My 2 cents about new system
What I noticed people complain about:
T2 merged with T3 and T4 – lower level players complain at the either lack of fight in their zones or them being completely underpowered for T4 fights. From what I noticed – lower lvl zones suffer lower populations only when there is a big battle going on in T4 (but that also it’s not always the case – last Tuesday or Wednesday Shadowlands fight was immense, more than 100 players each side). And about lowbies being underpowered for T4 is somewhat players thinking that needs to be changed. If let’s say 6 people below 30lvl come into Praag they can group up and successfully cap some of the BO’s and kill soloers, ofc they won’t be able to kill another wb or roaming groups (or they will have a hard time doing so) but that goes for everyone – sooner or later you will meet the force which will mop the floor with you, you just need to find your place in every environment. And if someone thinks this is the system fault it’s better if they drop the pvp game.
AFK at BO's - truth is, before that people afked at warcamp, so now at least one side gets resources generated and the other got potentially freekills. It doesn't punish any side, except for the contribution for bags is too big in comparison to keep taking/defending, recapping BO's. But I guess you are aware of that
It promotes zerging - honestly, this is the thing I often see on chats and I don’t get how it promotes zerg, if anything it divided the population into smaller blobs. In peak hours I see all kinds of groups roaming around: 24+ blobs, 6man roam parties, soloers, 2mans, 3mans etc. I haven’t seen that diversity in ages.
Bag contribution sucks – well, I must admit I agree with that, for a couple of days I played in WB and actively ran around capping BO’s and killing stuff and my highest contribution was 100 points to roll. At the same time people that afked at one BO’s for hours were in top 5 of contributors and didn’t even deny it. It’s not players fault that system works like that, but if it goes on there will be no one to run around because everyone will leech of a BO’s for the highest contribution and chance for bag.
So now to the good things
I mentioned earlier that the zerg is divided now – this is great, I love it as it gives space for more tactics, specs, etc. Fun stuff! If we were to go back to one time renown ticks for a BO then people will blog together once again and run from one BO to another.
Teleporting to BO’s – this is something that at first I didn’t like but after one siege I loved it to the core. Keeping BO near keep is essential for keep take/defence now if you want to avoid roamers and get your reinforcements there quickly. It’s not OP in any manner.
BO’s generating resources – it’s great way to boost either defenders or attackers, you can decide to blob all your forces on a siege attack or divide it and hold BO’s to generate ammo/siege weapons for your realm. It once again bring diversity to the fights which is all we love (I guess?)
Overall I really like the new system, from my point of view it is more dynamic and diverse than the previous one. It needs few tweaks here and there but you guys did a very good job with this. Cheers