Yes. But that's not the destro meta (unless you are talking about bomb groups).Tklees wrote:sorcs, chosens, doks, magus? That spirit yo.Penril wrote:Fixed.Tklees wrote:Next topic the destro corporeal damage meta...
Questions regarding Leading Shots and Dity Tricks
Re: Questions regarding Leading Shots and Dity Tricks
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Re: Questions regarding Leading Shots and Dity Tricks
Spoiler:
Dirty tricks is op cos it boost heal crit, if would buff only crit chance it could remain 10% a + 20% is too much , either 10% to melee only or 5+ to both. A 5% + 5% would be balanced with wounds debuff + tooth of tzeench.
The stack issue is another matter. Which is more a system balance issue rather than a classes issue,
make tactic stack with tactic is dumb. Only the higer buff should be apply ALWAYS not be able to stack 15% crit + 20 % for a 35%. A bw have a 70% chance to crit alredy with only meccanic + buff it's just stupid.
Can auras stack? NO
so why crit buff should? this is also the same for crit chance reduction.
i just see these things as not fixed flaws in the system, all similar things were fixed/ nerf during war history and hard.
And the reason is obvious they just push for certein party/wb composition,.....less mandatory or stack things you can have and more variable will be party composition aka best nerf all to a certain degree rather than have outstanding combo or buff stuff that requrie fix to not nerf other stuff.
didn't aza stated that is used the best chance not lowerd for calculate guard defense? just to tell..Penril wrote:As for guard: You don't just "eat" guard damage. You have a chance to block/parry that guard damage. So a tank that can block/parry 40% of Guard damage would now be blocking/parrying 30% (assuming the Tank`s defenses are debuffed by 10%).

Re: Questions regarding Leading Shots and Dity Tricks
Making the tactics 5% would be retarded, same problem 2h BG has. Don't nerf things to the point where they just wont be used, or there is a clear cut better alternative.
Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...
I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.
Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...
I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Questions regarding Leading Shots and Dity Tricks
I understood that your current block/parry stats were used to calculate if you blocked or parried the Guard damage, and those stats were not lowered by the enemy Int/Str/Bal.Tesq wrote:
didn't aza stated that is used the best chance not lowerd for calculate guard defense? just to tell..
So for example, if a Slayer hits your guarded friend for 1k, he only takes 500 damage and the guard damage you might get is 500. If your chance to block is 50%, that is what is used to calculate if you block or not, regardless if the Slayer had 100000000000 Strength or 100. However, if the Slayer attacked you directly, then his Str would reduce your block by a lot.
Now, if you have a debuff on you that lowers your block by 10%, then you would have a 40% chance to block that Guard damage.
That is how i understood what Aza said. If im mistaken, i apologize.
- TenTonHammer
- Posts: 3806
Re: Questions regarding Leading Shots and Dity Tricks
Jaycub wrote:Making the tactics 5% would be retarded, same problem 2h BG has. Don't nerf things to the point where they just wont be used, or there is a clear cut better alternative.
Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...
I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.
I have to agree with jaycub making 5 and 5 would more or less result in the non viablity of those tactics due to them just being a waste of 2 slots, 10 and 10 with EA requiring 2h
2h kotbs gets stronger and more viable, and the AoE, group crit chance type abilities and tactics get normalized to 10%

Re: Questions regarding Leading Shots and Dity Tricks
It's called runefang. 2h kotbs are completely viable already. I can't believe I have to argue this hard to have the single best class in the game brought back to earth a little bit.TenTonHammer wrote:Jaycub wrote:Making the tactics 5% would be retarded, same problem 2h BG has. Don't nerf things to the point where they just wont be used, or there is a clear cut better alternative.
Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...
I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.
I have to agree with jaycub making 5 and 5 would more or less result in the non viablity of those tactics due to them just being a waste of 2 slots, 10 and 10 with EA requiring 2h
2h kotbs gets stronger and more viable, and the AoE, group crit chance type abilities and tactics get normalized to 10%
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- TenTonHammer
- Posts: 3806
Re: Questions regarding Leading Shots and Dity Tricks
Runefang sure
but its like how 2H bg vs SnB bg or 2H slayer vs DW slayer
SnB kotbs is just better than 2h that its basically an inferior playstyle
Belive me i too feel that KOTBS stands above every other tank in the game but i just feel that 5 and 5 would be too harsh
but its like how 2H bg vs SnB bg or 2H slayer vs DW slayer
SnB kotbs is just better than 2h that its basically an inferior playstyle
Belive me i too feel that KOTBS stands above every other tank in the game but i just feel that 5 and 5 would be too harsh

Re: Questions regarding Leading Shots and Dity Tricks
runefang can be used with s/b as well it's not a 2h knight defining tactic at all
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
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Re: Questions regarding Leading Shots and Dity Tricks
do we really have to argue about have a 5+5 crit tactic be viable on a classes that is alredy a buff tank? all what kobs/chosen get AFTER aura is just a free buff, at least chosen have active tool to use.
It's a 10% chance to crit more for party ; half in heal and half in damages. It could also remain passive which if it's passive it's better alredy than any active tool chosen can have.
Anyway for me it's just the 10% heal crit more that it's above, (just think every healer hve a base froms erver 10% chance to crit + the kobs tactic which mean 20% chance to crit in t2) it could be simple get changed to 10% offensive crit only , as for me what is the real flaw are the stack rules and not the tactic x se which they need a small tone down.
More than that group utility tactis are too lower on the mastery for how much they are strong, they should be put on 11 point and not on 7 (at least 2/3). Which would make take 3 in t4 impossible. And 2/3 would be avaible in t3 and not in t2 where is broken in my opinion.
It's a 10% chance to crit more for party ; half in heal and half in damages. It could also remain passive which if it's passive it's better alredy than any active tool chosen can have.
Anyway for me it's just the 10% heal crit more that it's above, (just think every healer hve a base froms erver 10% chance to crit + the kobs tactic which mean 20% chance to crit in t2) it could be simple get changed to 10% offensive crit only , as for me what is the real flaw are the stack rules and not the tactic x se which they need a small tone down.
More than that group utility tactis are too lower on the mastery for how much they are strong, they should be put on 11 point and not on 7 (at least 2/3). Which would make take 3 in t4 impossible. And 2/3 would be avaible in t3 and not in t2 where is broken in my opinion.
Last edited by Tesq on Sat Jan 09, 2016 2:18 pm, edited 1 time in total.

- TenTonHammer
- Posts: 3806
Re: Questions regarding Leading Shots and Dity Tricks
So in the end we have 2 choices
EA requires a 2H
or
EA works like crippling strikes in that you need to crit to trigger it on targets
EA requires a 2H
or
EA works like crippling strikes in that you need to crit to trigger it on targets

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