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Re: Nerf WH/WE into the ground
Posted: Sat Jul 04, 2026 6:33 pm
by eigner93
I have said many times before. The way to nerf Def WE is either remove regen from the game altogether or Nerf every corporeal spell and witchbrews base damage by a significant amount and then increase the strength multiplier by a lot to even it out. I dont mind if a WE does **** ton of damage but, atleast they die when you hit them. But right now we have wes walking around full toughness/armor/regen built and still do some insane DPS and they just dont die and if they do you check the killboard and they soaked in 30k damage.
Re: Nerf WH/WE into the ground
Posted: Sat Jul 04, 2026 7:40 pm
by salazarn
eigner93 wrote: Sat Jul 04, 2026 6:33 pm
I have said many times before. The way to nerf Def WE is either remove regen from the game altogether or Nerf every corporeal spell and witchbrews base damage by a significant amount and then increase the strength multiplier by a lot to even it out. I dont mind if a WE does **** ton of damage but, atleast they die when you hit them. But right now we have wes walking around full toughness/armor/regen built and still do some insane DPS and they just dont die and if they do you check the killboard and they soaked in 30k damage.
It is the healing kisses / 600 absorb tactic that provide the sustain. And tanks with regen are not a huge issue.
Nerfing witch elf means reduces their sustain. However the current devs do not seem to care about small scale at all and will let these regeneroonies run riot till all small scale is dead. I for one am done trying to roam vs these and zealots. I just give up
Re: Nerf WH/WE into the ground
Posted: Sat Jul 04, 2026 8:01 pm
by eigner93
salazarn wrote: Sat Jul 04, 2026 7:40 pm
eigner93 wrote: Sat Jul 04, 2026 6:33 pm
I have said many times before. The way to nerf Def WE is either remove regen from the game altogether or Nerf every corporeal spell and witchbrews base damage by a significant amount and then increase the strength multiplier by a lot to even it out. I dont mind if a WE does **** ton of damage but, atleast they die when you hit them. But right now we have wes walking around full toughness/armor/regen built and still do some insane DPS and they just dont die and if they do you check the killboard and they soaked in 30k damage.
It is the healing kisses / 600 absorb tactic that provide the sustain. And tanks with regen are not a huge issue.
Nerfing witch elf means reduces their sustain. However the current devs do not seem to care about small scale at all and will let these regeneroonies run riot till all small scale is dead. I for one am done trying to roam vs these and zealots. I just give up
To be honest having 500/4 atleast provides more healing than the kiss. And the 600 absorb tactic can also be countered by many non crit builds and other classes have access to 375 absorb as well, however its too strong its true. I think no other class should have regen other than shield tanks in this game. If it was up to me i would remove it completely from the game.
To the people who keep saying this is not a solo game need to check the zone numbers any time other than peak eu/na joining in. The zones are filled with small scale people. So there should be balance around small scale. And when there are obvious things standing out, they should be looked at quicker not in a year.
Re: Nerf WH/WE into the ground
Posted: Sat Jul 04, 2026 10:49 pm
by guessgap
eigner93 wrote: Sat Jul 04, 2026 8:01 pm
salazarn wrote: Sat Jul 04, 2026 7:40 pm
eigner93 wrote: Sat Jul 04, 2026 6:33 pm
I have said many times before. The way to nerf Def WE is either remove regen from the game altogether or Nerf every corporeal spell and witchbrews base damage by a significant amount and then increase the strength multiplier by a lot to even it out. I dont mind if a WE does **** ton of damage but, atleast they die when you hit them. But right now we have wes walking around full toughness/armor/regen built and still do some insane DPS and they just dont die and if they do you check the killboard and they soaked in 30k damage.
It is the healing kisses / 600 absorb tactic that provide the sustain. And tanks with regen are not a huge issue.
Nerfing witch elf means reduces their sustain. However the current devs do not seem to care about small scale at all and will let these regeneroonies run riot till all small scale is dead. I for one am done trying to roam vs these and zealots. I just give up
To be honest having 500/4 atleast provides more healing than the kiss. And the 600 absorb tactic can also be countered by many non crit builds and other classes have access to 375 absorb as well, however its too strong its true. I think no other class should have regen other than shield tanks in this game. If it was up to me i would remove it completely from the game.
To the people who keep saying this is not a solo game need to check the zone numbers any time other than peak eu/na joining in. The zones are filled with small scale people. So there should be balance around small scale. And when there are obvious things standing out, they should be looked at quicker not in a year.
i geared my char to have 0% crit (no crit gear/renown/skill etc) just bc def we are everywhere. result: i still crit def we every few seconds. doesnt work for me, so i guess i am doing smth wrong and would like to know: what do you mean by "can be countered by non crit builds" when zero crit setup still crits them, bc of the inherent crit chance?
Re: Nerf WH/WE into the ground
Posted: Sun Jul 05, 2026 12:09 am
by Lescargo
love the : Some classes are ok with regen => WEs are op with regen => Remove all the regen
from the game.
What kind of logic is this ?
btw i'm ok to remove regen from the game but it need some serious thinking about wich bonuses you're gonna add instead in the gear sets etc.
if done wrong it might lead to more unbalanced stuff.