudges. Notice that Black Guard skill has that bug mentioned, Ironbreaker does not.
You can also use that skill while you are on GCD, its cooldown starts, while nothing happens - but that happens for many other skills too.
Class: Archmage
Skill: Healing Energy
Description: cannot be cast on the run, it was castable on the run in original server (one of the rare opportunities to use that awesome skill).
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 1:06 pm
by Telen
OldPlayer wrote:Class: Ironbreaker
Skill: Grudge Unleashed
Description: it starts GCD, in original game it has just added AP and lost grudges. Notice that Black Guard skill has that bug mentioned, Ironbreaker does not.
You can also use that skill while you are on GCD, its cooldown starts, while nothing happens - but that happens for many other skills too.
Class: Archmage
Skill: Healing Energy
Description: cannot be cast on the run, it was castable on the run in original server (one of the rare opportunities to use that awesome skill).
Healing Energy was never cast on move.
Many thought it should have been though as its crap without.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 1:28 pm
by Azarael
I agree that 55 AP 1s cast heals would be more balanced if they were cast on the move, but I don't think any modifications away from 1.4.8 will be accepted at the moment.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 1:53 pm
by OldPlayer
I am very sure that it did work on the run, have asked few friends who've played AM on original server, and they all claim it did work on the run. We've played during first 2 years of WAR.
Maybe it was changed later?
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 2:02 pm
by Halhammer
Pretty sure it didn't with 1.4.8 think dot heal and cleanse works while running
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 2:13 pm
by Telen
You're probably referring to using it with the class mechanic. You could turn a casted heal into an instant cast that could be used on move after casting 5 damage spells. The mechanic isn't functioning yet. Still you were better off using one of the other heals with force/
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 3:24 pm
by Azarael
Should be up to date now.
In other news, found out how certain effects like shields and Rune of Breaking display VFX.

Re: Current State of Classes and Abilities
Posted: Fri Jan 23, 2015 3:50 pm
by Luth
Powerfists!
Found a video that shows pet calling on the move:
https://www.youtube.com/watch?v=IFEeBQx ... 3534#t=109