Re: DPS spec tank/healer Hypocrisy
Posted: Fri May 05, 2017 9:31 am
A big ass Zweihander to chop horses' heads off \m/
\m/

Warhammer Online
https://returnofreckoning.com/forum/
Ill quote myself from over a year ago:spikespiegel84 wrote:With this, I see that you have absolutely no knowledge of fencing or swordsmanship.th3gatekeeper wrote: IRL DW actually doesnt give you better chance to parry. 2H weapons specifically are used for parrying attacks and excel at that.
Do yourself a favour, keep real life issue out of a game where I can mutate my arm in a lobster claw.
Point being, giving 10% parry to DW is just stupid... it doesnt aid in your ability to parry, in fact it reduces your ability to parry against heavier blows (no leverage) and the ONLY advantage was in the area of "counter attacking" - meaning an OFFENSIVE benefit, which is why I proposed looking at some type of added crit damage, or possibly they get 10% block strikethrough or even parry strikethough! then the 2H (imo) SHOULD have the 10% increased parry for "protecting" via "moulinets(parry)" it also fits well, because 2H tanks need a better ability to protect against guard damage, so this gives some of that built in when using 2H.th3gatekeeper wrote:
Ok, so I read through the entire thread, as well as did some google search regarding other games and how they treat DW vs 2h AS WELL AS some light reading on how these two styles were ACTUALLY used in real life, and I dont have a concrete suggestion but maybe will help move this topic along....
This is according to wikipedia and a good summary of the concept of 2H fighting:
"The greater length of the weapon would also help when fighting more heavily armed opponents, since an attack can be executed with considerably more force due to the length of the weapon."
the two-handed sword was an ideal weapon for protecting the standard bearer or a breach since a Doppelsöldner armed with one could fend off many attackers by using moulinets. ( A moulinet is often composed of a parry, usually prime or seconde, moving thence into a circular cut.)
Now, DW. According again to the InterWebz:
"The use of two weapons simultaneously confers no notable advantage to the user as compared to more conventional means such as using a two-handed weapon or a one-handed weapon and a shield. "
It ALSO states: "The main advantage of using two weapons is the user can use one as a holding weapon after contact is made and use the other to attack the open area of the opponent. "
Another place "we can assume that those who have one handed training with short swords and daggers may have more skill (and flexibility). Because dual wielding will always lack the inherit strength of a large one handed weapon, dual wielders need to be much faster instead. "
As for a DW VERSUS 2H discussion:
"Consensus generally favours the single larger sword, though there are dissenting opinions (armour levels make a difference too)."
Thats 1 option. That would make super punt more reliable.Kali14 wrote:In my opinion if dual wield have +10% parry then great weapon should have -10 % to being parried and blocked.
Because you lose tons of defensive stats for not using a shield? no hold the line, no block, less armor, less defensive stats and also no abilities that require a shield (which means again less defensive stats). That would make 2h as i wrote in another post some kind of bruiser class. A tanky dps that goes in, softens the target without having the damage to finish them off, leaving the target exposed for the full dps classes.peterthepan3 wrote:Why would anyone go snb then if they could go 2h and mitigate more dmg?
Serious?peterthepan3 wrote:Why would anyone go snb then if they could go 2h and mitigate more dmg?
See, I actually advocate for HTL being non "shield" rqeuired. So it would really be... Block has higher mitigation and higher potential mitigation as well as block procs or things that require block/shield.... (dirty tricks, mixed defenses, none shall pass, spiteful slam, Can't Hit me, etc etc.... you get the point) where as 2H has ITS own "2H only" abilities..... (Rending Blade, Wall of Darting Steel, blah blah).tazdingo wrote:procs on block, htl