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Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 10:40 am
by Glorian
In the end yesterday the fun level on Order was going down and was replaced with aggression and determination to lock the zone.
Taking the same BOs for the seventh time was not FunTM. So with a faster lock after keep take it is more like: Zone is lost or won, get ready for the next.
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 10:53 am
by ragafury
Glorian wrote:In the end yesterday the fun level on Order was going down and was replaced with aggression and determination to lock the zone.
.
I can really understand that.

Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 10:56 am
by Aurandilaz
Glorian wrote:In the end yesterday the fun level on Order was going down and was replaced with aggression and determination to lock the zone.
Taking the same BOs for the seventh time was not FunTM. So with a faster lock after keep take it is more like: Zone is lost or won, get ready for the next.
oh right, Order was having "fun" before the RvR heated up and Destruction started fighting back for real. Then despite having superior number and far more Wbs, order stopped having "fun" because Destruction was dedicating all they got to preventing Order zerg victory.
so with faster lock: Bigger side wins keep, waits 10 mins for lock. Losers should stay in WC and prepare for next fun zone?
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 11:08 am
by Haojin
We will start real testing after 10 september, wish to see more order to show up, really not fan of playing order :>
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 11:11 am
by Glorian
I'm not saying that. The fightings after keep take are a mix of mindless hammer them and sometimes a nordland like back and forth. And they are quite a lot of fun.
But if that takes several hours you just want to be done with the zone.
So no tears here, as we won in the end.

Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 11:20 am
by kirraha
Well we dont agree on "being done" since thats how the game work. If the ppl owning the server dont make the zone imidiately locked after fallen Lord, then I assume they want more fighting and a chance for opposite team to retake the keep. I cant see any other reason to otherwise have it working that way?
Nobody forced you to retake Bo:s for the 89th time
Take a break.. chill... get a sweetroll...
But if you want a goldbag so much then keep up the spirit and put your head down cause some of us want to try, even though it could take hours.
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 11:21 am
by Kragg
Aurandilaz wrote:Glorian wrote:In the end yesterday the fun level on Order was going down and was replaced with aggression and determination to lock the zone.
Taking the same BOs for the seventh time was not FunTM. So with a faster lock after keep take it is more like: Zone is lost or won, get ready for the next.
oh right, Order was having "fun" before the RvR heated up and Destruction started fighting back for real. Then despite having superior number and far more Wbs, order stopped having "fun" because Destruction was dedicating all they got to preventing Order zerg victory.
so with faster lock: Bigger side wins keep, waits 10 mins for lock. Losers should stay in WC and prepare for next fun zone?
You misunderstand his meaning. At the moment Order doesn't have the optionto field an organised and dedicated warband like TUP or Phalanx, and which is able to wipe pugs in mere moments. Lesti means we were growing more determined as teh battles raged on to take the zone despite TUP wiping warbands left and right. So it was no more a 'fun' thing but a determinded struggle to take the zone. And despite us wiping quite a few times we did take the zone in the end. Victory!
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 12:19 pm
by Collateral
I really don't get order players. Order is so much stronger than destro in warband compositions it's retarded. If there was only one decent order warband in the field destro would have a really hard time. There is no need to zerg. Order warband can be so powerful you can wipe entire blobs of destro for days. You already have everything you need, insane amounts of rdps players, good tanks, a lot of healers. Get on god damn comms and form a warband that's worth a damn. You can't have crapy compositions and then cry all the time how destro is stronger, has better morales and so on. For **** sake you can have M3 in 8 seconds, and M4 morale drain in 15 god damn seconds!! You have Chop Fasta (whispering winds on SM) on a **** 20 second cd, while destro has a 2 MINUTE cd. We did all these tests in ONE **** day! And you're telling me order players know their classes...
The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 12:23 pm
by Hargrim
kirraha wrote:I cant see any other reason to otherwise have it working that way?
It is to make BOs important during whole session, not only getting 2 * at keep -> ram -> don't care about BOs anymore.
Re: Patch Notes 1/9/2017
Posted: Thu Sep 07, 2017 12:25 pm
by dansari
Or.. maybe.. the keep VP change just happened because that's what has been suggested in the past, and has nothing to do with your "epic dedication" last night. Stop grasping at straws. Order has done the exact same thing to destro.. taking the keep back. That doesn't mean I want a 4 hour stalemate.