(Mythic) origins of balance

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#241 » Tue Mar 08, 2016 1:42 am

Sure you'll be our mascot.

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#242 » Tue Mar 08, 2016 1:53 am

Quickly...

Look the keeps get more complex and the terrain is dynamic in the game also.

I'll write up some high elf stuff to be fair if you want me too. I'd rather players look though and take ownership. Ran HE grps for about a year also maybe more. To be honest I ran those groups for so long I don't remember. I might have already gone in detail in this thread on a iron hard 12 man dwarf but... my idea's have been evolving.

What the player base has been doing forever is seeking out the Iron hard 12 if you wanted to bring it. But its so much more flexible.

I'd like to recruit on my lvl 9 shaman gazbot. I was spewing this stuff out yesterday on trying to recruit and people kept calling me stupid. Noyone is thinking like this. Hard counter meta.

here's a cool trick.

Build a Iron hard 12 dwarf for BO taking and keep defense. Take 5 extra engineers single target or whatever you want. Park the AoE RP with grimnir's fury in the middle of the 12 man. After building morales to m2 Cycle Armored plating. Now you have a firing platform. Don't move the engineers. Expect them to die where they are. Make sure you die in one spot all piled up. Once they are dead. Move 12 man over to engineers. Pick up with grimnir's fury. These can also act as a firing platform off the keep also.

Also cycle HTL as a Warband around your 12 man when holding a open terrain BO. Expect hideously dirty Long range sorc aoe spec damage. I mean they can bring 12 sorc's now as a warband.

Look you can do amazing things with those engineers but in a t4 meta of morale bombs they are costing you in total damage.
Last edited by footpatrol2 on Tue Mar 08, 2016 2:15 am, edited 2 times in total.

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Shadowgurke
Posts: 618

Re: (Mythic) origins of balance

Post#243 » Tue Mar 08, 2016 2:03 am

footpatrol2 wrote:So I'll be recruiting for a serious competitive Greenskinz guild/warband. Thinking Black Toof Clan. But we can discuss the name. I want players to have ownership of it also. I plan to be Vicious.

any takers?

Do you guys have ownership of this game?

Potentially a Wow killer is back.

It might just blow up.
This troll is getting obvious :|
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Dabbart
Posts: 2251

Re: (Mythic) origins of balance

Post#244 » Tue Mar 08, 2016 2:04 am

Did you ever think that MAYBE Mythic wanted WBs to be made up PROPERLY?!

grp 1 Elves
grp 2 Chaos/Human
grp 3 Dwarf/Greenskin
Grp 4 Mix and Match

THAT is the ONLY formation that mythic ever envisioned. Game was built and designed SOLELY for that. Mythic had to change everything at last second, when they realized each realm only had 3 races and they put 4 groups per WB. Before mix up(simply due to the conversion of Standard to Metric{Damn Yanks!]. Go read some history books. It'll be in there. Right next to the Bay of Pigs.

And it will forever be the all powerful formation forever and always.

Good day.

I said GOOD DAY!
Spoiler:
Honestly, I really wish you the best brother. Go and gather 500 more people to play this game(all on the NA timezone ofc), build that greenskin guild, then Xrealm and make an Elvish guild and stomp all the "1337 players and their balanced groups". But you never will, if you don't stop TELLING people you are right, and either explain it (in 1k words or less) or even better, just show them. Make your guild. Get your players, pop up a twitch stream and go to town.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Penril
Posts: 4441

Re: (Mythic) origins of balance

Post#245 » Tue Mar 08, 2016 2:09 am

Shadowgurke wrote:
footpatrol2 wrote:So I'll be recruiting for a serious competitive Greenskinz guild/warband. Thinking Black Toof Clan. But we can discuss the name. I want players to have ownership of it also. I plan to be Vicious.

any takers?

Do you guys have ownership of this game?

Potentially a Wow killer is back.

It might just blow up.
This troll is getting obvious :|
It's been obvious for a while (i dont think anyone has read his walls of texts).

My spidey sense tells me he is Kharnamatic. Props for making it to 25 pages though!

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#246 » Tue Mar 08, 2016 2:27 am

I personally think there's probably going to be 6 dominate guilds on the server. 1 each race. I do feel that t4 was intermixed but I dunno. I can only go so far into their head. Maybe there will be smaller guilds I dunno. Once people see this they will lose their minds and want to be part.

If you think about it. HE/DE will get dumb good at fighting each other along with the other races. If you couldn't cross zones. You'd have to log into a different one. This limits options on character slots Which could have been a marketing ploy. Not give you enough slots so you'd have to have 2 subscriptions to be hyper competitive. I dunno. I suspect that mythic was super nice. I mean it looked like they really cared for their fans.

In my opinion. The real fight and dirty tricks are in the Lake. Not SC's. The Lakes will be dead serious in my opinion a lot of pride on the line. I think mythic thought there would be Serious serious guilds in their lakes. Hence high hp doors that took too long to take down. I said it before but I bet 24 BW takes down a keep door like nothing.

I don't think you get any real benefit from being in a warband. I think mythic thought a Greenskin guild could potentailly be even higher then a warband. Maybe even 2.

Remeber what the playerbase kept saying? RVR RVR RVR.
Last edited by footpatrol2 on Tue Mar 08, 2016 2:41 am, edited 1 time in total.

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TenTonHammer
Posts: 3806

Re: (Mythic) origins of balance

Post#247 » Tue Mar 08, 2016 2:37 am

hi friend i guess you've not been here for long but let me give you a heads up, the devs dont have the rights to this game, they will not allow themselves to profit from this game in anyway and risk a potential grounds to be shutdown by EA/GW

therefore no subscriptions, no marketing ploy etc etc
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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#248 » Tue Mar 08, 2016 2:42 am

Thanks I had no idea what the conditions were.

any chance of that 5% racial morale tactic coming back?

Literally that is what started me on this journey.

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Tklees
Posts: 675

Re: (Mythic) origins of balance

Post#249 » Tue Mar 08, 2016 2:51 am

Its amazing. He's like a new Teflon skillet. Nothing sticks. Its beautiful
Tklees Chatoullier
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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#250 » Tue Mar 08, 2016 3:00 am

I'll be responding to you mursie sorry I need to do things.

Ok guys I have stuff to do. Have fun.
Last edited by footpatrol2 on Tue Mar 08, 2016 3:51 am, edited 4 times in total.

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