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Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 9:39 pm
by MrHoot
Jaycub wrote:MrHoot wrote:Is there a way to maybe configure the thing through reshade, save the presets somewhere, delete then the profile in reshade (because otherwise the models would be white) and reinsert your modified dll ?
Just create a preset in reshade, then download sildurs mod and take his binkw32.dll and overwrite the one in the warhammer folder. Then rename the d3d9.dll to sildurs_mod.dll. Just tested this and it works fine so far, lightmaps enabled and no white NPC's.
Gotcha thanks.
Well now I just gotta get a modder more talented than me to help me out with the presets
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 9:50 pm
by Telperien
Just test shaders and their values, by trial and error:)
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 9:56 pm
by MrHoot
Telperien wrote:Just test shaders and their values, by trial and error:)
It's just that a lot of them come out grey whatever the preset and the amount of options is quite daunting (and to be fair, I really do wish to play more than fiddle :p)
I am sorry to ask you this, but might you have screenshots of your presets so I could just flat out copy them, if you do not mind ? Or if anything, just tell the presets you actually modified (I'm guessing HDR and Lumasharpen but there might be more ?) and then I can go straight and fiddle with these to save some time

It would be very appreciated
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 10:11 pm
by Telperien
I hope Sildur dont mind,
this is my preset, still dont know how to implement it without reshade assistant. Please, back up your own files,in any case.
Reshade preset
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 10:26 pm
by Jaycub
Anyways thanks to sildur for figuring out how to use lightmaps w/ d3d9.dll
If you could also figure out depth buffer you would be a god :^)
Marty came out with this today:
http://reshade.me/forum/shader-presenta ... ao-with-il
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 10:42 pm
by MrHoot
Thanks a whole lot Telperien, managed to make my own setting from yours and now I have something I love
And thanks a whole lot again Sildur. Working magic so that this old-ish game sees new graphical light ^^
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 11:19 pm
by Telperien
@Jaycub,
Any idea how to turn on that MXAO using Reshade?
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 11:24 pm
by Jaycub
It requires depth buffer access which we don't have at the moment
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 11:48 pm
by Sildur
Jaycub wrote:It requires depth buffer access which we don't have at the moment
The depth of a banner,
https://i.imgur.com/Xfcgtli.png That's all I'm able to get. I could be on the right track but since the depth buffer is at least somewhat blocked in online games I can't do much.
Re: Sildur's Enhanced graphics - Working Lightmaps!
Posted: Wed Mar 23, 2016 11:56 pm
by Glorian
Grungnis golden Balls!
Just made the setting changes and activated the new Version.
Does it look great!

Thank you very much!