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Re: Nerf WH/WE into the ground
Posted: Thu Jul 09, 2026 11:38 am
by rorswar
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am
i thought it is troll post but after playing few weeks since return to the game i completely agree.
i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.
Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.
just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>
No, no, no. It’s a team game, don’t leave the WC unless you’re a team, even though for WEs it’s perfectly legit to not have to follow that rule.
/sarcasm off
Re: Nerf WH/WE into the ground
Posted: Thu Jul 09, 2026 5:10 pm
by Avanos
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am
i thought it is troll post but after playing few weeks since return to the game i completely agree.
i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.
Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.
just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>
Skill issue.
And yes - its counterable.

Re: Nerf WH/WE into the ground
Posted: Thu Jul 09, 2026 6:01 pm
by FeelFreeToDie
Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am
i thought it is troll post but after playing few weeks since return to the game i completely agree.
i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.
Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.
just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>
Skill issue.
And yes - its counterable.
i knew i could count on you :>
Re: Nerf WH/WE into the ground
Posted: Thu Jul 09, 2026 8:25 pm
by rychu097
Avanos wrote: Thu Jul 09, 2026 5:10 pm
FeelFreeToDie wrote: Thu Jul 09, 2026 9:47 am
rychu097 wrote: Thu Jul 09, 2026 9:37 am
i thought it is troll post but after playing few weeks since return to the game i completely agree.
i didnt meet in the lake any single dps WE. Everyone or almost everyone play def spec.
Who designed Witchbrew spec to work like that? You can go full deff spec with just 800+ str (str cap isnt big problem also) and melt everyone with "magic" dmg instead of phys.
WE can go full def and dont invest in any single minor or major offensive stat to have so big damge with WB.
just make WB physical damage as it should be or redesign whole class because its complete joke rn.
i predict "skill issue" and "def WE is counterable" responses :>
Skill issue.
And yes - its counterable.
Counterable by WB or 2/2/2 6 Man is enough?
Re: Nerf WH/WE into the ground
Posted: Fri Jul 10, 2026 10:49 am
by M0rw47h
Main issue is: ROR is rewarding low risk gameplay like it would be high risk.
Perfect example of that shift was giving super punts to SnB tanks without even tactic required.
Re: Nerf WH/WE into the ground
Posted: Fri Jul 10, 2026 12:01 pm
by Bozzax
@devs the no risk high reward classes needs to be addressed really should be your top prio
Balance can be better thanks
Re: Nerf WH/WE into the ground
Posted: Fri Jul 10, 2026 12:13 pm
by rorswar
Bozzax wrote: Fri Jul 10, 2026 12:01 pm
@devs the no risk high reward classes needs to be addressed really should be your top prio
Balance is pathetic atm
I agree. Class balance is the worst it's been in a long time, and it's more glaringly obvious as pop has dropped over the years, especially now during summertime.