Post#258 » Tue Sep 26, 2017 2:35 pm
@Wam
I agree on everything you wrote. Game has become boring this days.
@Why new BO system is bad
Because of freenown. Just that. As long freenown exists ppl will leach it, doesn’t matter if it’s 1 or 1.000 per tick.
@Why system with caped Bos was better
Because you could give ppl renown for caping flags (witch is good when population numbers are low and give ppl reason to go the lakes even then).
After they get there purple numbers they could move, try get another BO, in a mean time oposit side could steal your BO, so you had to go back and recap it. In a mean time, you could face some enemy and get some fights. Witch means you had some game play in rvr.
Ppl move in lakes = more chance for fights to happen. Ppl sit on flags = less chance for fights to happen.
Personaly, I don’t care about loot, sige, city instances… I play this game for epic fights like only warhammer can have, and nothing else. Loot will come, renown will come.
Make fights games GOAL. Not loot, or siege, or BO’s, or zone locks. Fights. Win.
@So… how do we do dat?!
Reward players for fighting. For killing, for healing, for tanking. Give them renown and loot for doing there chosen path (of gameplay).
Give them a reason to want to be in groups instead of wanting to play solo. That means don’t split renown and loot betwean party, but give everyone even rewards. WH always suffered because of this. This will also make balance isues less of a problem too, becouse you wouldn’t be trying to balance game around xy types of gameplay.
Give players reasons to get into guilds, to form teams. You can do this by giving guilds staff to do, claiming keeps (I think I saw somewhere this is comeing, good!), but also with simple mechanics like if you are in guild you get more money per kills (pve and pvp) or crafting bonuses, or renown/xp boosts, etc…
BOs, keeps, city instances (when they are introduced), those should be mechanics to get ppl into fights. Not the sole reason to play the game.