[PTS] Patch Notes 28/02/2025

Discuss the development of the server, emulator, and related services.
Get the latest updates on new features and upcoming changes to Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
Nelly74
Posts: 74

Re: [PTS] Patch Notes 28/02/2025

Post#251 » Mon Mar 10, 2025 7:02 pm

Fenris78 wrote: Mon Mar 10, 2025 7:44 am
Drakarianprince wrote: Mon Mar 10, 2025 12:44 am Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.
If any player loss it will certainly be people playing Healer RP/Zeal since they loss tactic procs with these changes wich is a big hit on their sustained protection and healing capacities.

On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...

When I see posts saying you can get hits for 3k and more for group heal, and even more on ONE damaging skill from DPS healer, I'm VERY, very concerned about what other severe imbalances they are creating right now.

Hope these kinnd of numbers wont become a reality and everyone came back to their right mind before that.
Thanks!!! I was starting to think I was the only one seeing the absurdity of DPS Shamans and DPS Archmages. If the game is balanced around group meta and not solo play, then why are there classes that perform so well in solo? Can someone explain that to me?

I was hoping my Shaman would be toned down a bit to make it interesting again, but now it's even stronger than before... I just don’t get it. I don’t play much solo, but using ridiculously overpowered classes for it? I really don’t see the point (unless it’s just to boost your ego and think you're good, maybe?).

Ads
Farrul
Posts: 608

Re: [PTS] Patch Notes 28/02/2025

Post#252 » Tue Mar 11, 2025 6:08 am

Nelly74 wrote: Mon Mar 10, 2025 7:02 pmThanks!!! I was starting to think I was the only one seeing the absurdity of DPS Shamans and DPS Archmages. If the game is balanced around group meta and not solo play, then why are there classes that perform so well in solo? Can someone explain that to me?

I was hoping my Shaman would be toned down a bit to make it interesting again, but now it's even stronger than before... I just don’t get it. I don’t play much solo, but using ridiculously overpowered classes for it? I really don’t see the point (unless it’s just to boost your ego and think you're good, maybe?).
About buffing these classes that were already overperforming in terms of roaming tells me the devs were only concernced with overhauling the mechanic, not considering how OP it is in different contexts at all( this is what i want to believe and tell myself, to keep my sanity ;) ).

Now that the mechanic has been overhauled it would be a reasonable thing to nerf the base damage of these dots by a fair amount, anything less tells me roaming balance in this game is completely neglected, unfortunately.

P.S. I think it is funny players claim shaman is popular for other reasons, the class has been overtuned for years hence the server is swarmed with dps dot shamans, AM also but the aesthetics of a robe will keep their numbers more in check.

User avatar
yoluigi
Posts: 493

Re: [PTS] Patch Notes 28/02/2025

Post#253 » Tue Mar 11, 2025 7:30 pm

Dang cant wait to release it soo we can test stuff for real in scenarios etc.

JohnnyWayne
Posts: 266

Re: [PTS] Patch Notes 28/02/2025

Post#254 » Tue Mar 11, 2025 11:53 pm

Sinisterror wrote: Mon Mar 10, 2025 12:31 pm
JohnnyWayne wrote: Mon Mar 10, 2025 11:27 am
Fenris78 wrote: Mon Mar 10, 2025 7:44 am On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...
Those are not dps, but hybrids. I still wish to see proper dps speccs that take away most of the classes healing capabilities through tactics that turn them in to a real bo... dps.
Exactly. What you call Hybrids means Melee Healing/Life Tapping. They are not supposed to lose all their healing, in any spec espesially MELEE HEALERS. If you make them "true dps" and make em lose all healing you dont understand that healer archetype marketed as melee healer is never supposed to be true dps and never supposed to lose all healing. This is not that complicated but you are trying to delete these specs from existence. Then they become homogenized/mirrored even more and we lose yet another layer of this game.
Wrong. Shield specc is life tapping. 2h WP / dw dok are not. AM / Shaman has life tapping options. But if you build around a specific tactic that increases the damage to the level of a DPS, you should lose most of your healing capabilities. That does not mean life tapping has to go, it should just not be viable anymore in a full dps specc. In fact I try to give more valid options: Heal, hybrid (with reduced healing), actual dps (with no /next to no healing). Try and think outside the box a little.

User avatar
Sinisterror
Posts: 1101

Re: [PTS] Patch Notes 28/02/2025

Post#255 » Thu Mar 13, 2025 6:51 pm

Benediction giving 35% increased on next casted heal while having low dmg and useless heal while divine mend needs Tome to use now? So its literally useless for dps/shield WP Benediction new ability. Yes it can be powerful to buff someone else's direct heal by 35% but having 13pts skills that has no use for you at all is not good design imo. and now Sigmars radiance is Shield or Tome and youve created Sigmars Will a new version of Melee Grp Heal but its better, but costs RF and is shield only...

