Hello engineer !
As you probably noticed , we found that some engineer abilities has been removed at release
Check it here:
viewtopic.php?f=8&t=18258
In case we can bring some back I would make some purpose for new engineer builds. I'd particulary take a look on Pepper bomb (silence) , oil grenade (KD zone) , and 2 new buffs .
Of course we can't réimplant those abilities with our new buff range .
Let's talk about this range : it is really good and now engi is feared . But it is really good especially for rifleman tree ( the most played ATM ) and a bit for grenadier tree . But not really usefull as a tinkerer. We talk about making this range buff available and linked to gun turret but we have to find somebody buff then for bombs turrets and flame turret .
My idea was to make this range buff available with a rifleman tree tactic ( same thing you got 8 stack when you stand close to your turret ) instead of hollow points tactic . As hollow point is very usefull to a rifleman build let's make a new ability (buff) with a 1 min Cd during the next 12 second sniper and gun blast would make also a dot
Something like this buff was but with dot instead of additional dmg :
High-Explosive Ammo (Most likely not in client)
25 Action Points Instant cast 120s cooldown
You load your gun with a few rounds of special ammunition. For the next 12 seconds, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional 103 damage to all enemies within 20 feet of your target.
. This way the range would still be here for engineer that would chose rifleman tree and sniper build .
I would also add a new burst buff like this one :
Slow And Steady (Most likely not in client)
25 Action Points Instant cast 60s cooldown
No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by 62, but your run speed is reduced by 20%. Use this ability again to deactivate it.
Now you'd tell me why only link the increased range to rifleman tree ? Because we can gives to other tree awesome skills too ( but with the big range it would be OP) .
In grenadier tree I'd chose this instead of the 5 points and 9 points grenadier tree abilities :
Oil Grenade
A grenade that you throw at the ground, covering it with oil for 15 seconds. Any enemies in the area have a chance to fall down and will also be covered in oil, causing additional damage to them if they are struck by an Elemental attack.
The KD zone would help grenadier to make a aoe burst when destro are packed . ( actually napalm grenade don't hit that much cause no one walk in it )
Having a silence would make grenadier engi more usefull against caster / healer :
Pepper Bomb (Most likely not in client)
25 Action Points - 65 ft range - 1s cast - 30s cooldown
You lob a grenade packed full of a noxious choking powder, dealing 150 Corporeal damage to your enemy and silencing them for 5 seconds, making them unable to use magic.
I would not change anything at tinkerer tree ATM cause I find all abilities really usefull .
This way all tree will be viable and engineers will have to chose : having the tactic buff range , KD zone / silence / or keg , but they won't be able to chose all good abilities and we will have différents engineers ( actually most engineer play sniper / keg with huge range buff )
So tell me what you think about this ?