Questions regarding Leading Shots and Dity Tricks

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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#281 » Sat Jan 09, 2016 2:23 pm

TenTonHammer wrote:So in the end we have 2 choices

EA requires a 2H

or

EA works like crippling strikes in that you need to crit to trigger it on targets
well 2h would mean not be able to proc dirty tricks which would make EA useless and it would be the same as remove it, make it to crit it's a huge requriement but it dont block you to build your tank still s+b which is fine.
I would like to see tone down op stuff but not limit a class customization option unless there is something really broken which is not the case when something is related to buff something; a "simple" (more or less) tone down can solve the issue for me. The reason why i could think about do soemthing like this is when you get too much stuff all in the same build and different build offer you nothing, which is the case atm of these tactics be put all on 5 point, if they where put on 11 a kobs should be able to choose which on 2/3 mastery he want to invest and so have 2 good build rather than 1 op build.
He could also choose a 3rd one which he use 2h and so he also take wounds debuff.
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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#282 » Sat Jan 09, 2016 2:36 pm

Providing 10% chance to crit on a 100% with no requirements since as a 2h kotbs ill assume you will always run str aura anyway, i dont feel it is that big of a down side

this would increase the group utility that 2h kotbs can provide instead of just being there in groups to run a couple of extra auras

If it were to work a la crippling strikes i dont think they will have an issue with critting due to RF and EC stacking but what should the duration be? 10S? and should it also be made a curse and therefore clenseable?
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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#283 » Sat Jan 09, 2016 2:47 pm

For me they will end to not use it, as a 10% crit chance and a 10% heal crit chance is a lot better and you need shield.
so you have a 2h kobs with a 10% crit + wounds debuff or a s+b with a 10% crit and 10% heal crit

For me it should work this way,
-proc on crit
-not refreshable ( to avoid always have a 20% chance to recproc it on the same target.

i dont know about the cleanse or not since is not refreshable it could be left as debuff maybe?
mm about durationi i think that a "most of time" st debuff need to stay between 7-10 seconds, it may also depend if it's cleansebale or not.

But alredy change it from a passive AOE 100% update time to an active proct to crit requirement is enough. I don't limit your build into spec something, i make some trade off as the not 100% update time and crit spec. Order crit is easier but woundw debuff require 2h on kobs so if you want an aoe applier you either need 2h or to use aoe snare tactic.
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Bretin
Posts: 929

Re: Questions regarding Leading Shots and Dity Tricks

Post#284 » Sat Jan 09, 2016 3:16 pm

Tesq wrote:But alredy change it from a passive AOE 100% update time to an active proct to crit requirement is enough. I don't limit your build into spec something, i make some trade off as the not 100% update time and crit spec. Order crit is easier but woundw debuff require 2h on kobs so if you want an aoe applier you either need 2h or to use aoe snare tactic.
there is really no need to change either EA or DT and imho order tanks won't outshine destru tanks at lvl 40. RN and especially when the kotbs becomes 35 he will be the best tank for a while, that's true. but with lvl 40 that will change and they are pretty much all equal in terms of viability.

Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#285 » Sat Jan 09, 2016 3:35 pm

Bretin wrote:
Tesq wrote:But alredy change it from a passive AOE 100% update time to an active proct to crit requirement is enough. I don't limit your build into spec something, i make some trade off as the not 100% update time and crit spec. Order crit is easier but woundw debuff require 2h on kobs so if you want an aoe applier you either need 2h or to use aoe snare tactic.
there is really no need to change either EA or DT and imho order tanks won't outshine destru tanks at lvl 40. RN and especially when the kotbs becomes 35 he will be the best tank for a while, that's true. but with lvl 40 that will change and they are pretty much all equal in terms of viability.
The thing i would change about KotBS is how EA and DT are applied. Currently the KotBS can be afk and still give that 20% crit bonus. Kinda dull...

If those tactics remain at 10% each, i would at least make it so the KotBS has to work for it. For example change EA from having an aura apply it to, instead, make it proc when the KotBS hits (maybe even crits) the enemy. Something like that. In other words, change his buffs from Passive to Active.

That change would be enough for me, tbt.

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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#286 » Sat Jan 09, 2016 3:41 pm

i could adapt to it too appart for the 10% heal crit chance for me it's too good
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Bretin
Posts: 929

Re: Questions regarding Leading Shots and Dity Tricks

Post#287 » Sat Jan 09, 2016 3:44 pm

Penril wrote:The thing i would change about KotBS is how EA and DT are applied. Currently the KotBS can be afk and still give that 20% crit bonus. Kinda dull...

If those tactics remain at 10% each, i would at least make it so the KotBS has to work for it. For example change EA from having an aura apply it to, instead, make it proc when the KotBS hits (maybe even crits) the enemy. Something like that. In other words, change his buffs from Passive to Active.

That change would be enough for me, tbt.
kotbs has too many good tactics, if you change EA he just takes something different (healbless for example).

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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#288 » Sat Jan 09, 2016 3:47 pm

what does it mean he have many good tactic? if they are all too good they all need an equal tone down until all are fine and even when it spec them they results in not a must to have. Not like kobs need tactic for self utility he just spec things that boost his group efficency.
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Morf
Posts: 1247

Re: Questions regarding Leading Shots and Dity Tricks

Post#289 » Sat Jan 09, 2016 4:01 pm

Tesq wrote:what does it mean he have many good tactic? if they are all too good they all need an equal tone down until all are fine and even when it spec them they results in not a must to have. Not like kobs need tactic for self utility he just spec things that boost his group efficency.

Kotbs isnt the only class that has more then 4 useful tactics at which point u have to lose something to gain something else, ofc there are some classes (wl?) who basically have to chose 3 or 4 tactics because the others suck but that aint the kotbs problem or any class that may have 6 or so decent tactics its more the classes who dont have more then 3 or 4 decent choices.
The point for me is that a kotbs should have to chose 1 or the other EA or DT, i cant think of any other way then having 2h and snb requirements, DT still requiring block and EA requiring a 2h ? i guess u could also argue that this wouldnt change **** as ppl would just run 2 kotbs, idk just an idea.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#290 » Sat Jan 09, 2016 4:04 pm

Bretin wrote: kotbs has too many good tactics, if you change EA he just takes something different (healbless for example).

Is....having multiple good option a bad thing?

Mara has many good tactics, as does bg i never felt that this could be a potential issue futhermore groups can i they choose to, run double kotbs like people did on live so as to have multipe of the befifnts the class provides like 15% heal and crit and slice through etc
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