Shield has 2 grp melee heals now and still you are leaving dps wp/dok without one? Also buffing Shield Wp healing Divine assault healing over 3k might be a bit much when that tactic also gives 50% higher base heal on every melee heal + 30% lifetap Divine assault
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Illuminati
Posts: 287

Re: [PTS] Patch Notes 28/02/2025

Post#256 » Thu Mar 13, 2025 7:39 pm

I have an 80+ DoK and enjoy shield but fundamentally, its creation will always conflict with what is best for the DPS version of the class.

If they wanted to simplify the problem,

Heal Spec: Med Armor - low mobility - highest AOE heal potential, low ST heal potential
DPS Spec: Med Armor - med mobility - highest ST heal potential, low AOE heal potential
Shield Spec: Heavy Armor value - low mobility - medium AOE heal potential, medium ST heal potential

Could even make each more fun to play with a single tactic unique to each version: (quick examples)
Heal Spec Tactic: Auto detaunt.
DPS Spec Tactic: All your damage is Spirit.
Shield Spec: While guarded, you are immune to all crowd control.

Anyway, good luck with balancing the release. I am grateful that Willpower will have meaning, but lets face it, most healers will stay 'defensive' and just heal like crap, reducing the TTK even more.
————————————————
Chosen

User avatar
Parallels66
Posts: 77

Re: [PTS] Patch Notes 28/02/2025

Post#257 » Fri Mar 14, 2025 7:03 pm

So, from putting id say 7-10+ hours in PTR trying different combos and such for Heal shaman. I think the patch is an absolute downgrade in terms of quality and enjoyability from a healing shaman standpoint. i will elaborate points below:

Survivability/Healing : with the new changes to willpower scaling/base healing, the healing im doing on PTR compared to live is a MASSIVE downgrade, my "do somethin useful" is ticking for about 200-300 less per tick, gorkll fix it doing a lot less, whazt behind you being nerfed 5% which is a fine change overall imo, losing shrug it off on self, the tactic for increased healing and more healing when below 40% is a masssssive nerf to overall surviability currently to try and counter play the 75% heal debuffs, and with how good the 8 set sov ability is, or well its warband value as you dont need to run it in smaller groups etc, my healing bonus on live is 184.2, you need to hit 200 healing bonus on PTR to equal the same healing you're getting on live. so you are going to need to be dropping a massive amounts of wounds/armor next patch just to feel the same in terms of healing as currently live,so From a survivability, you're losing shrug it off+tactic on self,losing how good your heals are unless you drop massive amounts of armor/wounds so you're a lot squishier when WH can ignore armor or WL mega armor debuffing you or slayers heal debuffing you etc any dps is going to pressure you to the point you have to spam heal yourself and no one else. Shaman is going to feel absolutely paper with no compensation next patch, and before anyone comments about the new "big heal" it heals for 800 on a 10second cooldown, its absolutely useless, i genuinely do not see the reasoning to demolish heal shaman this hard when there is already a healer shortage overall. there is 0 benefit/positives for healer shaman with these currently PTR notes. Fury of the green is also doing about 60% less healing on PTR compared to live which is an absolute insane nerf, With the new lower base healing/willpower scaling, if these notes go live, i think you will genuinely see a MASSIVE amount of shamans running a hybrid mastery build to get fotg and do somethin useful in full dps gear to do big damage, big fotg healing and in terms of healing, the difference between hots of full dps shaman and full sov heal shaman isnt massive anymore due to new scaling etc.

I think to fix these issues you need to revert the base heal changes and willpower changes to live versions. i understand wanting to make willpower more valueable but with how damage heavy the currently meta is, you have to survive as a healer from all the massive amounts of high damage AoE in warband play if not you're going to instantly flop over and then not be able to heal anyone cos you're spamming to keep yourself alive. atm on live, wb vs wb, if you're are pressuring the backline, you can just wipe healers with decent ease. Healers are already rare in MMO and these changes are going to make it massively worse imo.

I also beleive you need to revert the changes to Shrug it off+tactic for it, Currently its such a good tool to try keep a single person alive if you have the tactic slotted, it also have value in counterplay and adds a skill element when you get hit by that huge 75% heal debuff from WH or getting massive damage from WL/pet if you have to use it selfishly over using it on a choppa/tank/mara etc

Mechanic: The AM/Shaman mechanic getting changed due to the live version being fire and forget is a fair enough reason, but as a healer shaman POV, the new mechanic has not changed in the slightest in terms of fight and forget, you're constantly swapping targets using gorkkll fix it, ey quit bleedin, do somethin useles, fotg, AoE heal etc, so ive found you just float in the 1-3 stack range and VERY VERY rarely hit 5 stacks. in genuine warband play i dont think you will ever hit 5 stacks if you are healing effeciently and effectively meaning the new mechanic doesn't change gameplay in the slightest for 99% of the time. For dps shaman though who is constantly multi dotting and occasionally doing a cast, its very easy to hit 5 stacks and pump and dump the new mechanic.

The only way i can see this being fixed for healer shaman is if you make gorkll fix it be a HoT mechanic stack instead but then youd be hitting 5 stacks nonstop or make the tactic for ey quit bleedin hitting multiple targets give multiple stacks of HoT mechanic stack so you can actively take a tactic to pump and dump the new mechanic if you wanted.

