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Nerfed Buttons

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Danielle
Posts: 206

Re: Nerfed Buttons

Post#261 » Fri Aug 19, 2016 10:06 am

A human is fast enough to react in 0.1s. At least some humans are capable of doing it (very very few). However, NB as Azrael said has a reaction time of 0s, and everyone will ocasionally make mistakes with immunities - a thing called human error, that is very natural and belongs to every competitive game. Using NB to avoid situations with human error is a simple case of botting for competitive advantage. Not to mention that apart from being able to perform conditional checks, NB also checks your cd's and skips the skills that are on cd removing another aspect from the game, unlike sequence builder which just gets you stuck on that skill. Players in every single game with spells have to keep and eye on their CDs. Except for the NB players of course. It simplifies an already simple game, and it's a botting addon plain and simple.
Spoiler:
Raging Slayer overextender and Healbot of Deep and Dry and Dark Omen
All my Order characters
All my Destro characters
Yes, you are welcome to this hitlist. I REALLY enjoy being chased across a whole zone.

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roadkillrobin
Posts: 2773

Re: Nerfed Buttons

Post#262 » Fri Aug 19, 2016 10:11 am

Panzerkasper wrote:
Spoiler:
roadkillrobin wrote:
Azarael wrote:'t. If your goal is to teach people to TYPE better the

I'm getting tired of having to repeat myself.

It makes decisions for the player.

It can be configured to make a selection between one or more alternatives.

That is what we call "making a decision".

That these alternatives are specified by the player in advance does not invalidate that NB is capable of making a decision.

It reacts faster than the player can because it is capable of instantly reading the game state at the time the button is pressed.

If, without NB, I move to apply a CC and the enemy receives one of the many immunities to it during the time between my intention to apply it and my actual application of the skill, it is almost certain that I will blow the skill into his immunity - I am relied upon to correctly spot the relevant immunity and react by not activating the skill.

If, with NB, I do the same, NB will block the skill, regardless of whether I spot the immunity or whether I even have my UI configured to prioritize those immunities at all.

That is a zero ms reaction time.

Stop pretending to be incapable of understanding basic English to attempt to make a point.

It is not going to work.

The principle here is very simple. Addons which display information in a different fashion should be permitted. Addons which remove any element of the player's interaction or decision-making process within the game should not. The moment any addon removes your need to make any kind of decision or reaction in real-time is the moment it starts playing the game for you and the moment that it should be banned.
And we're dissagreeing with you. I hate to repeat myself aswell. But making a sugestion for the player wich skill he should use isn't the same as making the sugestion and preforming it. That is making a descision for the player.
NB is making a descision for the addon itself without a action its still just a sugestion. I got problem with the reaction time argument aswell. Theres a GCD in this game wich is far longer then the reaction time of moast players.
What an argument!
So you are saying the addon makes a "suggestion" to the player, the player stops for a second, thinks about it and presses another button because the "suggestion" of the addon was "too good"? Are you serious?
It makes decisions for the player, because it is configured to bringt the right option at the right time.

The GCD is 1 second what is the reaction time of a normal human beeing and some things happen between GCD. An Immunity can pop up at 0.9 sec of you gcd and you tell me a human is fast enough to decide in 0.1 sec to not press the button for a knockdown?[/quote]

No you interupt a sequence coz you got a better situatonal option on another key. Its imposssible to make a chain that works for all situations. Thats why you make chains that are 2-3 abillties long.

I don't quit get what you mean about your counter argument about reaction time but GCD is longer then 1 sec.
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Morbidmind
Posts: 71

Re: Nerfed Buttons

Post#263 » Fri Aug 19, 2016 10:12 am

Thank you for the sensible posts. This thread has gone from amusing to frustrating with the apparent lack of understanding for the English language.

*Edit* The carnival never ends!

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Danielle
Posts: 206

Re: Nerfed Buttons

Post#264 » Fri Aug 19, 2016 10:21 am

No you interupt a sequence coz you got a better situatonal option on another key. Its imposssible to make a chain that works for all situations. Thats why you make chains that are 2-3 abillties long.

I don't quit get what you mean about your counter argument about reaction time but GCD is longer then 1 sec.
So what about when someone else than you uses a CC meaning you do not have a GCD? Do you know that can happen or are you being ignorant on purpose? Do you realize that in such a situation the reaction time can be anything down to 0.0000000000000000001s?

Players are not permanently on a GCD, whether that's due to enemy CC, enemy movement or lack of AP/other mechanics to use skills, there will be plenty of situations in the game where an enemy has an immunity and you have no GCD. Meaning yes, you will not have the GCD extra of reaction time as you are pretending everyone has every time.
Spoiler:
Raging Slayer overextender and Healbot of Deep and Dry and Dark Omen
All my Order characters
All my Destro characters
Yes, you are welcome to this hitlist. I REALLY enjoy being chased across a whole zone.

