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Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:03 pm
by Foltestik
if you have problem that 1 player take your BO you need split your warband or cooperate with same six mans = easy solution.
before version end on big blob fights from one WC to another one WC, and maybee take same BO on the move.
i have only one idea to make keepdefence/ofence more funny to open main gate from defenders even if is ataked by ram = defenders may push out (not only waiting on funnel) attakers need to def ram.
sry for english
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:10 pm
by kirraha
Now wait a sec. You tell us the old system caused zerging? Or someone else did? Just so I understand you.
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:12 pm
by kirraha
Foltestik wrote:if you have problem that 1 player take your BO you need split your warband or cooperate with same six mans = easy solution.
before version end on big blob fights from one WC to another one WC, and maybee take same BO on the move.
i have only one idea to make keepdefence/ofence more funny to open main gate from defenders even if is ataked by ram = defenders may push out (not only waiting on funnel) attakers need to def ram.
sry for english
6 man dont want keeps or BO. They want kills and when they face a challenge they jump into a river and run into PVE.

Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:17 pm
by Acidic
Hi
Hmm timer forcing BO trading, no but yes probably encourage it. Answer remove the tick for holding and add a certain lock timer. Rest stays the same.
BO picking groups still rewarded for each retake yes but it would feel better.
Why BO leaches are a problem, we'll probably mostly a lack of generosity and not wanting others to get free stuff but mostly cos of AAO mechanism.
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:20 pm
by Zanilos
With all due respect. I don't think you have seen the inside of a organised WB in quite some time. You should join one for a couple of runs and see how the system plays then. You might change some of your opinions you might not.
The system plays really differently in pug or solo or a small scale.
I do 100% agree with you that you can't change the mentality of the server. But on the other hand you guys do make your own zerg events.
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:27 pm
by Hargrim
Zanilos wrote:I do 100% agree with you that you can't change the mentality of the server. But on the other hand you guys do make your own zerg events.
What's your "solution" for zerging again?
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:31 pm
by Hargrim
Acidic wrote:Hi
Hmm timer forcing BO trading, no but yes probably encourage it. Answer remove the tick for holding and add a certain lock timer. Rest stays the same.
BO picking groups still rewarded for each retake yes but it would feel better.
Why BO leaches are a problem, we'll probably mostly a lack of generosity and not wanting others to get free stuff but mostly cos of AAO mechanism.
If you have a timer when you get a reward on proximity BO, but after 5 minutes there are no microticks with a reward it will cause this group of players to move to a BO that is currently taken by oposition and oposition from that BO will switch places with players that just left. There might be a little fight, but they will just switch places in the end.
I still don't get what lock timer adds - some people say that the can cap and move to another, because they don't want to defend and well, that sux and tough luck, but what is the gain of cattering to this viewpoint? I don't see any.
Retaking BOs for reward is still meh and forces player to trade BOs - we take this, you take this.
AAO just grants better rewards for smaller realm, so this is also nonissue - play your game and don't be jellous of stuff other get.
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:32 pm
by Hargrim
kirraha wrote:Now wait a sec. You tell us the old system caused zerging? Or someone else did? Just so I understand you.
Zerging is caused by share number of players, going together in big blob have adventages. Yali might disagree

.
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:34 pm
by Zanilos
Hargrim wrote:Zanilos wrote:I do 100% agree with you that you can't change the mentality of the server. But on the other hand you guys do make your own zerg events.
What's your "solution" for zerging again?
Log off and play TWW2
But seriously, there is no solution. You can get the sheep jump through hoops and piss about with any system you want, they will still huddle up and go WC to WC in praag for 3 hours.
I'd like to see the promotion of guilds a bit more to offer the kind of playstyle the server needs but you see on Order right now even that promotes zerging like a **********.
It's a tough situation.
Re: ORvR rework+ DOOMSDAY : All the truth
Posted: Tue Sep 26, 2017 12:36 pm
by kirraha
Hargrim wrote:kirraha wrote:Now wait a sec. You tell us the old system caused zerging? Or someone else did? Just so I understand you.
Zerging is caused by share number of players, going together in big blob have adventages. Yali might disagree

.
I know what blob is

I thought it was spoken about zerging before and now.