Annaise16 wrote:I don't know about Invader gear, (my toon would not have worn it for long) but in defensive sovereign (which it did use for a long time), it had about 34% Block (about 28% from shield rating and 6% from shield and sov gear)
"I played my SM to 40/90 in AOR and died from guard damage once. That was in tier 2 when the toon was about level 15"
regarding your post on page 3, we're not talking about your sovereign time exclusive.
yet we don't even know what will be our BiS gear and if this will be the same "standard".
Annaise16 wrote:and about 8% unbuffed parry (about 5% from weapon skill and 3% from the shield).
Finally you admit that you were wrong about your random 10% parry from weapon skill!
The 75 shield gave 2% not 3%. So your base parry was 7%.
Reminder:
"It was normally about 30%+. Add basic parry from weapon skill and you are deflecting about 40% of incoming guard damage."
Annaise16 wrote:That gave it a base chance to be hit by Guard damage of 60.7%, which is very close to the "about 60%" value that I quoted in my original post. Of course, if the toon was taking Guard damage the 10% bonus to Block, Parry, etc from the sov set was also up, so that raised the Block and Parry rates to 44% and 18%, respectively. So, most of the time, my toon's chance to be hit by Guard damage was "about" 46%.
I never doubt that you had such a value i even said myself that you could get 100% parry/block on page 23:
Bretin wrote:that is not related to WS and we're not discussing the availability of certain parry tools on the SM. I'm aware of the fact that he can reach 100%. no need to derail at this point.
i just didn't like the fact how you throwed in random numbers (again) which were proven wrong.
Since you mentioned buffs, they can be countered by debuffs.
To name one: Drop da Basha! a -50% debuff to both block and parry. Can be found on the choppa.
Once you're debuffed, your chance to be hit by Guard damage was "about" 96% considering the base defense at 40/80. Quite high, huh?
Even if you would reach 100% buffed, drop da basher would've brought you to 50%. Having at least 3 people hitting your guard target with avarage 5 hits per second, would lead into ~7,5 hits per second. That's quite a lot especially when considering the TTK and damage potential we have on RoR.
Your whole statement is based on pen and paper, your numbers got partly proven wrong and you have no evidence for guard being too strong.
On top of that you start to disagree with yourself:
Annaise16 wrote:I mostly avoided being killed by guard damage by not being truly careless.
Annaise16 wrote:Interesting that you should once again but words into my both by saying that I CARED
not being truly careless means that you had to CARE. and that again doesn't match with your original opinion about guard.
Unless you can prove that guard damage can be countered easily in a balanced environment without contradicting oneself i recommend stop posting here.
If you want evidence about guard damage being a huge factor in terms of tank pressure, you're welcome to watch my stream.
Other than that we would need a test server with r40/80 toons to prove either one or the other thing right or wrong to back up suggestions with evidence.
Balancing a game on paper doesn't work. It has to be tested! That's why those threads and those discussions shouldn't exist and get locked if the OP can't back up his suggestion with evidence (see my first post on this topic).