Omegus wrote: Thu Jul 23, 2020 10:39 pm
Honestly, I don't think that every class should have a spot in the city meta otherwise it's not really a meta. Much like not every class has a spot in the 6v6 meta, or the PVE dungeon speed runnng meta (all 12 of you trying that), the best for locking down anything visible outside a keep (hi Engis and Magus players), the solo roaming meta. That doesn't mean you can't play those modes, just that you won't be the best at it. The current complaining is partially fueled by the fact that cities are the only place currently to get warlord and sovereign-level gear. Prior to city the top gear (in terms of item level, I know BIS varied from class to class) was Bloodlord and Invader, one of which is PVE and one is ORVR. The tier below is Oppressor (scens) / Vanq (orvr) and Sentinel (PVE) a bit behind it. Since cities we've had the 2 ranked scenario sets added which I believe are at Invader level, and then 2 sets higher than these (Warlord and Sov) which can only be *realistically* got from city sieges. ORVR royal crests as a bonus are nice.
I think there's a way to give everyone a "niche" in the city meta, without necessarily making it "everyone can fulfill every single role". For instance, being a decent "1 of pick" is enough a niche. If morale was important for instance, and the SW morale drain value was a lil higher, I could see them having a specific role in city wbs that they currently really don't.
The chance that we're going to see Engineers and SWs replacing BWs for the same spot in city wbs is certainly a pipe dream though. There will always be a meta, but there should be a way to make sure that every class in viable "in some comp", and honestly most "kind of" are. To your point on AMs and Shamans, they do have a niche.
I personally think the biggest outliers are clearly the WH/WE/SW at this moment. ASW can see some play, as can WE/WH, but they seem to not fit nicely into the cities whatsoever except on those ST assist train comps, which maybe is enough, idk. Maybe you're right, and we just haven't explored the meta enough to really understand what's possible. We are seeing some good Order groups run the ST train (Montauge running the ASW/WH comes to mind).
It also kind comes down to how this game was designed, realistically, every archetype has a "primary" class that's generally always been "the most useful".
For Healers: It's been the WP/DOK since the initial book/chalice changes.
For Tanks: It's been the KOTBS/Chosen since forever.
For MDPS: It's usually been Slayers/Choppas but Marauders/WL got enough buffs to compete.
For RDPS: It's always been Sorcs/BWs.
These are the classes that have always filled the "primary role" the best. Almost every other class in this game gets compared against these baseline classes for a spot in any comp/group. Just a legacy design issue of how the game was balanced in the first place. You don't bring a Magus/Engineer because they are going to kill like a BW/Sorc, you don't bring a Zealot/RP because they can easily outheal DoKs/WPs, they are already "niche" picks that bring something unique to the table.
You are 100% right though, this issue is really a currency/end game issue and if the city wasn't the only viable method to get "BIS gear" it wouldn't matter what the meta was or who is best.