Page 29 of 51
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Tue Dec 06, 2016 10:09 pm
by Karast
Grunbag wrote:Glorian wrote:Lads told me it blocks healers casts.
I will double check it.
I d be really interested to know it ! Thought only silence affect healers
It will shut down a melee healing dok. Which is useful in the new changes. But against a zealot / shaman it will do nothing.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 9:40 am
by Glorian
I made some tests on the increased AoE Range of the Flame turret.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesnt stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod
Keg
Napalm
Landmine
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
No current Tests on AoE Cap increase.
Only test on Keg: Keg's AoE Cap is NOT increased.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 9:45 am
by Karast
Glorian wrote:I made some tests on the increased AoE Range of the Flame turret.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesnt stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod
Keg
Napalm
Landmine
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
No current Tests on AoE Cap increase.
Only test on Keg: Keg's AoE Cap is NOT increased.
I do not think the increased target cap is working on blunderbuss via my own internal testing, but I need to keep testing to be sure.
Oddly the grenade changes seem to be causing a bit of lag.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 9:50 am
by Grunbag
I feel better as a tinkerer now ! The only think mess up is the autodestruction (so usefull in magnet rotation) that still remove 4 stack .
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 11:20 am
by Karast
Grunbag wrote:I feel better as a tinkerer now ! The only think mess up is the autodestruction (so usefull in magnet rotation) that still remove 4 stack .
Well you can just skip the knock down, and leave that for another group member to do.
Idly magnet should be used to spike on a coordinated push, so a knight popping no escape, or someone like a SL using a morale KD can fill that role.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 11:58 am
by Grunbag
Sure , that's what I'm doing but they should think about it , it break the magnet rotation and it makes self destruction useless
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 12:01 pm
by Glorian
Continued a little the testing.
Looks currently that Flame Buff, AoE radius increase and AoE Cap increase, works on everything which is a direct Ability and not on:
Napalm
Rod
Keg
Landmine.
So everything which can be deployed.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 12:22 pm
by Grunbag
I don't get the difference betWeen ape radius and aoe cap ? I know what aoe radius is but what is aoe cap ?
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 1:17 pm
by Glorian
AoE Radius:
Your Frag Grenade hits everyone in 20 Feet range when it explodes.
Aoe Radius increase means, the 20 Feet range is increased. So when it explodes a larger area can be hit.
AoE Cap:
Means the maximum number of enemys than can be hit with one Attack.
The normal AoE Cap is 9 on the RoR server and was on live too.
Meaning if you throw a Frag Grenade, even if there are 20 destros on the area where they can be get the DoT, only 9 of them will get the dot. The 9 will be determined at random.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Wed Dec 07, 2016 1:23 pm
by Grunbag
Ok thanks it's clear now !