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Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 6:44 pm
by Buran
1. The members of Invasion come to RoR because we love mass PvP very much, like on official server. And i know many different people from different guilds who are feeling the same.
2. I think we do not need the safe spaces from burst dps and for burst dps of zerg or of 1 (any) party(s)!
3. The neaxt problem is nerf dps, because u can not control each people in a RvR zone. U can not do this at the defending/attaking Keep. And u dps is nerf. The next problems are guards, it is nerf AOE dps, when tank is near... You break the AOE.
4. Splitting zerg means that guilds and WBs not need for people. This is breaking the community, the communication between people and the relationship between alliances.
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 7:16 pm
by Aurandilaz
Okay question; basoc Slice/razor strike with tactic hits target +2 other peoples; but in the OP it says it should now ignore the target limit? So does it hit more than 3 players now?
Would a WE be able to hit +10 people with Slice+Tactic, and would the damage done get even higher with more targets hit, not to mention Flanking buff from positiong and possible Taste of Blood damage? With +50% higher crit, how high could it go?
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 7:18 pm
by blaqwar
Different question; are the efforts in fixing the jewelry career restrictions completed? I want to know if reporting jewelry that feels like should have a restriction but doesn't have one has any point.
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 7:21 pm
by Luth
blaqwar wrote:Different question; are the efforts in fixing the jewelry career restrictions completed?
Not yet, there will be likely a hotfix/patch soon™.
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 7:22 pm
by Telperien
Aurandilaz wrote:Okay question; basoc Slice/razor strike with tactic hits target +2 other peoples; but in the OP it says it should now ignore the target limit? So does it hit more than 3 players now?
Would a WE be able to hit +10 people with Slice+Tactic, and would the damage done get even higher with more targets hit, not to mention Flanking buff from positiong and possible Taste of Blood damage? With +50% higher crit, how high could it go?
Technically yes:) Slice with tactic can hit unlimited amount of enemies w/in 25ft. Bonus will apply on every 7+ enemy (15%) up to max 48 times. Rest mentioned abiilities in patch notes works the same. Every other AOE ability (all cones, area, around caster) will hit max 9 targets. min for buff 7+
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 7:32 pm
by wargrimnir
blaqwar wrote:Different question; are the efforts in fixing the jewelry career restrictions completed? I want to know if reporting jewelry that feels like should have a restriction but doesn't have one has any point.
Nope, need to do Enervating/Precursor, and a bunch of the T1 gear that currently has racial locks.
The broken stuff currently has already been fixed. Unified codes make it way easier to get a good look at things.
Then back pieces are next.
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 8:02 pm
by Razielhell
Gotta love wargrimnir
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 9:55 pm
by Arteker616
First and foremost . introduction, today in dragonwake . close to memory bo. single lonely choppa . i lasted roughly 3 secs and half killed myself because i had hurtin time activate. no party no guard . flank attack into a wb . scored 2 kills .
first. im not even speced into wrecka path , thats pure raw dmg while using my current multy purpose build in a 40 56 choppa .
conclussion on my behalf . this patch is kinda insane it give small party the ability to seriously screw a wb in open field garanted they manage to do a flank attack agaisnt a wb in the move or open with a serius level of lethality . but it depend on wb battle awarenes.
in my case was a sw caatz who scored my killshot .
sorry for my english and i hope i not end with a warning if these pics are a issue i will delete the post
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 10:02 pm
by Luth
Hurtin' Time triggers on every hit of an AoE
viewtopic.php?f=52&t=8768
Just deactivate it.
Re: Patch Notes 31/1/2017
Posted: Wed Feb 01, 2017 10:04 pm
by Arteker616
i know it, what im trying to say is i did not even worked the dmg or nothing i was just doing my normal stuff when i saw a chance to test the new patch. and i went for it . even when i knew i was going to end dead.