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Re: Nerfed buttons
Posted: Thu Sep 15, 2016 4:58 pm
by Luicetarro
Vigfuss wrote:dontcomplainx wrote:Any news about removing NB from the game?
I think they want to break it, and also provide some alternative without the conditional stuff? Thought I read that somewhere. Not an easy task I'm sure.
From the Dev-Diary:
Many passionate discussion about NB have popped few weeks ago. We all agree that conditional is a big advantage for those who know how to use it. We actually can't do anything to "break" this part of NB without breaking many other ADDONS. For NB users, an alternative will be suggested when we will "break" it safely.
Other news, We are trying to make State of Realm working to bring you a better lisibility of RvR state. This may take some time, but we have good hope

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Re: Nerfed buttons
Posted: Thu Sep 15, 2016 4:58 pm
by saupreusse
Vigfuss wrote:dontcomplainx wrote:Any news about removing NB from the game?
I think they want to break it, and also provide some alternative without the conditional stuff? Thought I read that somewhere. Not an easy task I'm sure.
Yes thats basically it!
Re: Nerfed buttons
Posted: Wed Oct 26, 2016 5:26 pm
by rogg
can anyone tell me what condition for BW's combustion? is it Debuff?
Re: Nerfed buttons
Posted: Wed Oct 26, 2016 5:27 pm
by Penril
Careermechanic (or something like that).
Re: Nerfed buttons
Posted: Thu Oct 27, 2016 12:15 pm
by rogg
Penril wrote:Careermechanic (or something like that).
Nice, setup for CareerMechanic 95; +/ Looking great now. Tnx bud

Re: Nerfed buttons
Posted: Mon Nov 07, 2016 3:38 pm
by Simmox
lot of pages to read through ,so i may have missed it...............
how does one stop the UI from opening accidentally?
i tend to right click on skills on occasions and opens the UI annoyingly
anyone know of a way to disable the right click open,or lock the UI?
Re: Nerfed buttons
Posted: Wed Nov 16, 2016 7:47 pm
by magicspin
This is a useful mod for classes that have a gorillion skills.
However a mod that lets you cast certain rotations would be equally useful. I seem to remember this one no longer working properly towards the end of the game's life cycle, both a good and a sad thing.
I think what you should really ask yourself is, does a tab targeting game based around gear really require skill? Beyond the usual of not over-extending and isolating yourself, that is.
Re: Nerfed buttons
Posted: Wed Nov 16, 2016 8:12 pm
by Ninepaces
yes
Re: Nerfed buttons
Posted: Thu Nov 17, 2016 9:11 am
by saupreusse
when NB is gone you will prolly get a macroing addon that meets staff conditions, so dont worry about classes with lots of skills.
Re: Nerfed buttons
Posted: Mon Nov 21, 2016 2:12 pm
by Thayli
I have not read the entire thread, so maybe this was mentioned before.
Correct me if I'm wrong, but it seems that it has been pretty much established that Nerfed Buttons *will* get removed or disabled at some point, and that we will receive a viable alternative for skill rotations with the decisionmaking still firmly in the player's hands.
I use NB for rotations and rotations only. I don't like it when things are decided for me and I honestly quite like the skill ceiling. However, I still have to use conditions to have skills without cooldowns rotate properly. So, in the case of a spammable DoT, I will have that skill check if the DoT is already applied to the target. If it is, it rotates to the next ability. If this cannot be done, it would be impossible to make rotations that have skills without cooldowns in it.
When NB finally gets changed, I hope this will be taken into account.