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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 5:25 pm
by Cornerback
Great, thx.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 5:40 pm
by daniilpb
If Genisaurus will read it I'll be happy as hell:
Is it possible to let tanks and heals classic/dd sets, but make something like dd1/dd2 sets for dps classes that have no need in deff sets?
For example, dd1 set - more straight then weapon skills + ... + *proc name*
dd2 set - more weapon skills then straight + ... + *proc name*

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 6:38 pm
by Genisaurus
daniilpb wrote:If Genisaurus will read it I'll be happy as hell:
Is it possible to let tanks and heals classic/dd sets, but make something like dd1/dd2 sets for dps classes that have no need in deff sets?
I feel like I should reiterate that the new sets are not there because they are "needed," they're there to add more options to how you can choose to play your class. If you don't want to use a defensive set, then don't. If you don't think it will benefit you, then you can wear something else. If you want to mix offense and defense, or healing and DPS, you can mix and match how you like. You can keep mixing with Stalker, or you can mix with Redeye when it's finished in the future.

Frankly, I don't care if nobody uses the new sets. Having more options that are not as good as the best option is still better than only ever having one option.
daniilpb wrote:For example, dd1 set - more straight then weapon skills + ... + *proc name*
dd2 set - more weapon skills then straight + ... + *proc name*
We can't have a set that has more Weapon Skill than Strength, because Weapon Skill scales very differently than Strength does. Not only does WS reach very high armor penetration values as it gets close to the softcap, it also increases your parry chance beyond what a typical target's strength will reduce, and therefore buffs defenses too.

We could look at having a set in the future that has a higher WS in exchange for lower stats somewhere else, or maybe equal WS and Strength, but that's something to look at later.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 6:47 pm
by daniilpb
Genisaurus wrote:
daniilpb wrote:If Genisaurus will read it I'll be happy as hell:
Is it possible to let tanks and heals classic/dd sets, but make something like dd1/dd2 sets for dps classes that have no need in deff sets?
I feel like I should reiterate that the new sets are not there because they are "needed," they're there to add more options to how you can choose to play your class. If you don't want to use a defensive set, then don't. If you don't think it will benefit you, then you can wear something else. If you want to mix offense and defense, or healing and DPS, you can mix and match how you like. You can keep mixing with Stalker, or you can mix with Redeye when it's finished in the future.

Frankly, I don't care if nobody uses the new sets. Having more options that are not as good as the best option is still better than only ever having one option.
daniilpb wrote:For example, dd1 set - more straight then weapon skills + ... + *proc name*
dd2 set - more weapon skills then straight + ... + *proc name*
We can't have a set that has more Weapon Skill than Strength, because Weapon Skill scales very differently than Strength does. Not only does WS reach very high armor penetration values as it gets close to the softcap, it also increases your parry chance beyond what a typical target's strength will reduce, and therefore buffs defenses too.

We could look at having a set in the future that has a higher WS in exchange for lower stats somewhere else, or maybe equal WS and Strength, but that's something to look at later.
Thank you very much, appreciate your answers :)

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 6:59 pm
by Rebuke
Genisaurus wrote:
Cornerback wrote:Does Aggravation also interrupt casting like the normal taunt does?
Yes, the proc works exactly like the Taunt ability.
So the only skills it interrupts are channeled abilities?

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 7:12 pm
by Genisaurus
Rebuke wrote:
Genisaurus wrote:
Cornerback wrote:Does Aggravation also interrupt casting like the normal taunt does?
Yes, the proc works exactly like the Taunt ability.
So the only skills it interrupts are channeled abilities?
Taunt interrupts any ability with a non-instant cast time. If it is not behaving that way currently, it's a bug and should be on the tracker.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 7:27 pm
by Kaori1
Might also depend on your ping, remember that the server is based in the EU.

Also Gen, whats the word on dps sets for adventurous healer classes? :P

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 7:34 pm
by noisestorm
Kaori1 wrote:
Also Gen, whats the word on dps sets for adventurous healer classes? :P
Uhm? They all got their Dps sets? :o

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 7:37 pm
by Luth
grimmASSa wrote:I think u forgot about DD Chosens in Duelist sets and they dont wanna have a useless Aggravation like a bonus.
1. What all "DD chosens" want to have is not defined by a single player
2. Aggravation was/is one of the best procs ingame; it is a huge damage buff and absolutely devastating against range classes (particularly healers)

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Fri Jan 15, 2016 7:48 pm
by Kaori1
noisestorm wrote:
Kaori1 wrote:
Also Gen, whats the word on dps sets for adventurous healer classes? :P
Uhm? They all got their Dps sets? :o
Zealots and rp only got heal and heal tank sets. Last time i checked harbringer of doom only converted our stats at a 2 to 1 ratio. A pure dps set would be greatly appreciated. Please correct me if my info is outa date.