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[DEVELOPER PREVIEW] Armor Set Redesigns

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Genisaurus
Former Staff
Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#261 » Sun Jan 17, 2016 7:49 pm

Dharchaon wrote:Did I miss something, or got the new implemented gear "no" set-bonuses at all?
Thought they would, for closing the gap in some cases.

Sorry for not reading the whole sites 4 - 26 :D
Item set bonuses for almost every set are not displayed at the vendor, for reasons we're not sure of. If you mean that set pieces you have purchased show no bonuses, let me know ASAP.

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Banjomissen
Posts: 140

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#262 » Sun Jan 17, 2016 7:52 pm

Saw the IB helm (duelist) and it looks awsome! Anyone have screens of the armor sets?

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Genisaurus
Former Staff
Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#263 » Mon Jan 18, 2016 4:35 am

Banjomissen wrote:Saw the IB helm (duelist) and it looks awsome! Anyone have screens of the armor sets?
For those curious, here are images of the new Duelist set. Thanks to RyanMakara for making these sets look as unique as possible given the restrictions we have!

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#264 » Mon Jan 18, 2016 6:26 am

Put that link into the opening post, add it to the server feature list and close thread, in my opinion :3
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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ex-Greenfire/Invasion RvR leader
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SpacestarKid
Posts: 134

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#265 » Mon Jan 18, 2016 7:52 am

Everything new is bad and affecting balance. WAR should be as it was on live.
But thank you for your work, anyway.
Shogun, Zama, Mashka, Antifreeze, Alcotester

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#266 » Mon Jan 18, 2016 7:55 am

SpacestarKid wrote:Everything new is bad and affecting balance. WAR should be as it was on live.
It won't be just like live, but we all could hope that our posts with reasoning and a biased opinion or two might sway and guide the devs to carefully make it as "live'ish" as possible ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Jaycub
Posts: 3130

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#267 » Mon Jan 18, 2016 8:05 am

SpacestarKid wrote:Everything new is bad and affecting balance. WAR should be as it was on live.
But thank you for your work, anyway.
Online games need to evolve and constantly change up the meta or they get stagnant. I love this game but if all I am going to get is more of the same I don't see the point honestly.

Look at any mega successful online/competitive game atm and you will see they get several major patches a year that usually completely change the meta game. Things are never perfect, and people can look back on older patches and say those were better, and they could be right... but no one want's to stay in the same meta forever.
<Lords of the Locker Room> <Old School>

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#268 » Mon Jan 18, 2016 8:20 am

Spoiler:
Jaycub wrote:
SpacestarKid wrote:Everything new is bad and affecting balance. WAR should be as it was on live.
But thank you for your work, anyway.
Online games need to evolve and constantly change up the meta or they get stagnant. I love this game but if all I am going to get is more of the same I don't see the point honestly.

Look at any mega successful online/competitive game atm and you will see they get several major patches a year that usually completely change the meta game. Things are never perfect, and people can look back on older patches and say those were better, and they could be right... but no one want's to stay in the same meta forever.
Quite the opposite, the games should stick to their core values, especially RPGs, that were in most cases very thought through and not just pander to the oncoming masses with their "change iz goot, equality far all, muh meta balance, customer always right and knows best, be progressive'n'sheeet or I LEAVE".
I'm not saying that the games should not get any updates at all and fix some of the most ridiculous flaws, but more often than not its not the so proposed fight against the "stagnation", but ever going degradation of the core features and values that made said games great in the first place, essentially obliterating online-RPGs in the recent years.
In my opinion a so called "meta-shake up" did more bad than good for them, unlike the other genres.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Shanell
Posts: 279

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#269 » Mon Jan 18, 2016 8:32 am

Everything is great, but why painting it in ANY color? I need to spend ton of gold now on chaos black dye.
BG Kecis | Magus Zechariah | Chosen Kastul
Image

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SpacestarKid
Posts: 134

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#270 » Mon Jan 18, 2016 8:47 am

Genisaurus, is it possible to implement selling back for medallions or emblems, to the same vendor ofc? I just bought a thing I don't need, just to see set bonuses, I could spend emblems for a weapon instead.
Shogun, Zama, Mashka, Antifreeze, Alcotester

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