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roadkillrobin
Posts: 2773

Re: Nerfed Buttons

Post#265 » Fri Aug 19, 2016 10:37 am

No it can't coz it takes server longer then that to update. Then addons takes even longer to update. And if your in the middle of casting a spell when immunity shows up you can't cancel it anyway nomather if you use NB or not.
I dont think everything about NB is good either. I think some of the conditionals are way to good when you got spells that does more damage based on conditionals. My main concern is the HP% checks and able to determine the direction the player is phasing. But when I use my own arguments of whats good about it and bad about it the good side win purly coz it lets impared people enjoy the game even on a semi competative lvl without throwing skilled players under the buss.
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PartizanRUS
Posts: 612

Re: Nerfed Buttons

Post#266 » Fri Aug 19, 2016 10:37 am

Penril wrote:
PartizanRUS wrote: 2: Nobody cares about your "mystery friend" with Reumatism. Make him good AHK script and let him do PVE. You are not supposed to play pvp game with few buttons, thats plain stupid. If you can't play PvP game with lowest skill demand then simply uninstall.
Unless your source is God, this is simply ridiculous. I could name several PvP games that use way less buttons than WAR, require way more skill, and are way more popular and succesful.

Sure, most are probably MOBAs and FPS. But there are some MMOs as well, like Guild Wars 2 and WoW. Yes, in WoW you can have a ton of skills, but you can use cast sequence macros there (totally allowed). And love them or hate them, those games are still around and kicking with millions of players. WoW even has huge Arena tournaments (not sure about GW2).

Don't want to derail the thread. But this post just irritated me... sorry everyone for the derail.

edit: It just hit me. I was gonna say something like "maybe if we could have cast sequence macros in WAR and delete NB forever", but I immediately realized that many people would ask for that to be banned as well.
In WHO context if you can't manage 10-20 buttons why do even play pvp. Go play wow then. You can play it and win with /cast random.
How many times we need to repeat that point is not about macros, to ignorant tools. NB is pressing buttons for you, with NB player is like bot. This macros bullshit is getting spewed almost every damn time when NB is bashed.
roadkillrobin wrote:And we're dissagreeing with you. I hate to repeat myself aswell.
I see you just repeating your bs and avoiding answers for it.
Last edited by PartizanRUS on Fri Aug 19, 2016 1:48 pm, edited 1 time in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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roadkillrobin
Posts: 2773

Re: Nerfed Buttons

Post#267 » Fri Aug 19, 2016 11:06 am

I don't need to argue against you Partizan. You take care of that yourself. Hence why im not responding to your points.
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Yaliskah
Former Staff
Posts: 1986

Re: Nerfed Buttons

Post#268 » Fri Aug 19, 2016 11:46 am

wowowowo.. 27 pages repeating the same thing :).

Here is more or less the Staff vision about NB (and please don't comment, all has been already said).

Actually NB is a problem because his alibility to program CONDITIONS (which delegate after some easy programing work, a big part of the job). There is no real problem about the sequence possibility.

Actually we are unable to "break" or ban this addon to avoid the CONDITIONAL ability. This could break more than NB which isn't the point.

For those who doesn't know NB and doesn't want to read 27 pages or haven't understood :

More personnaly : I use NB (to heal my target with a sequence (1 1 1 1 instead of 1 2 3 4) and res it (CONDITIONAL) if it is dead with the same button, and i totally understand the point underlined by anti-NB ppls. If i must defend my position about this, i just can say i use a confortable sit to play, and i like a confortable game space. Obviously i havent 40 fingers and playing with numeric keyboard is a max to keep the gameplay pleasant.

With some time i could do much worse like conditioning my buffs depending targets and situations, or for my MDPS character to adapt fight style depending the target, his health, his position, his buffs etcetc... Programing this takes time, has to be tested but when you have find the perfect conditional sequence, well, the hardest his to select a target... ...my killing ratio speaks for myself NB or not, i'm a poor player... :p


Most (all?) of us agreed that a bind a cast sequence isn't a problem, and most of us agreed that using conditional maybe give a clear advantage in the game.

So i don't understand why 27 pages are needed to say that :).

!!!!!!!!!!!!!! Troll incoming. !!!!!!!!!!!!!!!!!

NB doesn't lock areas, NB doesn't take BOs or Keeps.

More than 27 pages for an addon we actually can't modify/ban, i would be glad to see a post where you guys discuss about actual ORvR and see how, on your player side you could try to make it better than it is actually, cause yes, we need time and tests to improve it. If you don't help us to "create" an enjoyable enviromnent (for yourself, meaning factions) with actual state, it will be painfull for everybody.

Half of the game is in your hand, and most of you are able to change the game "inside".

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Foofighter
Posts: 46

Re: Nerfed Buttons

Post#269 » Fri Aug 19, 2016 12:50 pm

when i talk in a forum like this i swear that my depression gets worse everytime, but let me just say this, and i garantee you i have no personal problem with anyone that has posted in here, althou some of you obviously just want to laugh as the world burns XD.


so NB is not fair because it can be used in an unfair way even if some only use it for comfort ( lol you mean laziness right ) it makes many of the points of the people defending nb ignorant and outright dismmisive that other people want to play a fair game without having to complain. Do think people enjoy coming to the forums seeing these borderline ignorant and selfish behavior and try to explain that just because you dont use it to do something wrong that others wont ( and do) so the point of these 27 pages are more of release of frustration at the people who in their obliviousness continue to make this game a worse place to enjoy and to be true break my heart a bit to see so many of you willing to throw people under the bus just because its a **** game.

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Akalukz
Posts: 1825

Re: Nerfed Buttons

Post#270 » Fri Aug 19, 2016 12:54 pm

Thanks Yalilskah!
-= Agony =-

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