Questions regarding Leading Shots and Dity Tricks

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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#271 » Fri Jan 08, 2016 8:48 pm

Tklees wrote:
Penril wrote:
Tklees wrote:Next topic the destro corporeal damage meta...
Fixed.
sorcs, chosens, doks, magus? That spirit yo.
Yes. But that's not the destro meta (unless you are talking about bomb groups).

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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#272 » Fri Jan 08, 2016 9:14 pm

Spoiler:
bloodi wrote:
Penril wrote: TL;DR: A 10% buff to crit will definitely make you crit more often... WHEN you actually hit your opponent. But you can´t crit what you can´t hit.
I am sorry but everyone knows this, this still doesnt mean ****.

You are never going to aim for anyone with that level of defenses, dps and healers are never going to get to 40%, 30 or even 20%.

This is the same as Tesq claiming that Bws were op because they have a tactic that makes their fireballs undefendable, except fireball is a situational spell that is only there to make burst windows and no one targets people who are actually able to defend any of your burst rotation.
then quote where i wrote fireball tactic is op, ake nowhere.... i said order have lots of undefitable stuff which is a lot different and also include that tactic.
@ Change encourage aim to 10% less chance to defend attack is too much, what penrl suggested about make it just like CS was more appropriate for me, make it crit to apply and remove aura requirement ,not anymore passive and cleanseable. (why should be changed to be a 10% less chance to defende? if anyway it end to be good it would still be another PASSIVE buff on a alredy buffer tank, require to crit it mean he have to spec for it).

Dirty tricks is op cos it boost heal crit, if would buff only crit chance it could remain 10% a + 20% is too much , either 10% to melee only or 5+ to both. A 5% + 5% would be balanced with wounds debuff + tooth of tzeench.

The stack issue is another matter. Which is more a system balance issue rather than a classes issue,
make tactic stack with tactic is dumb. Only the higer buff should be apply ALWAYS not be able to stack 15% crit + 20 % for a 35%. A bw have a 70% chance to crit alredy with only meccanic + buff it's just stupid.

Can auras stack? NO

so why crit buff should? this is also the same for crit chance reduction.

i just see these things as not fixed flaws in the system, all similar things were fixed/ nerf during war history and hard.
And the reason is obvious they just push for certein party/wb composition,.....less mandatory or stack things you can have and more variable will be party composition aka best nerf all to a certain degree rather than have outstanding combo or buff stuff that requrie fix to not nerf other stuff.
Penril wrote:As for guard: You don't just "eat" guard damage. You have a chance to block/parry that guard damage. So a tank that can block/parry 40% of Guard damage would now be blocking/parrying 30% (assuming the Tank`s defenses are debuffed by 10%).
didn't aza stated that is used the best chance not lowerd for calculate guard defense? just to tell..
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Jaycub
Posts: 3130

Re: Questions regarding Leading Shots and Dity Tricks

Post#273 » Sat Jan 09, 2016 1:04 am

Making the tactics 5% would be retarded, same problem 2h BG has. Don't nerf things to the point where they just wont be used, or there is a clear cut better alternative.

Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...

I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.
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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#274 » Sat Jan 09, 2016 1:10 am

Tesq wrote:
didn't aza stated that is used the best chance not lowerd for calculate guard defense? just to tell..
I understood that your current block/parry stats were used to calculate if you blocked or parried the Guard damage, and those stats were not lowered by the enemy Int/Str/Bal.

So for example, if a Slayer hits your guarded friend for 1k, he only takes 500 damage and the guard damage you might get is 500. If your chance to block is 50%, that is what is used to calculate if you block or not, regardless if the Slayer had 100000000000 Strength or 100. However, if the Slayer attacked you directly, then his Str would reduce your block by a lot.

Now, if you have a debuff on you that lowers your block by 10%, then you would have a 40% chance to block that Guard damage.

That is how i understood what Aza said. If im mistaken, i apologize.

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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#275 » Sat Jan 09, 2016 1:22 am

Jaycub wrote:Making the tactics 5% would be retarded, same problem 2h BG has. Don't nerf things to the point where they just wont be used, or there is a clear cut better alternative.

Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...

I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.

I have to agree with jaycub making 5 and 5 would more or less result in the non viablity of those tactics due to them just being a waste of 2 slots, 10 and 10 with EA requiring 2h

2h kotbs gets stronger and more viable, and the AoE, group crit chance type abilities and tactics get normalized to 10%
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Tklees
Posts: 675

Re: Questions regarding Leading Shots and Dity Tricks

Post#276 » Sat Jan 09, 2016 1:29 am

TenTonHammer wrote:
Jaycub wrote:Making the tactics 5% would be retarded, same problem 2h BG has. Don't nerf things to the point where they just wont be used, or there is a clear cut better alternative.

Making EA require 2h would be a good 1st step into balancing knight. Because then there is a real decision being made comparing the wounds debuff + 10% crit for dmg, or giving 10% crit that also includes heal crit, and of course all the benefits that s/b offers like HtL etc...

I still think the core of the problem is just the stacking mechanics for buffs/debuffs in general in this game make certain buffs like crit super potent because they are not included in auras, pots, etc... and of course how they stack. I really think if it was possible the whole system should just be revamped with a total overhaul and balance of all skills that fall under that umbrella because it is really negatively effecting a lot of aspects of the game specifically the non aura tanks and their usefulness in comparison.

I have to agree with jaycub making 5 and 5 would more or less result in the non viablity of those tactics due to them just being a waste of 2 slots, 10 and 10 with EA requiring 2h

2h kotbs gets stronger and more viable, and the AoE, group crit chance type abilities and tactics get normalized to 10%
It's called runefang. 2h kotbs are completely viable already. I can't believe I have to argue this hard to have the single best class in the game brought back to earth a little bit.
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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#277 » Sat Jan 09, 2016 1:52 am

Runefang sure

but its like how 2H bg vs SnB bg or 2H slayer vs DW slayer

SnB kotbs is just better than 2h that its basically an inferior playstyle


Belive me i too feel that KOTBS stands above every other tank in the game but i just feel that 5 and 5 would be too harsh
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Jaycub
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Re: Questions regarding Leading Shots and Dity Tricks

Post#278 » Sat Jan 09, 2016 2:00 am

runefang can be used with s/b as well it's not a 2h knight defining tactic at all
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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#279 » Sat Jan 09, 2016 2:12 pm

do we really have to argue about have a 5+5 crit tactic be viable on a classes that is alredy a buff tank? all what kobs/chosen get AFTER aura is just a free buff, at least chosen have active tool to use.
It's a 10% chance to crit more for party ; half in heal and half in damages. It could also remain passive which if it's passive it's better alredy than any active tool chosen can have.

Anyway for me it's just the 10% heal crit more that it's above, (just think every healer hve a base froms erver 10% chance to crit + the kobs tactic which mean 20% chance to crit in t2) it could be simple get changed to 10% offensive crit only , as for me what is the real flaw are the stack rules and not the tactic x se which they need a small tone down.

More than that group utility tactis are too lower on the mastery for how much they are strong, they should be put on 11 point and not on 7 (at least 2/3). Which would make take 3 in t4 impossible. And 2/3 would be avaible in t3 and not in t2 where is broken in my opinion.
Last edited by Tesq on Sat Jan 09, 2016 2:18 pm, edited 1 time in total.
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TenTonHammer
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Re: Questions regarding Leading Shots and Dity Tricks

Post#280 » Sat Jan 09, 2016 2:18 pm

So in the end we have 2 choices

EA requires a 2H

or

EA works like crippling strikes in that you need to crit to trigger it on targets
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