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Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 9:03 am
by areanda
Like i said before i will provide The video when iam home from work so u can see wot happens. Then u have ya proof, meanwhile think about wot ya gonna say when u have The proof cause ur gonna eat a slipper

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 10:53 am
by footpatrol2
Liandel wrote: This is a balance discussion, and as such, needs to take the ENTIRE repertoire of class abilities mirrors have into consideration. You don't get to just single out one ability and cry for a nerf unless you factor in the overall strength of the class compared to its mirror. Failing to do so fails to show an understanding of what balance is. Pet issues, AP issues, fetch being broken: all of these are relevant to a discussion on balance. Don't be so monomaniacal.
There are class mechanic mirror's and there are role's. Usually people focus on the class mechanic mirror's and they don't look at the role. Its a nuance point so it gets overlooked.

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 1:59 pm
by TenTonHammer
Out of curiosity why do you guys want pounce to have a snare?

WL alread has 2 snares ad one of them is a single target perma snare from the pet.

The pounce landing behind the target is a server latency issue that all classes on their abilities and stuff have to contend with

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:18 pm
by Azarael
It's not a latency issue.

The packet used for this is F_CATAPULT, which launches the player torwards a fixed endpoint.

The optimal implementation of Pounce adjusts its aim while airborne so that the WL lands near the target. This is not possible, as F_CATAPULT sent again while airborne will cause an additional jump to appear.

The second possible improvement would be predicting the landing location. This is a) impossible to implement without extensive raytracing / position prediction which we don't have yet and b) vulnerable to juking, in which a player feints to throw off the prediction.

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:20 pm
by Tiggo
if the priest cant get to the mountain, get the mountain to the priest! ^^

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:33 pm
by mursie
Azarael wrote:It's not a latency issue.

The packet used for this is F_CATAPULT, which launches the player torwards a fixed endpoint.

The optimal implementation of Pounce adjusts its aim while airborne so that the WL lands near the target. This is not possible, as F_CATAPULT sent again while airborne will cause an additional jump to appear.

The second possible improvement would be predicting the landing location. This is a) impossible to implement without extensive raytracing / position prediction which we don't have yet and b) vulnerable to juking, in which a player feints to throw off the prediction.

I have a way to solve for these issues ;)

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:44 pm
by Azarael
I know. There's a reason all good implementations of a jump to target ability root the target temporarily. Bloodline Champions' Spearmaster had a Javelin which did exactly the same thing, too.

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:47 pm
by Penril
But would that root ignore immunities? Or give away immunity? Mursie's suggestion for Pounce is a 10 sec CD + a 1 (or 2?) sec root on the target. If the target is immune, then 10 secs CD might be too much.

Maybe a 1-2 secs snare would be better? Something like 60% snare?

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:50 pm
by bloodi
If we are to copy bloodline champions i demand astronomers toolkit on a vaul am.

Re: [White Lion] Pounce need a Cooldown

Posted: Wed May 18, 2016 2:52 pm
by Azarael
@Penril: I'm a proponent of having effects ignore immunity where it is reasonable to do so.

@bloodi: Ah man. Moon Stone alone was such an excellent noob punisher. Could be adapted as a zerg punisher as well, in different form. It's a real pity that trance abilities don't really work in MMOs without free aim, though.