[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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coldhunter
Posts: 50

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#231 » Sun Jul 26, 2026 12:48 pm

FeelFreeToDie wrote: Sun Jul 26, 2026 11:41 am i'm a soloroamer and my problems is only mine :>
Do you already tested aSW in combat? How does it feels to you? For my opinion it become even more clunky then before, lol. Like on paper you get new dmg abilities, which will rise u dmg even more then before. But in fact you dont have time to use them, because you are melting in seconds in melee and new 35% buff (which is very uncomfortable to use) doesnt help at all...

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xeron
Posts: 1

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#232 » Sun Jul 26, 2026 1:05 pm

The Balance Team has moved away from certain classes having too many Morale Abilities. Hence we remove Shatter from the Sorcerer. Of course, you can still use Focused Mind as an offensive morale option for AoE bombing.

This is a troll patch note right?? on top of BW keeping the morale bomb. It's weird to have troll notes in a patch release, it's kind of hard to have optimal testing.

FeelFreeToDie
Posts: 34

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#233 » Sun Jul 26, 2026 1:09 pm

coldhunter wrote: Sun Jul 26, 2026 12:48 pm
FeelFreeToDie wrote: Sun Jul 26, 2026 11:41 am i'm a soloroamer and my problems is only mine :>
Do you already tested aSW in combat? How does it feels to you? For my opinion it become even more clunky then before, lol. Like on paper you get new dmg abilities, which will rise u dmg even more then before. But in fact you dont have time to use them, because you are melting in seconds in melee and new 35% buff (which is very uncomfortable to use) doesnt help at all...
No. i didnt test it in combat because PTS is laggy for me. Damage to dummy is better, but burst setup is slower. Need to test it when it goes live :>

P.S. i think aSW is now lean more towards kiting with burst window in melee

siglade
Posts: 160

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#234 » Sun Jul 26, 2026 1:16 pm

xeron wrote: Sun Jul 26, 2026 1:05 pm The Balance Team has moved away from certain classes having too many Morale Abilities. Hence we remove Shatter from the Sorcerer. Of course, you can still use Focused Mind as an offensive morale option for AoE bombing.

This is a troll patch note right?? on top of BW keeping the morale bomb. It's weird to have troll notes in a patch release, it's kind of hard to have optimal testing.
BW always had the m2 while sorc not, Shatter was added in ability rework? but reality is that sorc doesn't need it to perform just fine.
All class/spec are viable as long as you dedicate your time to making it work.

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ronago
Posts: 6

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#235 » Sun Jul 26, 2026 1:24 pm

Bozzax wrote: Sat Jul 25, 2026 12:21 pm
ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am ...
BW/Sorc morale changes could possbly be the worst balancing done to the game over a 10 year period. Even more so if look at your kd data for sorcs and BW and realm vs realm kd for RvR 48+

Most annyoed tho you killed BW solo bulds
Can't agree more with this. I can just not comprehend how a dev team, on a balance patch, decides to create imbalance, especially on M2 bombing which is such an integral part of organized warband play. It just feels like there should be a secret camera hiding somewhere. And the justification based on having too many morales... that feels like a very bad joke.

lemao
Posts: 457

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#236 » Sun Jul 26, 2026 1:43 pm

coldhunter wrote: Sun Jul 26, 2026 12:48 pm
FeelFreeToDie wrote: Sun Jul 26, 2026 11:41 am i'm a soloroamer and my problems is only mine :>
Do you already tested aSW in combat? How does it feels to you? For my opinion it become even more clunky then before, lol. Like on paper you get new dmg abilities, which will rise u dmg even more then before. But in fact you dont have time to use them, because you are melting in seconds in melee and new 35% buff (which is very uncomfortable to use) doesnt help at all...
Get a guard. And now you have AOE detaunt + WP M1 or M2 stealh + absorb.

User avatar
Culexus
Posts: 328

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#237 » Sun Jul 26, 2026 3:20 pm

"- Indigo Fire of Change: AP gain on killing blow reworked to: Victims killed while bathed in this flame will become a Screamer, mindlessly attacking their former allies for 30 seconds.

This ability has gotten a new(old) effect if successfully killing its target. We hope to bring back some of the old, thematically fitting, flavour to the ability but this time in a way that is more impactful."


Love to see flavour and theme being considered when designing abilities. Hope to see more of this in the future.

Magus and Engi looking like top contenders for most fun class in the game with these changes!
Bigun - 86 Black Orc
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
Karak Norn Veteran

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VoidEel
Posts: 37

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#238 » Sun Jul 26, 2026 4:46 pm

:lol: :lol: :lol: I guess we're supposed to just stand still and die to the people crying on forums lol I wouldn't be surprised in a couple months from now. Fighting back = overpowered and toxic
Adult Bully

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Mooselager
Posts: 53

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#239 » Sun Jul 26, 2026 6:49 pm

Please look into getting help from veteran community members who know their classes.
Sorc changes are really embarrassing & quite tone-deaf. I have not talked to a single person who has thought that the sorc patch notes are positive.
If anything the common answer has been to start playing Magus.

These patch notes are telling sorcs to stand still & die, but it's okay because we can counter the survivability & mobility issues with focused mind & close quarters....

Hastened fear / Frozen by fear is going to see zero use from players. I don't know why someone can even come up with this change & rationalize it as being fair. 2 second reduce duration, YA OKAY...... A change that helps the enemy & not the player who uses it, wow....
Last edited by Mooselager on Sun Jul 26, 2026 7:26 pm, edited 2 times in total.

Senjun
Posts: 29

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#240 » Sun Jul 26, 2026 7:23 pm

Magus buff can't be serious. From OP to Broken OP. Teleport why? This class has so many CC , Strong Dmg and now give them more survival Ability is Ok. :(

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