Overall i think the new mechanic from a heal shaman PoV isnt very well thoughtout for genuine gameplay, and little to no interaction in warband play.

my overall thoughts for the PTR patch so far from a healing shaman point of view is that they're straight up terrible. there is next to 0 positives i could list in regards to changes that i think "oh yeah thats interesting and could be good" its just all a massive MASSIVE net nerf with 0 compensation. Healers are already rare, this patch will make it excessively worse due to how good it is for dps shamans/AMs.

Thank you for reading.
Skargraive the Chosen - [Unreal]

User avatar
Keula
Posts: 131

Re: [PTS] Patch Notes 28/02/2025

Post#258 » Sat Mar 15, 2025 1:06 am

Parallels66 wrote: Fri Mar 14, 2025 7:03 pm Survivability/Healing : with the new changes to willpower scaling/base healing, the healing im doing on PTR compared to live is a MASSIVE downgrade, my "do somethin useful" is ticking for about 200-300 less per tick, gorkll fix it doing a lot less,
Where is these "massive downgrade?" It's minor scaling change, at 180 HB it's the same as it was before and it's not like if you only have 160HB it's that big of deal. Also idk how are you getting do somethin useful off tickng for 200-300 less as that is literally impossible just looking at the values provided, unless the ability is bugged and well, pts is currently down and i can't test it myself or any other shaman abilites, but all of the am/dok/wp changed values were correct when i did test them before at least. E: yea it seems to heal the correct amount on pts, so no idea why you'd say it heals 200-300 less.
Parallels66 wrote: Fri Mar 14, 2025 7:03 pm my healing bonus on live is 184.2, you need to hit 200 healing bonus on PTR to equal the same healing you're getting on live. so you are going to need to be dropping a massive amounts of wounds/armor next patch just to feel the same in terms of healing as currently live,
What wonky math are you basing that 184HB old system you now need 200HB on the new system? The break even point is around 180HB.
Parallels66 wrote: Fri Mar 14, 2025 7:03 pm and before anyone comments about the new "big heal" it heals for 800 on a 10second cooldown, its absolutely useless.
The new ability says 551+3.0*HB, so assuming you have more than 83HB it should heal for more than that, unless it's bugged. E: not bugged heals exactly what the the formula says.
Parallels66 wrote: Fri Mar 14, 2025 7:03 pm Fury of the green is also doing about 60% less healing on PTR compared to live which is an absolute insane nerf,
It scales of dmg now due them trying to do a sort of lifetap hybrid a thing so it's less healing and dmg for sure with a healing build, but even still 60% less on pure heal build looking at the numbers doesn't seem right at all, I did test AM a little bit aand it didn't seem 60% less iirc.

Yea the magical infusion/shrug it off is kinda a nerf to pure st healing on 1 target, but even that is now off gcd on demand 15% inc heal to any1 so more freedom, except yourself, which doesn't seem bad and desperation/ain't done yet got buffed 25 or less hp threshold to 30% which while not anything earth shattering might randomly save some1.
Last edited by Keula on Sat Mar 15, 2025 3:57 pm, edited 1 time in total.
Alteredheal 85 DOK
Azerrad 80 Sorc
Lumoojatar 71 AM

Ads
salazarn
Posts: 199

Re: [PTS] Patch Notes 28/02/2025

Post#259 » Sat Mar 15, 2025 11:16 am

Nelly74 wrote: Mon Mar 10, 2025 7:02 pm
Thanks!!! I was starting to think I was the only one seeing the absurdity of DPS Shamans and DPS Archmages. If the game is balanced around group meta and not solo play, then why are there classes that perform so well in solo? Can someone explain that to me?

I was hoping my Shaman would be toned down a bit to make it interesting again, but now it's even stronger than before... I just don’t get it. I don’t play much solo, but using ridiculously overpowered classes for it? I really don’t see the point (unless it’s just to boost your ego and think you're good, maybe?).
I agree. And lots of people enjoy roaming so if they make something like hybrid sham worse that's a problem. Still, if they are making base healing less and scale more with wp that presumably WILL affect hybrid dps survivability, cos one of the reasons they are OP is high base healing values in live. Having said that I dont play on ptr so i dont know how bad it is

Hiiq
Posts: 8

Re: [PTS] Patch Notes 28/02/2025

Post#260 » Sat Mar 15, 2025 4:35 pm

What is wrong with all of you who want to pigeon hole wp/dok ranged healing to one tree, all melee heal to another and dps to a 3rd? That only makes the classes entirely flavourless. And everyone will have to play the same spec. As an opponent you will know exactly what you are facing.. how dull. At that point there is ZERO point have trees, just split them up into 3 new classes with one tree - no options.. thats really what you are asking for. The whole point with 3 trees is to be able to mix and mash.
Or if not, it should be same for every bloody class in the game. If you are dps only one tree with one specific flavour.. etc.. its all ridiculous.

Who is online

Users browsing this forum: No registered users and 4 guests