im with bretin and others with this: why touch something (besides fixes to bring it in line with live) that perfectly works. There are so many things that should change from live, but guard is surely not one of them. We shouldnt even spend so many ressources in discussing it into this.
The OP post is full of errors and wrong assumptions, the thread shouldve been closed on page 1 already ...
[Suggestion] Making guard less OP
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Re: [Suggestion] Making guard less OP
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Re: [Suggestion] Making guard less OP
>we need to hide "scary" ideas
Stay cucked bretin, pretty sure these forums are on a .com which means U S A free speech n' ****.
Stay cucked bretin, pretty sure these forums are on a .com which means U S A free speech n' ****.
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Re: [Suggestion] Making guard less OP
Let’s talk about “About”:Annaise16 wrote:What is it about the word "about" that you don't understand in this context?
Perhaps, in future, we should provide 5 significant figures when quoting stat values. I'm sure that will provide much greater illumination.
We take Invader Gear as a Standard since we’re talking < 75 and start with the “about”:
(2 Piece Bonus): + 72 Strength
(3 Piece Bonus): + 72 Wounds
(4 Piece Bonus): + 72 Toughness
(5 Piece Bonus): Preservation - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds.
(6 Piece Bonus): + 5% Damage
Looks solid for a 2h oriented SM.
In total it has 71 Weapon Skill.
221+71=292 => 6,25% parry
If your “about” has a range of “about” 40% gg.
To bring up the word once more: What about the unanswered question which matters the most in this discussion?
Perhaps in future you should provide evidence.how did you do this? leaving the guard range cause you couldn't tank the guard damage? so basically you admit here that you had to CARE about guard damage? so if you had to CARE about it, why would you nerf it?Annaise16 wrote:I mostly avoided being killed by guard damage by not being truly careless.
Re: [Suggestion] Making guard less OP
I'd assume adding in the twohanded tactic(5%), the block/parry tactic from vaul(10% max) and assuming a permanent parry buff(25%). Both of the later are very, weird choices.Bretin wrote:Let’s talk about “About”:Annaise16 wrote:What is it about the word "about" that you don't understand in this context?
Perhaps, in future, we should provide 5 significant figures when quoting stat values. I'm sure that will provide much greater illumination.
We take Invader Gear as a Standard since we’re talking < 75 and start with the “about”:
(2 Piece Bonus): + 72 Strength
(3 Piece Bonus): + 72 Wounds
(4 Piece Bonus): + 72 Toughness
(5 Piece Bonus): Preservation - On Being Hit: 10% chance to increase Wounds by 110 for 20 seconds.
(6 Piece Bonus): + 5% Damage
Looks solid for a 2h oriented SM.
In total it has 71 Weapon Skill.
221+71=292 => 6,25% parry
If your “about” has a range of “about” 40% gg.
To bring up the word once more: What about the unanswered question which matters the most in this discussion?Perhaps in future you should provide evidence.how did you do this? leaving the guard range cause you couldn't tank the guard damage? so basically you admit here that you had to CARE about guard damage? so if you had to CARE about it, why would you nerf it?Annaise16 wrote:I mostly avoided being killed by guard damage by not being truly careless.
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Re: [Suggestion] Making guard less OP
Idrinth you're missing the point we're talking about Weapon skill. Not about general parry possibilities the SM has.
Something i would like to add:
Sovereign / Doomflayer / Warpforged had NO weapon skill.
Warlord had 76 but 5% block, something you don't need on a 2h SM, right?
The Glyph Set added 67 but i highly doubt you ran that because of its WS. Maybe 2 for the parry.
the bonis aren't that great for a 2h and i consider it a bad choice:
(2 Piece Bonus): + 4% Parry
(3 Piece Bonus): + 4% Block
(4 Piece Bonus): + 4% Melee Critical Chance
(5 Piece Bonus): + 50 Additional AP Pool
so once you were 70+ for worn sov, you lost 1,52% parry from the missing 71 WS.
Parry from WS = "ABOUT" 5% is equal to "ABOUT" 10%! that logic, truly some next lvl math here.
Something i would like to add:
Sovereign / Doomflayer / Warpforged had NO weapon skill.
Warlord had 76 but 5% block, something you don't need on a 2h SM, right?
The Glyph Set added 67 but i highly doubt you ran that because of its WS. Maybe 2 for the parry.
the bonis aren't that great for a 2h and i consider it a bad choice:
(2 Piece Bonus): + 4% Parry
(3 Piece Bonus): + 4% Block
(4 Piece Bonus): + 4% Melee Critical Chance
(5 Piece Bonus): + 50 Additional AP Pool
so once you were 70+ for worn sov, you lost 1,52% parry from the missing 71 WS.
Parry from WS = "ABOUT" 5% is equal to "ABOUT" 10%! that logic, truly some next lvl math here.
Re: [Suggestion] Making guard less OP
its like saying "im ABOUT retiring from forums"
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Re: [Suggestion] Making guard less OP
I was mostly trying to guess where the number came from. I don't recall any swordmaster had a parry that high from weaponskill.
I went from Invader to Invader/Warlord and then sov, the WS-build was tested some time in invader i think and again later to test if two-hand worked in the tombs, but that was for fun.
I went from Invader to Invader/Warlord and then sov, the WS-build was tested some time in invader i think and again later to test if two-hand worked in the tombs, but that was for fun.
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Re: [Suggestion] Making guard less OP
idrinth could you please shrink your signature?
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Re: [Suggestion] Making guard less OP
that is true captain flurryTiggo wrote:its like saying "im ABOUT retiring from forums"
Re: [Suggestion] Making guard less OP
dont derail the topicBretin wrote:that is true captain flurryTiggo wrote:its like saying "im ABOUT retiring from forums"

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