Recent Topics

Ads

ORvR rework+ DOOMSDAY : All the truth

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
Foltestik
Posts: 680

Re: ORvR rework+ DOOMSDAY : All the truth

Post#241 » Tue Sep 26, 2017 12:03 pm

if you have problem that 1 player take your BO you need split your warband or cooperate with same six mans = easy solution.
before version end on big blob fights from one WC to another one WC, and maybee take same BO on the move.

i have only one idea to make keepdefence/ofence more funny to open main gate from defenders even if is ataked by ram = defenders may push out (not only waiting on funnel) attakers need to def ram.

sry for english

Ads
User avatar
kirraha
Posts: 304
Contact:

Re: ORvR rework+ DOOMSDAY : All the truth

Post#242 » Tue Sep 26, 2017 12:10 pm

Now wait a sec. You tell us the old system caused zerging? Or someone else did? Just so I understand you.

User avatar
kirraha
Posts: 304
Contact:

Re: ORvR rework+ DOOMSDAY : All the truth

Post#243 » Tue Sep 26, 2017 12:12 pm

Foltestik wrote:if you have problem that 1 player take your BO you need split your warband or cooperate with same six mans = easy solution.
before version end on big blob fights from one WC to another one WC, and maybee take same BO on the move.

i have only one idea to make keepdefence/ofence more funny to open main gate from defenders even if is ataked by ram = defenders may push out (not only waiting on funnel) attakers need to def ram.

sry for english
6 man dont want keeps or BO. They want kills and when they face a challenge they jump into a river and run into PVE. ;)

User avatar
Acidic
Posts: 2074
Contact:

Re: ORvR rework+ DOOMSDAY : All the truth

Post#244 » Tue Sep 26, 2017 12:17 pm

Hi
Hmm timer forcing BO trading, no but yes probably encourage it. Answer remove the tick for holding and add a certain lock timer. Rest stays the same.
BO picking groups still rewarded for each retake yes but it would feel better.
Why BO leaches are a problem, we'll probably mostly a lack of generosity and not wanting others to get free stuff but mostly cos of AAO mechanism.

Zanilos
Posts: 443

Re: ORvR rework+ DOOMSDAY : All the truth

Post#245 » Tue Sep 26, 2017 12:20 pm

Spoiler:
Yaliskah wrote:Ok.no. Auran. You tell me :
1- tons of ppl are waitibg at BO
2- a single player can take BO

I dont understand how 2 is possible if 1.

Anyway. We can talk about this wonderfull old system. Here we go.
Lock timers. Everybody dont give à **** about locked BO and the Whole faction rush it when unlocks for the realm. Why? For 300rp. And proof? When enemy tries to take it back ? Reaction is not so fast cause not so much to gain this time. Plus keep in mind what happening when most of Bo are locked. Blob zerg burp between both warcamps. Last complain was about "zerg". Ahah...

Now keep. Buuuuu funnel. Sure when the only objective was to wait for rank 0 to attack. Please dont tell me sad stories about BO afking or path of last resistance.

Ranks and derank. Sure rank had sense : first to be able to deploy ram? They rank 0? Go for it. They wont be able to do anything.

Resource carrying aka manhunting. Another easy way to gain free rr with less risk than holding à BO. Oh sure you have to move. In Mario kart too.
In this particular step Who is involved? 6? 12 ppl? What about the other?

Now lets go back to the rework ( according once again that's not finished)
Ppl are afking at BOs? Great. More Rp for players who play.
I dont understand what your problem with players in general. According this. The "afkers" wouldn't be in the lake without this system OR they would follow the blob, BO after BO leeching EXACTLY the same amount of rp + your holy medallions. In which way is it supposed to modify active players playing style? None.

If you or your friend are stayin under à BO thats your own choice. Being 500 around the same BO is stupid ( for 1rp!!! lol). But once again, thats your choice. Last night gained 9000rp in less than 30 minutes in talabec. My time near à BO was less than 60 seconds. I worked for my faction. Have some good fights. Have ruined opposing faction ranking up.

Now. If you complain about sieges and ranks or rewards (BO tick is a reward). Please check the OP. Green means deployed. If not please no need to talk about.

But about BO. No definitively that's not an issue.

We are trying hard to move lines. But we are totally unable to modify mentalities.

So you have your opinion and I respect it. Surpringly in the same thread i read the exact opposite too. Which is ofc quite confusing.

(dont see any offense in my answer)
With all due respect. I don't think you have seen the inside of a organised WB in quite some time. You should join one for a couple of runs and see how the system plays then. You might change some of your opinions you might not.

The system plays really differently in pug or solo or a small scale.

I do 100% agree with you that you can't change the mentality of the server. But on the other hand you guys do make your own zerg events.
Image

User avatar
Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#246 » Tue Sep 26, 2017 12:27 pm

Zanilos wrote:I do 100% agree with you that you can't change the mentality of the server. But on the other hand you guys do make your own zerg events.
What's your "solution" for zerging again?
Image

User avatar
Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#247 » Tue Sep 26, 2017 12:31 pm

Acidic wrote:Hi
Hmm timer forcing BO trading, no but yes probably encourage it. Answer remove the tick for holding and add a certain lock timer. Rest stays the same.
BO picking groups still rewarded for each retake yes but it would feel better.
Why BO leaches are a problem, we'll probably mostly a lack of generosity and not wanting others to get free stuff but mostly cos of AAO mechanism.
If you have a timer when you get a reward on proximity BO, but after 5 minutes there are no microticks with a reward it will cause this group of players to move to a BO that is currently taken by oposition and oposition from that BO will switch places with players that just left. There might be a little fight, but they will just switch places in the end.

I still don't get what lock timer adds - some people say that the can cap and move to another, because they don't want to defend and well, that sux and tough luck, but what is the gain of cattering to this viewpoint? I don't see any.

Retaking BOs for reward is still meh and forces player to trade BOs - we take this, you take this.

AAO just grants better rewards for smaller realm, so this is also nonissue - play your game and don't be jellous of stuff other get.
Image

User avatar
Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#248 » Tue Sep 26, 2017 12:32 pm

kirraha wrote:Now wait a sec. You tell us the old system caused zerging? Or someone else did? Just so I understand you.
Zerging is caused by share number of players, going together in big blob have adventages. Yali might disagree :).
Image

Ads
Zanilos
Posts: 443

Re: ORvR rework+ DOOMSDAY : All the truth

Post#249 » Tue Sep 26, 2017 12:34 pm

Hargrim wrote:
Zanilos wrote:I do 100% agree with you that you can't change the mentality of the server. But on the other hand you guys do make your own zerg events.
What's your "solution" for zerging again?
Log off and play TWW2 :D

But seriously, there is no solution. You can get the sheep jump through hoops and piss about with any system you want, they will still huddle up and go WC to WC in praag for 3 hours.

I'd like to see the promotion of guilds a bit more to offer the kind of playstyle the server needs but you see on Order right now even that promotes zerging like a **********.

It's a tough situation.
Image

User avatar
kirraha
Posts: 304
Contact:

Re: ORvR rework+ DOOMSDAY : All the truth

Post#250 » Tue Sep 26, 2017 12:36 pm

Hargrim wrote:
kirraha wrote:Now wait a sec. You tell us the old system caused zerging? Or someone else did? Just so I understand you.
Zerging is caused by share number of players, going together in big blob have adventages. Yali might disagree :).
I know what blob is ;)
I thought it was spoken about zerging before and now.

Who is online

Users browsing this forum: Ahrefs [Bot] and 1 guest