Recent Topics

Ads

do we have a balance problem?

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Naelar
Posts: 296

Re: do we have a balance problem?

Post#261 » Thu Dec 17, 2020 3:05 am

TreefAM wrote: Thu Dec 17, 2020 2:14 am
kmark101 wrote: Thu Dec 17, 2020 2:02 am
This is a pretty nice writedown. May I add a few more things:

- Blackguard has the only armor buff in the game that stacks on top of potions. Why everyone forget about this? In the age of armor meta, with physical classes suffering, this is mega huge advantage for every destro melee with a BG guard... (and the same skill provides 45% crit reduce aka Futile Strike 5 at the same time, on demand

- IB is the only class that it's damage potential tied to it's class resource. While for BG, the class resource defines the power of effect, duration, etc.. of your skills, for the IB your class resource also defines the amount of damage you do, hence at low grudge the IB hits superweak, while the BG hits same strong at any hate level... why is such massive imbalance in a mirror class?

- Runefang. The class that was doing the less possible damage in the whole game got it's class/lore defining skill nerfed for reason noone understands, why? How Runefang was fine for 10 years and suddenly isn't?

lots of similar stuffs, always in destro favor, etc..

The BG has to go snb (which is useless since outside of that single buff the BG has hot garbage ST buffs)
And the part of the 45% crit reduce doesn't work like that, it the 45% of your chance to get crit, so the lower your chance, the worse the buff is.
BG is also by far the least played Destruction tank.

Ads
Sofong
Posts: 554

Re: do we have a balance problem?

Post#262 » Thu Dec 17, 2020 3:10 am

TreefAM wrote: Thu Dec 17, 2020 2:59 am
sighy wrote: Thu Dec 17, 2020 2:53 am Those buffs are great, for that one guy...
Oh I wish they were, but toughness/lolheal and str/willpower are absolutely useless, and after the absorb shield change, so is the little absorb.
SnB bgs pump their target with armor and use their outgoing hdebuff, and thats it (and even then they can't really go too far from their guarded target to apply it)
The only reason you would take a snb BG in your warband is because you can't find anything else.

Rapzel
Posts: 453

Re: do we have a balance problem?

Post#263 » Thu Dec 17, 2020 3:15 am

TreefAM wrote: Thu Dec 17, 2020 2:14 am
kmark101 wrote: Thu Dec 17, 2020 2:02 am
This is a pretty nice writedown. May I add a few more things:

- Blackguard has the only armor buff in the game that stacks on top of potions. Why everyone forget about this? In the age of armor meta, with physical classes suffering, this is mega huge advantage for every destro melee with a BG guard... (and the same skill provides 45% crit reduce aka Futile Strike 5 at the same time, on demand

- IB is the only class that it's damage potential tied to it's class resource. While for BG, the class resource defines the power of effect, duration, etc.. of your skills, for the IB your class resource also defines the amount of damage you do, hence at low grudge the IB hits superweak, while the BG hits same strong at any hate level... why is such massive imbalance in a mirror class?

- Runefang. The class that was doing the less possible damage in the whole game got it's class/lore defining skill nerfed for reason noone understands, why? How Runefang was fine for 10 years and suddenly isn't?

lots of similar stuffs, always in destro favor, etc..

The BG has to go snb (which is useless since outside of that single buff the BG has hot garbage ST buffs)
And the part of the 45% crit reduce doesn't work like that, it the 45% of your chance to get crit, so the lower your chance, the worse the buff is.
Destro OP, order baaahd.

The best part with the post you're quoting is this
kmark101 wrote: Thu Dec 17, 2020 2:02 am - IB is the only class that it's damage potential tied to it's class resource. While for BG, the class resource defines the power of effect, duration, etc.. of your skills
Imagine just comparing the slows, which both do the same amount of base damage, and then IB adds more for each 25 grudge he has.
"B-B-B-B-BUT ENRAGED BEATING HITS HARDER WITH 0 HATE!", surprise, all scaling abilities hit harder on IB with 75 grudge.
Oh and Rune-Etched Axe doesn't cost grudge like monstrous rend does, adds armor penetration but at the cost of a cooldown, it's like abilties have good and bad things incorporated into them? Weird huh?
The issue with IB is not the skills or the "potential dps", it's still that the Paths are poorly aligned, something BG doesn't suffer from in the same way.
IB though is currently miles a head of BG when it comes to viability in WBs and its overall tankiness, add that they have a overall better group utility I'd say it's a pretty decent career overall.
BG and KotBS are both broken in 6 man, the problem especially for KotBS is that they're so good it's difficult to play without one on Order.
If damage output was the important part on a tank, you'd see everyone play SM.

Sofong
Posts: 554

Re: do we have a balance problem?

Post#264 » Thu Dec 17, 2020 3:44 am

Sofong wrote: Thu Dec 17, 2020 3:10 am
TreefAM wrote: Thu Dec 17, 2020 2:59 am
sighy wrote: Thu Dec 17, 2020 2:53 am Those buffs are great, for that one guy...
Oh I wish they were, but toughness/lolheal and str/willpower are absolutely useless, and after the absorb shield change, so is the little absorb.
SnB bgs pump their target with armor and use their outgoing hdebuff, and thats it (and even then they can't really go too far from their guarded target to apply it)
The only reason you would take a snb BG in your warband is because you can't find anything else.
exacly this, bg will have a hard time finding city wb, just no one yet make a drama about.

Lacha
Posts: 3

Re: do we have a balance problem?

Post#265 » Thu Dec 17, 2020 6:08 am

Lots of this would be fixed with a server wipe and interest new players to join the fight. MMO's need new people to keep things interesting, sorta off topic but not really.

Sick of seeing forts thrown on purpose, ruins this game.

My 2 cents

p.s. maybe a server wipe event to test it out

TreefAM
Posts: 678

Re: do we have a balance problem?

Post#266 » Thu Dec 17, 2020 11:19 am

Lacha wrote: Thu Dec 17, 2020 6:08 am Lots of this would be fixed with a server wipe and interest new players to join the fight. MMO's need new people to keep things interesting, sorta off topic but not really.

Sick of seeing forts thrown on purpose, ruins this game.

My 2 cents

p.s. maybe a server wipe event to test it out
A server wipe won't stop people from throwing forts though :D

emiliorv
Posts: 1341

Re: do we have a balance problem?

Post#267 » Thu Dec 17, 2020 11:25 am

Reward for throw fort (and go city) >>> reward for defend fort

Ppl will keep throwing forts while keep getting better rewards for doing...

User avatar
Jinxypie
Posts: 328

Re: do we have a balance problem?

Post#268 » Thu Dec 17, 2020 11:51 am

7 cities as data pool for nerf destro call? Really?
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

Ads
Sundowner
Posts: 468

Re: do we have a balance problem?

Post#269 » Thu Dec 17, 2020 11:55 am

Jinxypie wrote: Thu Dec 17, 2020 11:51 am 7 cities as data pool for nerf destro call? Really?
7 cities is not a data pool, it's just showcase of city balance. for data pool you can refer to history of city sieges and 70-80% winrate of destro except little time period when destro guilds went to order and played slayer dominated wbs. Also please do not say that we should play slayers to win, we want balanced classes for city, not 3 overtuned classes.

emiliorv
Posts: 1341

Re: do we have a balance problem?

Post#270 » Thu Dec 17, 2020 12:30 pm

Will be really interesting to know the data of how the ppl queue for cities...i wonder if its saved anywere on the server

Who is online

Users browsing this forum: No registered users and 4 guests